📄 ant.c
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ant.c
#define SPACE 0x20
#define ESC 0x1b
#define ANT_CHAR_EMPTY '+'
#define ANT_CHAR_FOOD 153
#define HOME_CHAR 'H'
#define FOOD_CHAR 'F'
#define FOOD_CHAR2 'f'
#define FOOD_HOME_COLOR 12
#define BLOCK_CHAR 177
#define MAX_ANT 50
#define INI_SPEED 3
#define MAXX 80
#define MAXY 23
#define MAX_FOOD 10000
#define TARGET_FOOD 200
#define MAX_SMELL 5000
#define SMELL_DROP_RATE 0.05
#define ANT_ERROR_RATE 0.02
#define ANT_EYESHOT 3
#define SMELL_GONE_SPEED 50
#define SMELL_GONE_RATE 0.05
#define TRACE_REMEMBER 50
#define MAX_BLOCK 100
#define NULL 0
#define UP 1
#define DOWN 2
#define LEFT 3
#define RIGHT 4
#define SMELL_TYPE_FOOD 0
#define SMELL_TYPE_HOME 1
#include stdio.h
#include conio.h
#include dos.h
#include stdlib.h
#include dos.h
#include process.h
#include ctype.h
#include math.h
void WorldInitial(void);
void BlockInitial(void);
void CreatBlock(void);
void SaveBlock(void);
void LoadBlock(void);
void HomeFoodInitial(void);
void AntInitial(void);
void WorldChange(void);
void AntMove(void);
void AntOneStep(void);
void DealKey(char key);
void ClearSmellDisp(void);
void DispSmell(int type);
int AntNextDir(int xxx,int yyy,int ddir);
int GetMaxSmell(int type,int xxx,int yyy,int ddir);
int IsTrace(int xxx,int yyy);
int MaxLocation(int num1,int num2,int num3);
int CanGo(int xxx,int yyy,int ddir);
int JudgeCanGo(int xxx,int yyy);
int TurnLeft(int ddir);
int TurnRight(int ddir);
int TurnBack(int ddir);
int MainTimer(void);
char WaitForKey(int secnum);
void DispPlayTime(void);
int TimeUse(void);
void HideCur(void);
void ResetCur(void);
---------------
struct HomeStruct
{
int xxx,yyy;
int amount;
int TargetFood;
}home;
struct FoodStruct
{
int xxx,yyy;
int amount;
}food;
struct AntStruct
{
int xxx,yyy;
int dir;
int speed;
int SpeedTimer;
int food;
int SmellAmount[2];
int tracex[TRACE_REMEMBER];
int tracey[TRACE_REMEMBER];
int TracePtr;
int IQ;
}ant[MAX_ANT];
int AntNow;
int timer10ms;
struct time starttime,endtime;
int Smell[2][MAXX+1][MAXY+1];
int block[MAXX+1][MAXY+1];
int SmellGoneTimer;
int SmellDispFlag;
int CanFindFood;
int HardtoFindPath;
----- Main --------
void main(void)
{
char KeyPress;
int tu;
clrscr();
HideCur();
WorldInitial();
do
{
timer10ms = MainTimer();
if(timer10ms) AntMove();
if(timer10ms) WorldChange();
tu = TimeUse();
if(tu=60&&!CanFindFood)
{
gotoxy(1,MAXY+1);
printf(Can not find food, maybe a block world.);
WaitForKey(10);
WorldInitial();
}
if(tu=180&&home.amount100&&!HardtoFindPath)
{
gotoxy(1,MAXY+1);
printf(God! it is so difficult to find a path.);
if(WaitForKey(10)==0x0d) WorldInitial();
else
{
HardtoFindPath = 1;
gotoxy(1,MAXY+1);
printf( );
}
}
if(home.amount=home.TargetFood)
{
gettime(&endtime);
KeyPress = WaitForKey(60);
DispPlayTime();
WaitForKey(10);
WorldInitial();
}
else if(kbhit())
{
KeyPress = getch();
DealKey(KeyPress);
}
else KeyPress = NULL;
}
while(KeyPress!=ESC);
gettime(&endtime);
DispPlayTime();
WaitForKey(10);
clrscr();
ResetCur();
}
------ general sub process -----------
int MainTimer(void)
output how much 10ms have pass from last time call this process
