📄 tmapper.cpp
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// TMAPPER.CPP - The texture mapping function
// compile this and link it to the TMAPDEMO.CPP to
// make a complete executable
// Affine Texture Mapper, for 256 color linear
// memory 64x64 pixel texture mapping of 3 vertex polys.
// there's an example at the bottom!
#include <iostream.h> // include important C/C++ stuff
#include <conio.h>
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <math.h>
#include "tmapper.h" // include all the header info and classes
// GLOBALS /////////////////////////////////////////////////////////////////
// the viewport to clip to, can be smaller than the screen
extern int poly_clip_min_x,
poly_clip_max_x,
poly_clip_min_y,
poly_clip_max_y;
// FUNCTIONS ////////////////////////////////////////////////////////////////
void Draw_Textured_Triangle(void *vface, // ptr to face
UCHAR *dest_buffer, // pointer to video buffer
int mem_pitch) // bytes per line, 320, 640 etc.
{
// this function draws a textured triangle
FACE3D_PTR face; // working face
int v0=0,
v1=1,
v2=2,
temp=0,
tri_type = TRI_TYPE_NONE,
irestart = INTERP_LHS;
int dx,dy,dyl,dyr, // general deltas
u,v,
du,dv,
xi,yi, // the current interpolated x,y
ui,vi, // the current interpolated u,v
index_x,index_y, // looping vars
x,y, // hold general x,y
xstart,
xend,
ystart,
yrestart,
yend,
xl,
dxdyl,
xr,
dxdyr,
dudyl,
ul,
dvdyl,
vl,
dudyr,
ur,
dvdyr,
vr;
int x0,y0,tu0,tv0, // cached vertices
x1,y1,tu1,tv1,
x2,y2,tu2,tv2;
UCHAR *screen_ptr = NULL,
*screen_line = NULL,
*textmap = NULL;
// convert void ptr to face
face = (FACE3D_PTR)vface;
// extract texture map
textmap = face->texture;
// first trivial clipping rejection tests
if (((face->tlist[0].y < poly_clip_min_y) &&
(face->tlist[1].y < poly_clip_min_y) &&
(face->tlist[2].y < poly_clip_min_y)) ||
((face->tlist[0].y > poly_clip_max_y) &&
(face->tlist[1].y > poly_clip_max_y) &&
(face->tlist[2].y > poly_clip_max_y)) ||
((face->tlist[0].x < poly_clip_min_x) &&
(face->tlist[1].x < poly_clip_min_x) &&
(face->tlist[2].x < poly_clip_min_x)) ||
((face->tlist[0].x > poly_clip_max_x) &&
(face->tlist[1].x > poly_clip_max_x) &&
(face->tlist[2].x > poly_clip_max_x)))
return;
// degenerate triangle
if ( ((face->tlist[0].x==face->tlist[1].x) && (face->tlist[1].x==face->tlist[2].x)) ||
((face->tlist[0].y==face->tlist[1].y) && (face->tlist[1].y==face->tlist[2].y)))
return;
// sort vertices
if (face->tlist[v1].y < face->tlist[v0].y)
{SWAP(v0,v1,temp);}
if (face->tlist[v2].y < face->tlist[v0].y)
{SWAP(v0,v2,temp);}
if (face->tlist[v2].y < face->tlist[v1].y)
{SWAP(v1,v2,temp);}
// now test for trivial flat sided cases
if (face->tlist[v0].y==face->tlist[v1].y)
{
// set triangle type
tri_type = TRI_TYPE_FLAT_TOP;
// sort vertices left to right
if (face->tlist[v1].x < face->tlist[v0].x)
{SWAP(v0,v1,temp);}
} // end if
else
// now test for trivial flat sided cases
