📄 lanserverclientdlg.cpp
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// LANServerClientDlg.cpp : implementation file
//
#include "stdafx.h"
#include "LANServerClient.h"
#include "LANServerClientDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLANServerClientDlg dialog
CLANServerClientDlg::CLANServerClientDlg(CWnd* pParent /*=NULL*/)
: CDialog(CLANServerClientDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CLANServerClientDlg)
m_Type = 0;
m_Port = 10001;
m_Info = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_SocketServer.SetMessagePara(this,WM_NET_MESSAGE);
m_SocketClient.SetMessagePara(this,WM_NET_MESSAGE);
}
void CLANServerClientDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CLANServerClientDlg)
DDX_Control(pDX, IDC_HOSTIP, m_IP);
DDX_Radio(pDX, IDC_SERVER, m_Type);
DDX_Text(pDX, IDC_PORT, m_Port);
DDX_Text(pDX, IDC_INFO, m_Info);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CLANServerClientDlg, CDialog)
//{{AFX_MSG_MAP(CLANServerClientDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_SERVER, OnServer)
ON_BN_CLICKED(IDC_CLIENT, OnClient)
ON_BN_CLICKED(IDC_START_LINK, OnStartLink)
ON_BN_CLICKED(IDC_SEND, OnSend)
ON_BN_CLICKED(IDC_STOP, OnStop)
ON_WM_TIMER()
//}}AFX_MSG_MAP
ON_MESSAGE(WM_NET_MESSAGE,NETMessage)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLANServerClientDlg message handlers
BOOL CLANServerClientDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_IP.EnableWindow(FALSE);
BYTE a1 = 127;
BYTE a2 = 0;
BYTE a3 = 0;
BYTE a4 = 1;
m_IP.SetAddress(a1,a2,a3,a4);
return TRUE; // return TRUE unless you set the focus to a control
}
void CLANServerClientDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CLANServerClientDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CLANServerClientDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CLANServerClientDlg::OnServer()
{
// TODO: Add your control notification handler code here
m_Type = 0;
m_IP.EnableWindow(FALSE);
GetDlgItem(IDC_START_LINK)->SetWindowText("启动");
(AfxGetMainWnd())->SetWindowText("服务器");
}
void CLANServerClientDlg::OnClient()
{
// TODO: Add your control notification handler code here
m_Type = 1;
m_IP.EnableWindow(TRUE);
GetDlgItem(IDC_START_LINK)->SetWindowText("连接");
(AfxGetMainWnd())->SetWindowText("客户机");
}
LRESULT CLANServerClientDlg::NETMessage(WPARAM wParam, LPARAM lParam)
{
CString str;
switch(wParam){
case CLIENTREAD:
str = m_SocketClient.GetMessStr();
m_Info = str;
break;
case CLIENTSEND:
break;
case CONNECT:
m_Info = "已连接上服务器 !";
break;
case SERVERCLOSE:
m_Info = "服务器已关闭";
break;
case SERVERREAD:
str = m_SocketServer.GetMessStr();
m_Info = str;
break;
case SERVERSEND:
break;
case ACCEPT:
KillTimer(2);
m_Info = "已接受客户机请求 !";
break;
case CLIENTCLOSE:
m_Info = "客户机已关闭";
break;
}
UpdateData(false);
return TRUE;
}
void CLANServerClientDlg::OnStartLink()
{
// TODO: Add your control notification handler code here
UpdateData();
if( !m_Type )
{
if(m_SocketServer.m_hSocket == INVALID_SOCKET)
{
BOOL bFlag = m_SocketServer.Create(m_Port, SOCK_STREAM, FD_ACCEPT);
if(!bFlag)
{
MessageBox("网络建立错误 !");
m_SocketServer.Close();
return;
}
}
//“侦听”成功,等待连接请求
if(!m_SocketServer.Listen(1))
{
int nErrorCode = m_SocketServer.GetLastError();
if(nErrorCode = WSAEWOULDBLOCK)
{
MessageBox("网络侦听错误 !");
m_SocketServer.Close();
return;
}
}
}
else
{
BYTE a1,a2,a3,a4;
m_IP.GetAddress(a1,a2,a3,a4);
m_ServerAdr.Format("%d.%d.%d.%d",a1,a2,a3,a4);
m_SocketClient.ShutDown(2);
m_SocketClient.Rest();
//建立计时器,每1秒尝试连接一次,直到连上或TryCount>10
SetTimer(1,500,NULL);
TryCount=0;
}
}
void CLANServerClientDlg::OnSend()
{
// TODO: Add your control notification handler code here
UpdateData(true);
char ch[255];
strcpy(ch,LPCTSTR(m_Info));
if( !m_Type )
{
m_SocketServer.SendStr(m_Info);
}
else
{
m_SocketClient.SendStr(m_Info);
}
}
void CLANServerClientDlg::OnStop()
{
// TODO: Add your control notification handler code here
if(!m_Type)
{
m_SocketServer.CloseServer();
m_SocketServer.Close();
}
else
{
m_SocketClient.Close();
KillTimer(1);
}
}
void CLANServerClientDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
if (m_SocketClient.m_hSocket == INVALID_SOCKET)
{
BOOL bFlag=m_SocketClient.Create(0,SOCK_STREAM,FD_CONNECT);
if(!bFlag)
{
MessageBox("网络请求失败 !");
m_SocketClient.Close();
KillTimer(1);
return;
}
}
m_SocketClient.Connect(m_ServerAdr,m_Port);
TryCount++;
if (TryCount >=10 || m_SocketClient.IsConnect())
{
KillTimer(1);
if (TryCount >=10) AfxMessageBox("Connect Failed!");
return;
}
CDialog::OnTimer(nIDEvent);
}
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