{
static int oldhund,oldsec;
struct time t;
int timeuse;
gettime(&t);
timeuse = 0;
if(t.ti_hund!=oldhund)
{
if(t.ti_sec!=oldsec)
{
timeuse+=100;
oldsec = t.ti_sec;
}
timeuse+=t.ti_hund-oldhund;
oldhund = t.ti_hund;
}
else timeuse = 0;
return (timeuse);
}
char WaitForKey(int secnum)
funtion if have key in, exit immediately, else wait 'secnum' senconds then exit
input secnum -- wait this senconds, must 3600 (1 hour)
output key char, if no key in(exit when timeout), return NULL
{
int secin,secnow;
int minin,minnow;
int hourin,hournow;
int secuse;
struct time t;
gettime(&t);
secin = t.ti_sec;
minin = t.ti_min;
hourin = t.ti_hour;
do
{
if(kbhit()) return(getch());
gettime(&t);
secnow = t.ti_sec;
minnow = t.ti_min;
hournow = t.ti_hour;
if(hournow!=hourin) minnow+=60;
if(minnowminin) secuse = (minnow-1-minin) + (secnow+60-secin);
else secuse = secnow - secin;
counting error check
if(secuse0)
{
gotoxy(1,MAXY+1);
printf(Time conuting error, any keyto exit...);
getch();
exit(3);
}
}
while(secuse=secnum);
return (NULL);
}
void DispPlayTime(void)
{
int ph,pm,ps;
ph = endtime.ti_hour - starttime.ti_hour;
pm = endtime.ti_min - starttime.ti_min;
ps = endtime.ti_sec - starttime.ti_sec;
if(ph0) ph+=24;
if(pm0) { ph--; pm+=60; }
if(ps0) { pm--; ps+=60; }
gotoxy(1,MAXY+1);
printf(Time use %d hour- %d min- %d sec ,ph,pm,ps);
}
int TimeUse(void)
{
int ph,pm,ps;
gettime(&endtime);
ph = endtime.ti_hour - starttime.ti_hour;
pm = endtime.ti_min - starttime.ti_min;
ps = endtime.ti_sec - starttime.ti_sec;
if(ph0) ph+=24;
if(pm0) { ph--; pm+=60; }
if(ps0) { pm--; ps+=60; }
return(ps+(60(pm+60ph)));
}
void HideCur(void)
{
union REGS regs0;
regs0.h.ah=1;
regs0.h.ch=0x30;
regs0.h.cl=0x31;
int86(0x10,®s0,®s0);
}
void ResetCur(void)
{
union REGS regs0;
regs0.h.ah=1;
regs0.h.ch=0x06;
regs0.h.cl=0x07;
int86(0x10,®s0,®s0);
}
------------ main ANT programe -------------
void WorldInitial(void)
{
int k,i,j;
randomize();
clrscr();
HomeFoodInitial();
for(AntNow=0;AntNowMAX_ANT;AntNow++)
{
AntInitial();
} of for AntNow ;
BlockInitial();
for(k=0;k=1;k++)
SMELL TYPE FOOD and HOME
for(i=0;i=MAXX;i++)
for(j=0;j=MAXY;j++)
Smell[k][i][j] = 0;
SmellGoneTimer = 0;
gettime(&starttime);
SmellDispFlag = 0;
CanFindFood = 0;
HardtoFindPath = 0;
}
void BlockInitial(void)
{
int i,j;
int bn;
for(i=0;i=MAXX;i++)
for(j=0;j=MAXY;j++)
block[i][j] = 0;
bn = 1+ MAX_BLOCK2 + random(MAX_BLOCK2);
for(i=0;i=bn;i++) CreatBlock();
}
void CreatBlock(void)
{
int x1,y1,x2,y2;
int dx,dy;
int i,j;
x1 = random(MAXX)+1;
y1 = random(MAXY)+1;
dx = random(MAXX10)+1;
dy = random(MAXY10)+1;
x2 = x1+dx;
y2 = y1+dy;
if(x2MAXX) x2 = MAXX;
if(y2MAXY) y2 = MAXY;
if(food.xxx=x1&&food.xxx=x2&&food.yyy=y1&&food.yyy=y2) return;
if(home.xxx=x1&&home.xxx=x2&&home.yyy=y1&&home.yyy=y2) return;
for(i=x1;i=x2;i++)
for(j=y1;j=y2;j++)
{
block[i][j] = 1;
gotoxy(i,j);
putch(BLOCK_CHAR);
}
}
void SaveBlock(void)
{
FILE fp_block;
char FileNameBlock[20];
int i,j;
gotoxy(1,MAXY+1);
printf( );
gotoxy(1,MAXY+1);
printf(Save to file...,FileNameBlock);
gets(FileNameBlock);
if(FileNameBlock[0]==0) strcpy(FileNameBlock,Ant.ant);