if (face->tlist[v1].y==face->tlist[v2].y)
{
// set triangle type
tri_type = TRI_TYPE_FLAT_BOTTOM;
// sort vertices left to right
if (face->tlist[v2].x < face->tlist[v1].x)
{SWAP(v1,v2,temp);}
} // end if
else
{
// must be a general triangle
tri_type = TRI_TYPE_GENERAL;
} // end else
// extract vertices for processing, now that we have order
x0 = face->tlist[v0].x;
y0 = face->tlist[v0].y;
tu0 = face->tlist[v0].u;
tv0 = face->tlist[v0].v;
x1 = face->tlist[v1].x;
y1 = face->tlist[v1].y;
tu1 = face->tlist[v1].u;
tv1 = face->tlist[v1].v;
x2 = face->tlist[v2].x;
y2 = face->tlist[v2].y;
tu2 = face->tlist[v2].u;
tv2 = face->tlist[v2].v;
// set interpolation restart value
yrestart = y1;
// what kind of triangle
if (tri_type & TRI_TYPE_FLAT_MASK)
{
if (tri_type == TRI_TYPE_FLAT_TOP)
{
// compute all deltas
dy = (y2 - y0);
dxdyl = ((x2 - x0) << FIXP16_SHIFT)/dy;
dudyl = ((tu2 - tu0) << FIXP16_SHIFT)/dy;
dvdyl = ((tv2 - tv0) << FIXP16_SHIFT)/dy;
dxdyr = ((x2 - x1) << FIXP16_SHIFT)/dy;
dudyr = ((tu2 - tu1) << FIXP16_SHIFT)/dy;
dvdyr = ((tv2 - tv1) << FIXP16_SHIFT)/dy;
// test for y clipping
if (y0 < poly_clip_min_y)
{
// compute overclip
dy = (poly_clip_min_y - y0);
// computer new LHS starting values
xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
ul = dudyl*dy + (tu0 << FIXP16_SHIFT);
vl = dvdyl*dy + (tv0 << FIXP16_SHIFT);
// compute new RHS starting values
xr = dxdyr*dy + (x1 << FIXP16_SHIFT);
ur = dudyr*dy + (tu1 << FIXP16_SHIFT);
vr = dvdyr*dy + (tv1 << FIXP16_SHIFT);
// compute new starting y
ystart = poly_clip_min_y;
} // end if
else
{
// no clipping
// set starting values
xl = (x0 << FIXP16_SHIFT);
xr = (x1 << FIXP16_SHIFT);
ul = (tu0 << FIXP16_SHIFT);
vl = (tv0 << FIXP16_SHIFT);
ur = (tu1 << FIXP16_SHIFT);
vr = (tv1 << FIXP16_SHIFT);
// set starting y
ystart = y0;
} // end else
} // end if flat top
else
{
// must be flat bottom
// compute all deltas
dy = (y1 - y0);
dxdyl = ((x1 - x0) << FIXP16_SHIFT)/dy;
dudyl = ((tu1 - tu0) << FIXP16_SHIFT)/dy;
dvdyl = ((tv1 - tv0) << FIXP16_SHIFT)/dy;
dxdyr = ((x2 - x0) << FIXP16_SHIFT)/dy;
dudyr = ((tu2 - tu0) << FIXP16_SHIFT)/dy;
dvdyr = ((tv2 - tv0) << FIXP16_SHIFT)/dy;
// test for y clipping
if (y0 < poly_clip_min_y)
{
// compute overclip
dy = (poly_clip_min_y - y0);
// computer new LHS starting values
xl = dxdyl*dy + (x0 << FIXP16_SHIFT);
ul = dudyl*dy + (tu0 << FIXP16_SHIFT);
vl = dvdyl*dy + (tv0 << FIXP16_SHIFT);
// compute new RHS starting values
xr = dxdyr*dy + (x0 << FIXP16_SHIFT);
ur = dudyr*dy + (tu0 << FIXP16_SHIFT);
vr = dvdyr*dy + (tv0 << FIXP16_SHIFT);
// compute new starting y
ystart = poly_clip_min_y;
} // end if
else
{
// no clipping
// set starting values
xl = (x0 << FIXP16_SHIFT);
xr = (x0 << FIXP16_SHIFT);
ul = (tu0 << FIXP16_SHIFT);
vl = (tv0 << FIXP16_SHIFT);
ur = (tu0 << FIXP16_SHIFT);
vr = (tv0 << FIXP16_SHIFT);
// set starting y
ystart = y0;
} // end else
} // end else flat bottom
