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📄 穿越丛林dlg.cpp

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// 穿越丛林Dlg.cpp : implementation file
/*
[学VC、编游戏]
编著、程序设计:唐明理 2004.7
E-mail:  cqtml@163.com
*/
#include "stdafx.h"
#include "穿越丛林.h"
#include "穿越丛林Dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog

CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CMyDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CMyDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CMyDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
	//{{AFX_MSG_MAP(CMyDlg)
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_TIMER()
	ON_WM_LBUTTONDOWN()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers

BOOL CMyDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here

	cc="    这是《学VC编游戏》的第五个示例:\r\n\r\n";
	cc+="   在这一章,我们使用了以下知识、技术。\r\n";

	cc+="1、类文件、建立类文件方法。\r\n";
	cc+="2、类文件的使用方法。\r\n";
	cc+="3、调入场景文件,初始化场景。\r\n";
	cc+="4、冒泡法排序。\r\n";
	cc+="5、用冒泡法排序解决对象遮档。\r\n";
	cc+="6. 实用的无闪烁刷屏方法。\r\n\r\n";
	cc+="重点:安排场景和解决对象遮档。\r\n\r\n";
	cc+="编著、程序设计:唐明理 2004.7\r\n";
	cc+="E-mail:  cqtml@163.com\r\n";
	cc+="\r\n==========操作方法=============\r\n\r\n";
	cc+="A、在场景内用鼠标点任意点,可指挥主角移动。\r\n";
	cc+="B、ESC键,退出游戏。\r\n\r\n";
	SetDlgItemText(IDC_EDIT1,cc);

	MoveWindow(0,0,640,480);
	CenterWindow();
	GetDlgItem(IDOK)->MoveWindow(640-60,0,55,18,TRUE);
	GetWindowRect(rect);

	m_game.init();

	cc=m_game.appdir;
	if(cc.Right(8)=="运行程序")
			cc=            "地图/game0.dat";
	else	cc="../运行程序/地图/game0.dat";
	m_game.loadmap(cc);

	m_game.loadbmp(m_game.dir+"地面.BMP");	
	SelectObject(m_game.BkDC0,m_game.bitmap);

	SetTextColor(m_game.BkDC0,RGB(0,0,255));
	SetBkMode(m_game.BkDC0,TRANSPARENT);
	cc="看,我在石头和树之间,前后的遮拦顺序有了。";
	TextOut(m_game.BkDC0,150,310,cc,lstrlen(cc));
	cc="在场景内任意点按鼠标左键试试!";
	TextOut(m_game.BkDC0,180,330,cc,lstrlen(cc));
	cc="哈哈! 我是涝山道士,可以穿山而过耶。(还没有进行障碍处理。)";
	TextOut(m_game.BkDC0,100,360,cc,lstrlen(cc));
////////////////////////////////////////////////////////////////////////////////	
	return TRUE;  // return TRUE  unless you set the focus to a control
}
void CMyDlg::OnOK() 
{	GetDlgItem(IDC_EDIT1)->ShowWindow(SW_HIDE);
	SetTimer(1,150,NULL); 
}
// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CMyDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

HCURSOR CMyDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CMyDlg::OnCancel()
{	m_game.exit();
	CDialog::OnCancel();
}

void CMyDlg::OnTimer(UINT nIDEvent) 
{	CClientDC dc(this);
	BitBlt(m_game.BkDC1,0,0,rect.Width(),rect.Height(),
		   m_game.BkDC0,0,0,SRCCOPY);
	m_game.sort();
	for(int i=0;i<m_game.rs;i++) 
		m_game.setobj(i);
	BitBlt(dc.m_hDC,0,0,rect.Width(),rect.Height(),
		   m_game.BkDC1,0,0,SRCCOPY);
	CDialog::OnTimer(nIDEvent);
}

void CMyDlg::OnLButtonDown(UINT nFlags, CPoint point)
{	int x=point.x,y=point.y;
	for(int i=0;i<m_game.rs;i++)
	{if(m_game.man[i].jisu==0)	
		{m_game.man[i].x0=x;
		 m_game.man[i].y0=y;
		 m_game.man[i].p=m_game.man[i].m1-1;
		 break;
		}
	}
 /////////////////////////////////////////////////////////////////////////////////////
	CDialog::OnLButtonDown(nFlags, point);
}


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