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📄 ant.c

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ant.c

#define SPACE 0x20
#define ESC 0x1b
#define ANT_CHAR_EMPTY '+'
#define ANT_CHAR_FOOD 153
#define HOME_CHAR 'H'
#define FOOD_CHAR 'F'
#define FOOD_CHAR2 'f'
#define FOOD_HOME_COLOR 12
#define BLOCK_CHAR 177

#define MAX_ANT 50
#define INI_SPEED 3
#define MAXX 80
#define MAXY 23
#define MAX_FOOD 10000
#define TARGET_FOOD 200
#define MAX_SMELL 5000
#define SMELL_DROP_RATE 0.05
#define ANT_ERROR_RATE 0.02
#define ANT_EYESHOT 3
#define SMELL_GONE_SPEED 50
#define SMELL_GONE_RATE 0.05
#define TRACE_REMEMBER 50
#define MAX_BLOCK 100

#define NULL 0
#define UP 1
#define DOWN 2
#define LEFT 3
#define RIGHT 4
#define SMELL_TYPE_FOOD 0
#define SMELL_TYPE_HOME 1

#include stdio.h
#include conio.h
#include dos.h
#include stdlib.h
#include dos.h
#include process.h
#include ctype.h
#include math.h

void WorldInitial(void);
void BlockInitial(void);
void CreatBlock(void);
void SaveBlock(void);
void LoadBlock(void);
void HomeFoodInitial(void);
void AntInitial(void);
void WorldChange(void);
void AntMove(void);
void AntOneStep(void);
void DealKey(char key);
void ClearSmellDisp(void);
void DispSmell(int type);
int AntNextDir(int xxx,int yyy,int ddir);
int GetMaxSmell(int type,int xxx,int yyy,int ddir);
int IsTrace(int xxx,int yyy);
int MaxLocation(int num1,int num2,int num3);
int CanGo(int xxx,int yyy,int ddir);
int JudgeCanGo(int xxx,int yyy);
int TurnLeft(int ddir);
int TurnRight(int ddir);
int TurnBack(int ddir);

int MainTimer(void);
char WaitForKey(int secnum);
void DispPlayTime(void);
int TimeUse(void);
void HideCur(void);
void ResetCur(void);

 ---------------  
struct HomeStruct
{
    int xxx,yyy;
    int amount;
    int TargetFood;
}home;

struct FoodStruct
{
    int xxx,yyy;
    int amount; 
}food;

struct AntStruct
{
    int xxx,yyy;
    int dir;
    int speed;
    int SpeedTimer;
    int food;
    int SmellAmount[2];
    int tracex[TRACE_REMEMBER];
    int tracey[TRACE_REMEMBER];
    int TracePtr;
    int IQ;
}ant[MAX_ANT];
int AntNow;
int timer10ms;
struct time starttime,endtime;
int Smell[2][MAXX+1][MAXY+1];
int block[MAXX+1][MAXY+1];
int SmellGoneTimer;
int SmellDispFlag;
int CanFindFood;
int HardtoFindPath;

 ----- Main -------- 
void main(void)
{
    char KeyPress;
    int tu;
    
    clrscr();
    HideCur();
    WorldInitial();
    do
    {
        timer10ms = MainTimer();
        if(timer10ms) AntMove();
        if(timer10ms) WorldChange();
        tu = TimeUse();
        if(tu=60&&!CanFindFood)
        {
            gotoxy(1,MAXY+1);
            printf(Can not find food, maybe a block world.);
            WaitForKey(10);
            WorldInitial(); 
        }
        if(tu=180&&home.amount100&&!HardtoFindPath)
        {
            gotoxy(1,MAXY+1);
            printf(God! it is so difficult to find a path.);
            if(WaitForKey(10)==0x0d) WorldInitial();
            else
         {
                HardtoFindPath = 1;
                gotoxy(1,MAXY+1);
                printf(                                       );   
         }
        }
        if(home.amount=home.TargetFood)
        {
            gettime(&endtime);
            KeyPress = WaitForKey(60);
            DispPlayTime();
            WaitForKey(10);
            WorldInitial();
        }
        else if(kbhit())
        {
            KeyPress = getch();
            DealKey(KeyPress);
        }
        else KeyPress = NULL;
    }
    while(KeyPress!=ESC);
    gettime(&endtime);
    DispPlayTime();
    WaitForKey(10);
    clrscr();
    ResetCur(); 
}

