📄 让我动吧dlg.cpp
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// 让我动吧Dlg.cpp : implementation file
/*
[学VC、编游戏]
编著、程序设计:唐明理 2004.7
E-mail: cqtml@163.com
*/
#include "stdafx.h"
#include "让我动吧.h"
#include "让我动吧Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
HBITMAP bit;
HDC MemDC;
int w,h;
CString dir;
CString cc;
int p;
char appdir[256];
CRect rect;
int js;
int fw;
int m0;
int m1;
BOOL getpic(CString cc,int p);
BOOL loadbmp(CString cc);
/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
//{{AFX_MSG_MAP(CMyDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers
BOOL CMyDlg::OnInitDialog()
{
CDialog::OnInitDialog();
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
CString cc;
cc="\r\n 这是《学VC、编游戏》的第二个示例:\r\n\r\n";
cc+=" 在这一章我们使用了以下知识、技术\r\n\r\n";
cc+="1、 介绍计算机动画的基本知识和实现方法\r\n";
cc+="2、 在VC++中建立时钟消息,使用时钟消息产生动画。\r\n";
cc+="3、 介绍动态地获取图形文件名。\r\n";
cc+="4、 介绍在VC++中窗口、控件大小控制和定位的方法。\r\n";
cc+="5、 程序运行时的目录定位方法。\r\n\r\n";
cc+="重点:计算机动画的原理和方法。\r\n\r\n";
cc+="程序设计:唐明理\r\n";
cc+="E-mail:cqtml@163.com\r\n";
SetDlgItemText(IDC_EDIT1,cc);
MoveWindow(0,0,640,480);
CenterWindow();
GetDlgItem(IDOK)->MoveWindow(640-60,0,55,18,TRUE);
MemDC =CreateCompatibleDC(0);
js=0;
fw=0;
m0=js*400+fw*4;
m1=(js+1)*400-1;
p=m0;
GetCurrentDirectory(256,appdir);
dir=appdir;
if(dir.Right(8)=="运行程序")
dir="图片/";
else
dir="../运行程序/图片/";
loadbmp(dir+"地面.BMP");
SelectObject(MemDC,bit);
SetTextColor(MemDC,RGB(255,255,255));
SetBkMode(MemDC,TRANSPARENT);
cc="嘿嘿!我可以动了!!走走、跑跑,世间真美好!!!";
TextOut(MemDC,150,100,cc,lstrlen(cc));
SetTextColor(MemDC,RGB(255,255,255));
cc="不对呀,弄个框框把我笼起? 放开我 !!!";
TextOut(MemDC,150,220,cc,lstrlen(cc));
cc="BMP图片是矩形的,图片的底色是白色。怎样去掉这个框?";
TextOut(MemDC,151,250,cc,lstrlen(cc));
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
HCURSOR CMyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMyDlg::OnOK()
{ GetDlgItem(IDC_EDIT1)->ShowWindow(SW_HIDE);
CClientDC dc(this);
GetWindowRect(rect);
BitBlt(dc.m_hDC,0,0,rect.Width(),rect.Height(),MemDC,0,0,SRCCOPY);//
SetTimer(1,150,NULL);
}
void CMyDlg::OnCancel()
{ DeleteDC(MemDC);
DeleteObject(bit);
CDialog::OnCancel();
}
void CMyDlg::OnTimer(UINT nIDEvent)
{ CClientDC dc(this);
if(getpic("人",p)==FALSE)
{AfxMessageBox(cc+"没找到!");return;}
SelectObject(MemDC,bit);
BitBlt(dc.m_hDC,200,160,w,h,MemDC,0,0,SRCCOPY);
p++;
if(p>m1) p=m0;
CDialog::OnTimer(nIDEvent);
}
BOOL getpic(CString cc,int p)
{ char name[256];
SetCurrentDirectory(appdir);
sprintf(name,"%s%s/c%05d.bmp",dir,cc,p);
loadbmp(name);
return TRUE;
}
BOOL loadbmp(CString cc)
{ DeleteObject(bit);
bit=(HBITMAP)LoadImage
(AfxGetInstanceHandle(),
cc,
IMAGE_BITMAP,
0,
0,
LR_LOADFROMFILE|LR_CREATEDIBSECTION
);
if(bit==NULL) return FALSE;
DIBSECTION ds;
BITMAPINFOHEADER &bm = ds.dsBmih;
GetObject(bit,sizeof(ds),&ds);
w = bm.biWidth;
h = bm.biHeight;
return TRUE;
}
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