else strcat(FileNameBlock,.ant);
if ((fp_block = fopen(FileNameBlock, wb)) == NULL)
{ gotoxy(1,MAXY+1);
printf(Creat file %s fail...,FileNameBlock);
getch();
exit(2);
}
gotoxy(1,MAXY+1);
printf( );
fputc(home.xxx,fp_block);
fputc(home.yyy,fp_block);
fputc(food.xxx,fp_block);
fputc(food.yyy,fp_block);
for(i=0;i=MAXX;i++)
for(j=0;j=MAXY;j++)
fputc(block[i][j],fp_block);
fclose(fp_block);
}
void LoadBlock(void)
{
FILE fp_block;
char FileNameBlock[20];
int i,j,k;
gotoxy(1,MAXY+1);
printf( );
gotoxy(1,MAXY+1);
printf(Load file...,FileNameBlock);
gets(FileNameBlock);
if(FileNameBlock[0]==0) strcpy(FileNameBlock,Ant.ant);
else strcat(FileNameBlock,.ant);
if ((fp_block = fopen(FileNameBlock, rb)) == NULL)
{ gotoxy(1,MAXY+1);
printf(Open file %s fail...,FileNameBlock);
getch();
exit(2);
}
clrscr();
home.xxx = fgetc(fp_block);
home.yyy = fgetc(fp_block);
food.xxx = fgetc(fp_block);
food.yyy = fgetc(fp_block);
gotoxy(home.xxx,home.yyy); putch(HOME_CHAR);
gotoxy(food.xxx,food.yyy); putch(FOOD_CHAR);
food.amount = random(MAX_FOOD3)+2MAX_FOOD3+1;
food.amount = MAX_FOOD;
home.amount = 0;
home.TargetFood = (food.amountTARGET_FOOD)food.amountTARGET_FOOD;
for(AntNow=0;AntNowMAX_ANT;AntNow++)
{
AntInitial();
} of for AntNow ;
for(i=0;i=MAXX;i++)
for(j=0;j=MAXY;j++)
{
block[i][j] = fgetc(fp_block);
if(block[i][j])
{
gotoxy(i,j);
putch(BLOCK_CHAR);
}
}
for(k=0;k=1;k++)
SMELL TYPE FOOD and HOME
for(i=0;i=MAXX;i++)
for(j=0;j=MAXY;j++)
Smell[k][i][j] = 0;
SmellGoneTimer = 0;
gettime(&starttime);
SmellDispFlag = 0;
CanFindFood = 0;
HardtoFindPath = 0;
fclose(fp_block);
}
void HomeFoodInitial(void)
{
int randnum;
int homeplace;
1 -- home at left-up, food at right-down
2 -- home at left-down, food at right-up
3 -- home at right-up, food at left-down
4 -- home at right-down, food at left-up
randnum = random(100);
if(randnum25) homeplace = 1;
else if (randnum=25&&randnum50) homeplace = 2;
else if (randnum=50&&randnum75) homeplace = 3;
else homeplace = 4;
switch(homeplace)
{
case 1 home.xxx = random(MAXX3)+1;
home.yyy = random(MAXY3)+1;
food.xxx = random(MAXX3)+2MAXX3+1;
food.yyy = random(MAXY3)+2MAXY3+1;
break;
case 2 home.xxx = random(MAXX3)+1;
home.yyy = random(MAXY3)+2MAXY3+1;
food.xxx = random(MAXX3)+2MAXX3+1;
food.yyy = random(MAXY3)+1;
break;
case 3 home.xxx = random(MAXX3)+2MAXX3+1;
home.yyy = random(MAXY3)+1;
food.xxx = random(MAXX3)+1;
food.yyy = random(MAXY3)+2MAXY3+1;
break;
case 4 home.xxx = random(MAXX3)+2MAXX3+1;
home.yyy = random(MAXY3)+2MAXY3+1;
food.xxx = random(MAXX3)+1;
food.yyy = random(MAXY3)+1;
break;
}
food.amount = random(MAX_FOOD3)+2MAX_FOOD3+1;
food.amount = MAX_FOOD;
home.amount = 0;
home.TargetFood = (food.amountTARGET_FOOD)food.amountTARGET_FOOD;
data correctness check
if(home.xxx=0home.xxxMAXXhome.yyy=0home.yyyMAXY
food.xxx=0food.xxxMAXXfood.yyy=0food.yyyMAXY
food.amount=0)
{
gotoxy(1,MAXY+1);
printf(World initial fail, any key to exit...);
getch();
exit(2);
}
gotoxy(home.xxx,home.yyy); putch(HOME_CHAR);
gotoxy(food.xxx,food.yyy); putch(FOOD_CHAR);
}
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