 ------ general sub process ----------- 
int MainTimer(void)
 output how much 10ms have pass from last time call this process 
{
    static int oldhund,oldsec;
    struct  time t;
    int timeuse;

    gettime(&t);
    timeuse = 0;
    if(t.ti_hund!=oldhund)
    {
        if(t.ti_sec!=oldsec)
        {
            timeuse+=100;
            oldsec = t.ti_sec;
        }
        timeuse+=t.ti_hund-oldhund;
        oldhund = t.ti_hund;
    }
    else timeuse = 0;
    return (timeuse);
}

char WaitForKey(int secnum)
 funtion if have key in, exit immediately, else wait 'secnum' senconds then exit 
   input secnum -- wait this senconds, must  3600 (1 hour)
   output key char, if no key in(exit when timeout), return NULL 
{
    int secin,secnow;
    int minin,minnow;
    int hourin,hournow;
    int secuse;
    struct  time t;

    gettime(&t);
    secin = t.ti_sec;
    minin = t.ti_min;
    hourin = t.ti_hour;
    
    do
    {
        if(kbhit()) return(getch());
        gettime(&t);
        secnow = t.ti_sec;
        minnow = t.ti_min;
        hournow = t.ti_hour;

        if(hournow!=hourin) minnow+=60;
        if(minnowminin) secuse = (minnow-1-minin) + (secnow+60-secin);
        else secuse = secnow - secin;
        
         counting error check 
        if(secuse0)
        {
            gotoxy(1,MAXY+1);
            printf(Time conuting error, any keyto exit...);
            getch();
            exit(3);
        }
    }
    while(secuse=secnum);
    return (NULL);
}

void DispPlayTime(void)
{
    int ph,pm,ps;
    
    ph = endtime.ti_hour - starttime.ti_hour;
    pm = endtime.ti_min - starttime.ti_min;
    ps = endtime.ti_sec - starttime.ti_sec;
    
    if(ph0) ph+=24;
    if(pm0) { ph--; pm+=60; }
    if(ps0) { pm--; ps+=60; }
    
    gotoxy(1,MAXY+1);
    printf(Time use %d hour- %d min- %d sec ,ph,pm,ps);
}

int TimeUse(void)
{
    int ph,pm,ps;
    
    gettime(&endtime);
    ph = endtime.ti_hour - starttime.ti_hour;
    pm = endtime.ti_min - starttime.ti_min;
    ps = endtime.ti_sec - starttime.ti_sec;
    
    if(ph0) ph+=24;
    if(pm0) { ph--; pm+=60; }
    if(ps0) { pm--; ps+=60; }
    
    return(ps+(60(pm+60ph)));
}


void HideCur(void)
{
    union REGS regs0;
    regs0.h.ah=1;
    regs0.h.ch=0x30;
    regs0.h.cl=0x31;
    int86(0x10,&regs0,&regs0);
}

void ResetCur(void)
{
    union REGS regs0;
    regs0.h.ah=1;
    regs0.h.ch=0x06;
    regs0.h.cl=0x07;
    int86(0x10,&regs0,&regs0);
}

 ------------ main ANT programe ------------- 
void WorldInitial(void)
{
    int k,i,j;
    randomize();
    clrscr();
    HomeFoodInitial();
    for(AntNow=0;AntNowMAX_ANT;AntNow++)
    {
        AntInitial();
    }  of for AntNow ;
    
    BlockInitial();
    for(k=0;k=1;k++)
     SMELL TYPE FOOD and HOME 
        for(i=0;i=MAXX;i++)
            for(j=0;j=MAXY;j++)
                Smell[k][i][j] = 0;
    SmellGoneTimer = 0;
    gettime(&starttime);
    SmellDispFlag = 0;
    CanFindFood = 0;
    HardtoFindPath = 0;
}

void BlockInitial(void)
{
    int i,j;
    int bn;
    
    for(i=0;i=MAXX;i++)
        for(j=0;j=MAXY;j++)
            block[i][j] = 0;
    
    bn = 1+ MAX_BLOCK2 + random(MAX_BLOCK2);
    for(i=0;i=bn;i++) CreatBlock();
}

void CreatBlock(void)
{
    int x1,y1,x2,y2;
    int dx,dy;
    int i,j;
    
    x1 = random(MAXX)+1;
    y1 = random(MAXY)+1;
    
    dx = random(MAXX10)+1;
    dy = random(MAXY10)+1;
    
    x2 = x1+dx;
    y2 = y1+dy;
    
    if(x2MAXX) x2 = MAXX;
    if(y2MAXY) y2 = MAXY;
    
    if(food.xxx=x1&&food.xxx=x2&&food.yyy=y1&&food.yyy=y2) return;
    if(home.xxx=x1&&home.xxx=x2&&home.yyy=y1&&home.yyy=y2) return;
    
    for(i=x1;i=x2;i++)
        for(j=y1;j=y2;j++)
        {
            block[i][j] = 1;
            gotoxy(i,j);
            putch(BLOCK_CHAR);
        }
}

void SaveBlock(void)
{
 FILE fp_block;
 char FileNameBlock[20];
 int i,j;

 gotoxy(1,MAXY+1);
    printf(                                       ); 
 gotoxy(1,MAXY+1);
 printf(Save to file...,FileNameBlock);
 gets(FileNameBlock);
 if(FileNameBlock[0]==0) strcpy(FileNameBlock,Ant.ant);
 else strcat(FileNameBlock,.ant);
 