// test for bottom clip, always
if ((yend = y2) > poly_clip_max_y)
yend = poly_clip_max_y;
// test for horizontal clipping
if ((x0 < poly_clip_min_x) || (x0 > poly_clip_max_x) ||
(x1 < poly_clip_min_x) || (x1 > poly_clip_max_x) ||
(x2 < poly_clip_min_x) || (x2 > poly_clip_max_x))
{
// clip version
// point screen ptr to starting line
screen_ptr = dest_buffer + (ystart * mem_pitch);
for (yi = ystart; yi<=yend; yi++)
{
// compute span endpoints
xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
// compute starting points for u,v interpolants
ui = ul + FIXP16_ROUND_UP;
vi = vl + FIXP16_ROUND_UP;
// compute u,v interpolants
if ((dx = (xend - xstart))>0)
{
du = (ur - ul)/dx;
dv = (vr - vl)/dx;
} // end if
else
{
du = (ur - ul);
dv = (vr - vl);
} // end else
///////////////////////////////////////////////////////////////////////
// test for x clipping, LHS
if (xstart < poly_clip_min_x)
{
// compute x overlap
dx = poly_clip_min_x - xstart;
// slide interpolants over
ui+=dx*du;
vi+=dx*dv;
// reset vars
xstart = poly_clip_min_x;
} // end if
// test for x clipping RHS
if (xend > poly_clip_max_x)
xend = poly_clip_max_x;
///////////////////////////////////////////////////////////////////////
// draw span
for (xi=xstart; xi<=xend; xi++)
{
// write textel
screen_ptr[xi] = textmap[(ui >> FIXP16_SHIFT) +
((vi >> FIXP16_SHIFT) << 6)];
// interpolate u,v
ui+=du;
vi+=dv;
} // end for xi
// interpolate u,v,x along right and left edge
xl+=dxdyl;
ul+=dudyl;
vl+=dvdyl;
xr+=dxdyr;
ur+=dudyr;
vr+=dvdyr;
// advance screen ptr
screen_ptr+=mem_pitch;
} // end for y
} // end if clip
else
{
// non-clip version
// point screen ptr to starting line
screen_ptr = dest_buffer + (ystart * mem_pitch);
for (yi = ystart; yi<=yend; yi++)
{
// compute span endpoints
xstart = ((xl + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
xend = ((xr + FIXP16_ROUND_UP) >> FIXP16_SHIFT);
// compute starting points for u,v interpolants
ui = ul + FIXP16_ROUND_UP;
vi = vl + FIXP16_ROUND_UP;
// compute u,v interpolants
if ((dx = (xend - xstart))>0)
{
du = (ur - ul)/dx;
dv = (vr - vl)/dx;
} // end if
else
{
du = (ur - ul);
dv = (vr - vl);
} // end else
// draw span
for (xi=xstart; xi<=xend; xi++)
{
// write textel
screen_ptr[xi] = textmap[(ui >> FIXP16_SHIFT) +
((vi >> FIXP16_SHIFT) << 6)];
// interpolate u,v
ui+=du;
vi+=dv;
} // end for xi
// interpolate u,v,x along right and left edge
xl+=dxdyl;
ul+=dudyl;
vl+=dvdyl;
xr+=dxdyr;
ur+=dudyr;
vr+=dvdyr;
// advance screen ptr
screen_ptr+=mem_pitch;
} // end for y
} // end if non-clipped
} // end if
else
if (tri_type==TRI_TYPE_GENERAL)
{
// first test for bottom clip, always
if ((yend = y2) > poly_clip_max_y)
yend = poly_clip_max_y;
// pre-test y clipping status
if (y1 < poly_clip_min_y)
{
// compute all deltas
// LHS
dyl = (y2 - y1);
dxdyl = ((x2 - x1) << FIXP16_SHIFT)/dyl;
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