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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html;charset=gb2312"><title>FishGUI: FG_OSAdaptor class Reference</title><link href="doxygen.css" rel="stylesheet" type="text/css"></head><body><!-- 制作者 Doxygen 1.3.6 --><div class="qindex"><a class="qindex" href="main.html">首页</a> | <a class="qindex" href="modules.html">模块</a> | <a class="qindex" href="hierarchy.html">类继承关系</a> | <a class="qindex" href="classes.html">按字典顺序排序的列表</a> | <a class="qindex" href="annotated.html">组合类型列表</a> | <a class="qindex" href="files.html">文件列表</a> | <a class="qindex" href="functions.html">组合类型成员</a> | <a class="qindex" href="globals.html">文件成员</a></div><h1>FG_OSAdaptor类参考<br><small>[<a class="el" href="group__OSAdaptor.html">操作系统适配层</a>]</small></h1><code>#include <<a class="el" href="FG__OSAdaptor_8h-source.html">FG_OSAdaptor.h</a>></code><p><p>继承图,类FG_OSAdaptor<p><center><img src="classFG__OSAdaptor.png" usemap="#FG_OSAdaptor_map" border="0" alt=""></center><map name="FG_OSAdaptor_map"><area href="classFG__Win32Adaptor.html" alt="FG_Win32Adaptor" shape="rect" coords="0,56,116,80"><area href="classFG__X11Adaptor.html" alt="FG_X11Adaptor" shape="rect" coords="126,56,242,80"></map>FG_OSAdaptor合作图:<p><center><img src="classFG__OSAdaptor__coll__graph.png" border="0" usemap="#FG__OSAdaptor__coll__map" alt="Collaboration graph"></center><map name="FG__OSAdaptor__coll__map"><area href="classFG__OSDrawInterface.html" shape="rect" coords="7,17,164,289" alt=""><area href="classFG__OSMsgObserver.html" shape="rect" coords="188,105,343,201" alt=""></map><center><font size="2">[<a target="top" href="graph_legend.html">图例</a>]</font></center><a href="classFG__OSAdaptor-members.html">所有成员的列表。</a><hr><a name="_details"></a><h2>详细描述</h2>操作系统适配器抽象类 <p>该类为抽象类,不能实例化,该类的派生类为具体的操作系统的适配器,为单件类。 抽象类为这些单件类提供统一的访问点,它还为操作系统适配层提供统一的接口 <p><p>在文件<a class="el" href="FG__OSAdaptor_8h-source.html">FG_OSAdaptor.h</a>第<a class="el" href="FG__OSAdaptor_8h-source.html#l00050">50</a>行定义。<table border=0 cellpadding=0 cellspacing=0><tr><td></td></tr><tr><td colspan=2><br><h2>公有成员</h2></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__OSAdaptor.html#a0">Run</a> (void)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">系统运行. <a href="#a0"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFG__OSMsgObserver.html">FG_OSMsgObserver</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__OSAdaptor.html#a1">SetMsgObserver</a> (const <a class="el" href="group__Utility.html#ga1">WORD</a> type, <a class="el" href="classFG__OSMsgObserver.html">FG_OSMsgObserver</a> *const pObserver)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">注册系统消息的观察者 <a href="#a1"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__OSAdaptor.html#a2">SendMsg</a> (<a class="el" href="structFG__Message.html">FG_Message</a> *pMsg)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">发送系统消息给注册的观察者 <a href="#a2"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__OSAdaptor.html#a3">BeginDraw</a> (const <a class="el" href="structFG__Rect.html">FG_Rect</a> &rect)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">开始重画 <a href="#a3"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__OSAdaptor.html#a4">EndDraw</a> ()</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">结束重画 <a href="#a4"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__OSAdaptor.html#a5">FillRect</a> (const <a class="el" href="structFG__Rect.html">FG_Rect</a> &rect, const <a class="el" href="group__Color.html#ga0">COLORVAL</a> ForeColor, const <a class="el" href="group__Color.html#ga0">COLORVAL</a> background)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">填充矩形. <a href="#a5"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__OSAdaptor.html#a6">Line</a> (const short x1, const short y1, const short x2, const short y2, const <a class="el" href="group__Color.html#ga0">COLORVAL</a> color)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">画线 <a href="#a6"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__OSAdaptor.html#a7">DrawText</a> (const char *Text, const short x, const short y, const <a class="el" href="group__Color.html#ga0">COLORVAL</a> color)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">绘制文本 <a href="#a7"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="group__Utility.html#ga1">WORD</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__OSAdaptor.html#a8">GetTextWidth</a> (const char *Text)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">得到文本的宽度 <a href="#a8"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="group__Utility.html#ga1">WORD</a> </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__OSAdaptor.html#a9">GetTextHeight</a> (const char *Text)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">得到文本的高度 <a href="#a9"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__OSAdaptor.html#a10">DrawBitmap</a> (const char *pBmpName, const short x1, const short y1)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">绘制位图 <a href="#a10"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__OSAdaptor.html#a11">DrawPolyLine</a> (const short n, const <a class="el" href="structFG__Point.html">FG_Point</a> *vert, const <a class="el" href="group__Color.html#ga0">COLORVAL</a> color)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">绘制折线 <a href="#a11"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__OSAdaptor.html#a12">DrawDotRect</a> (const <a class="el" href="structFG__Rect.html">FG_Rect</a> &rect, const <a class="el" href="group__Color.html#ga0">COLORVAL</a> color)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">绘制点划线矩形 <a href="#a12"></a><br><br></td></tr><tr><td colspan=2><br><h2>静态公有成员</h2></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFG__OSAdaptor.html">FG_OSAdaptor</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__OSAdaptor.html#e0">GetAdaptor</a> ()</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">具体的操作系统适配器对象的全局访问点函数 <a href="#e0"></a><br><br></td></tr><tr><td colspan=2><br><h2>保护成员</h2></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__OSAdaptor.html#b0">FG_OSAdaptor</a> ()</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">构造函数,用户不能直接调用 <a href="#b0"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__OSAdaptor.html#b1">InitInstance</a> ()=0</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">程序初始化 <a href="#b1"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__OSAdaptor.html#b2">ExitInstance</a> ()=0</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">程序退出 <a href="#b2"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__OSAdaptor.html#b3">Execute</a> ()=0</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">程序运行过程,执行消息循环 <a href="#b3"></a><br><br></td></tr><tr><td colspan=2><br><h2>保护属性</h2></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFG__OSMsgObserver.html">FG_OSMsgObserver</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__OSAdaptor.html#p0">m_ppObserver</a> [FG_MAX_SYS_MSG]</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">记录所有的系统消息的观察者的数组 <a href="#p0"></a><br><br></td></tr><tr><td colspan=2><br><h2>静态保护属性</h2></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFG__OSDrawInterface.html">FG_OSDrawInterface</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__OSAdaptor.html#t0">m_pDraw</a> = 0</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">指向唯一的绘图接口类的指针. <a href="#t0"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classFG__OSAdaptor.html">FG_OSAdaptor</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__OSAdaptor.html#t1">m_pAdaptor</a> = 0</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">指向唯一的操作系统适配器的指针,用于实现单件类. <a href="#t1"></a><br><br></td></tr></table><hr><h2>构造及析构函数文档</h2><a class="anchor" name="b0" doxytag="FG_OSAdaptor::FG_OSAdaptor" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FG_OSAdaptor::FG_OSAdaptor </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [protected]</code></td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>构造函数,用户不能直接调用 <p><p>在文件<a class="el" href="FG__OSAdaptor_8cpp-source.html">FG_OSAdaptor.cpp</a>第<a class="el" href="FG__OSAdaptor_8cpp-source.html#l00069">69</a>行定义。<p>参考 <a class="el" href="group__Utility.html#gga12a23">FG_MAX_SYS_MSG</a>、<a class="el" href="FG__OSAdaptor_8h-source.html#l00223">m_ppObserver</a>及<a class="el" href="FG__Common_8h-source.html#l00046">NULL</a>. </td> </tr></table><hr><h2>成员函数文档</h2><a class="anchor" name="a3" doxytag="FG_OSAdaptor::BeginDraw" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FG_OSAdaptor::BeginDraw </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="structFG__Rect.html">FG_Rect</a> & </td> <td class="mdname1" valign="top" nowrap> <em>rect</em> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [virtual]</code></td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>开始重画 <p>代理调用<a class="el" href="classFG__OSDrawInterface.html#a2">FG_OSDrawInterface::BeginDraw</a><br> 该函数执行之后,所有的绘图操作都在一个缓冲区上进行,直到对应的<a class="el" href="classFG__OSAdaptor.html#a4">FG_OSAdaptor::EndDraw</a>调用才把缓冲区内容刷新到屏幕上 <dl compact><dt><b>参数:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign=top><em>rect</em> </td><td>需要重画的无效区域 </td></tr> </table></dl><p>在文件<a class="el" href="FG__OSAdaptor_8cpp-source.html">FG_OSAdaptor.cpp</a>第<a class="el" href="FG__OSAdaptor_8cpp-source.html#l00113">113</a>行定义。