 if ((fp_block = fopen(FileNameBlock, wb)) == NULL)
 { gotoxy(1,MAXY+1);
        printf(Creat file %s fail...,FileNameBlock);
  getch();
  exit(2);
 }
 gotoxy(1,MAXY+1);
    printf(                                                     ); 
    
 fputc(home.xxx,fp_block);
 fputc(home.yyy,fp_block);
 fputc(food.xxx,fp_block);
 fputc(food.yyy,fp_block);
 
 for(i=0;i=MAXX;i++)
        for(j=0;j=MAXY;j++)
            fputc(block[i][j],fp_block);
    
    fclose(fp_block);
}

void LoadBlock(void)
{
 FILE fp_block;
 char FileNameBlock[20];
 int i,j,k;

 gotoxy(1,MAXY+1);
    printf(                                       ); 
 gotoxy(1,MAXY+1);
 printf(Load file...,FileNameBlock);
 gets(FileNameBlock);
 if(FileNameBlock[0]==0) strcpy(FileNameBlock,Ant.ant);
 else strcat(FileNameBlock,.ant);
 
 if ((fp_block = fopen(FileNameBlock, rb)) == NULL)
 { gotoxy(1,MAXY+1);
        printf(Open file %s fail...,FileNameBlock);
  getch();
  exit(2);
 }
 
 clrscr();
 home.xxx = fgetc(fp_block);
 home.yyy = fgetc(fp_block);
 food.xxx = fgetc(fp_block);
 food.yyy = fgetc(fp_block);
 gotoxy(home.xxx,home.yyy); putch(HOME_CHAR);
    gotoxy(food.xxx,food.yyy); putch(FOOD_CHAR);
    food.amount = random(MAX_FOOD3)+2MAX_FOOD3+1;
     food.amount = MAX_FOOD; 
    home.amount = 0;
    home.TargetFood = (food.amountTARGET_FOOD)food.amountTARGET_FOOD;
 
 for(AntNow=0;AntNowMAX_ANT;AntNow++)
    {
        AntInitial();
    }  of for AntNow ;
    
 for(i=0;i=MAXX;i++)
        for(j=0;j=MAXY;j++)
        {
            block[i][j] = fgetc(fp_block);
            if(block[i][j])
            {
             gotoxy(i,j);
             putch(BLOCK_CHAR);
         }
        }
    
    for(k=0;k=1;k++)
     SMELL TYPE FOOD and HOME 
        for(i=0;i=MAXX;i++)
            for(j=0;j=MAXY;j++)
                Smell[k][i][j] = 0;
    SmellGoneTimer = 0;
    gettime(&starttime);
    SmellDispFlag = 0;
    CanFindFood = 0;
    HardtoFindPath = 0;
    
    fclose(fp_block);
}

void HomeFoodInitial(void)
{
    int randnum;
    int homeplace;
     1 -- home at left-up, food at right-down
       2 -- home at left-down, food at right-up
       3 -- home at right-up, food at left-down
       4 -- home at right-down, food at left-up 

    randnum = random(100);
    if(randnum25) homeplace = 1;
    else if (randnum=25&&randnum50) homeplace = 2;
    else if (randnum=50&&randnum75) homeplace = 3;
    else homeplace = 4;
    
    switch(homeplace)
    {
        case 1 home.xxx = random(MAXX3)+1;
                home.yyy = random(MAXY3)+1;
                food.xxx = random(MAXX3)+2MAXX3+1;
                food.yyy = random(MAXY3)+2MAXY3+1;
                break;
        case 2 home.xxx = random(MAXX3)+1;
                home.yyy = random(MAXY3)+2MAXY3+1;
                food.xxx = random(MAXX3)+2MAXX3+1;
                food.yyy = random(MAXY3)+1;
                break;
        case 3 home.xxx = random(MAXX3)+2MAXX3+1;
                home.yyy = random(MAXY3)+1;
                food.xxx = random(MAXX3)+1;
                food.yyy = random(MAXY3)+2MAXY3+1;
                break;
        case 4 home.xxx = random(MAXX3)+2MAXX3+1;
                home.yyy = random(MAXY3)+2MAXY3+1;
                food.xxx = random(MAXX3)+1;
                food.yyy = random(MAXY3)+1;
                break;
    }

    food.amount = random(MAX_FOOD3)+2MAX_FOOD3+1;
     food.amount = MAX_FOOD; 
    home.amount = 0;
    home.TargetFood = (food.amountTARGET_FOOD)food.amountTARGET_FOOD;

     data correctness check 
    if(home.xxx=0home.xxxMAXXhome.yyy=0home.yyyMAXY
       food.xxx=0food.xxxMAXXfood.yyy=0food.yyyMAXY
       food.amount=0)
    {
        gotoxy(1,MAXY+1);
        printf(World initial fail, any key to exit...);
        getch();
        exit(2);    
    }
        
    gotoxy(home.xxx,home.yyy); putch(HOME_CHAR);
    gotoxy(food.xxx,food.yyy); putch(FOOD_CHAR);
}

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