📄 skeleton.cpp
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// skeleton.cpp : Defines the entry point for the DLL application.
//
#include "stdafx.h"
#include "skeleton.h"
BOOL APIENTRY DllMain( HANDLE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
// IDE and interpreter calls this function when loading dll
// register lua data here
SKELETON_API int LuaRegister(lua_State* L, HWND hWnd)
{
// init api library
// call this when you want to use library functions
InitLibAPI(hWnd);
// uncomment this to attach DOS console to process (stdin, stdout, stderr)
// AttachConsole();
// do any lua_register here
// for examples look into stdlib source
return 0;
}
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