<p>参考 <a class="el" href="classFG__OSDrawInterface.html#a2">FG_OSDrawInterface::BeginDraw()</a>及<a class="el" href="FG__OSAdaptor_8cpp-source.html#l00067">m_pDraw</a>.<p>参考自 <a class="el" href="FG__Screen_8cpp-source.html#l00195">FG_Screen::DrawAllWindow()</a>、<a class="el" href="FG__Object_8cpp-source.html#l00061">FG_Object::DrawBorder()</a>、<a class="el" href="MyButton_8cpp-source.html#l00047">MyButton::OnDraw()</a>、<a class="el" href="FG__Window_8cpp-source.html#l00145">FG_Window::OnDraw()</a>、<a class="el" href="FG__RadioButton_8cpp-source.html#l00064">FG_RadioButton::OnDraw()</a>、<a class="el" href="FG__Label_8cpp-source.html#l00047">FG_Label::OnDraw()</a>、<a class="el" href="FG__Group_8cpp-source.html#l00047">FG_Group::OnDraw()</a>、<a class="el" href="FG__Edit_8cpp-source.html#l00073">FG_Edit::OnDraw()</a>、<a class="el" href="FG__CheckBox_8cpp-source.html#l00049">FG_CheckBox::OnDraw()</a>、<a class="el" href="FG__Button_8cpp-source.html#l00053">FG_Button::OnDraw()</a>及<a class="el" href="FG__Bitmap_8cpp-source.html#l00047">FG_Bitmap::OnDraw()</a>. </td> </tr></table><p>Here is the call graph for this function:<p><center><img src="classFG__OSAdaptor_a3_cgraph.png" border="0" usemap="#classFG__OSAdaptor_a3_cgraph_map" alt=""></center><map name="classFG__OSAdaptor_a3_cgraph_map"><area href="classFG__OSDrawInterface.html#a2" shape="rect" coords="235,7,435,33" alt=""></map><a class="anchor" name="a10" doxytag="FG_OSAdaptor::DrawBitmap" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FG_OSAdaptor::DrawBitmap </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const char * </td> <td class="mdname" nowrap> <em>pBmpName</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td></td> <td class="md" nowrap>const short </td> <td class="mdname" nowrap> <em>x1</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td></td> <td class="md" nowrap>const short </td> <td class="mdname" nowrap> <em>y1</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [virtual]</code></td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>绘制位图 <p>代理调用<a class="el" href="classFG__OSDrawInterface.html#a9">FG_OSDrawInterface::DrawBitmap</a> <dl compact><dt><b>参数:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign=top><em>pBmpName</em> </td><td>要绘制的位图名 </td></tr> <tr><td valign=top><em>x1</em> </td><td>位图左上角的横坐标 </td></tr> <tr><td valign=top><em>y1</em> </td><td>位图左上角的纵坐标 </td></tr> </table></dl><p>被<a class="el" href="classFG__Win32Adaptor.html#a7">FG_Win32Adaptor</a>及<a class="el" href="classFG__X11Adaptor.html#a4">FG_X11Adaptor</a>重载。<p>在文件<a class="el" href="FG__OSAdaptor_8cpp-source.html">FG_OSAdaptor.cpp</a>第<a class="el" href="FG__OSAdaptor_8cpp-source.html#l00166">166</a>行定义。<p>参考 <a class="el" href="classFG__OSDrawInterface.html#a9">FG_OSDrawInterface::DrawBitmap()</a>及<a class="el" href="FG__OSAdaptor_8cpp-source.html#l00067">m_pDraw</a>.<p>参考自 <a class="el" href="FG__RadioButton_8cpp-source.html#l00064">FG_RadioButton::OnDraw()</a>、<a class="el" href="FG__CheckBox_8cpp-source.html#l00049">FG_CheckBox::OnDraw()</a>及<a class="el" href="FG__Bitmap_8cpp-source.html#l00047">FG_Bitmap::OnDraw()</a>. </td> </tr></table><p>Here is the call graph for this function:<p><center><img src="classFG__OSAdaptor_a10_cgraph.png" border="0" usemap="#classFG__OSAdaptor_a10_cgraph_map" alt=""></center><map name="classFG__OSAdaptor_a10_cgraph_map"><area href="classFG__OSDrawInterface.html#a9" shape="rect" coords="241,7,449,33" alt=""></map><a class="anchor" name="a12" doxytag="FG_OSAdaptor::DrawDotRect" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> void FG_OSAdaptor::DrawDotRect </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const <a class="el" href="structFG__Rect.html">FG_Rect</a> & </td> <td class="mdname" nowrap> <em>rect</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td></td> <td class="md" nowrap>const <a class="el" href="group__Color.html#ga0">COLORVAL</a> </td> <td class="mdname" nowrap> <em>color</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [virtual]</code></td> </tr> </table> </td> </tr>
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