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📄 button.zc

📁 实现树形结构
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//[of]:description
//[c]A clickable button
//[c]
//[cf]
//[of]:license
//[c]Code Browser - a folding text editor for programmers
//[c]Copyright (C) 2003-07 Marc Kerbiquet
//[c]
//[c]This program is free software; you can redistribute it and/or modify
//[c]it under the terms of the GNU General Public License as published by
//[c]the Free Software Foundation; either version 2 of the License, or
//[c](at your option) any later version.
//[c]
//[c]This program is distributed in the hope that it will be useful,
//[c]but WITHOUT ANY WARRANTY; without even the implied warranty of
//[c]MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//[c]GNU General Public License for more details.
//[c]
//[c]You should have received a copy of the GNU General Public License
//[c]along with this program; if not, write to the Free Software
//[c]Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//[cf]
//[of]:imports
import "base/types"
import "base/memory-allocator"
import "text/string"
//[c]
import "graphics/geometry"
import "graphics/graphics"
import "user/box"
//[c]
import "win32/windows"
//[cf]
//[c]
//[of]:button
//[of]:type
public struct button : local box

	private
		default: bool
		content: string
	public
		min button width: int

end
//[cf]
//[of]:instance creation
//[of]:new button (parent, caption)
//[c]
public func new button (parent: box, caption: string)
	def m = allocate memory (sizeof local button): button
	initialize (m, parent, caption)
	return m
end
//[cf]
//[cf]
//[of]:action
//[of]:click
//[c]Click - simulate a button click
//[c]
public equ click (m: button) = on click (m)
//[cf]
//[of]:set default (is default)
//[c]Marks the button as the default button
//[c]
public func set default (m: button, default: bool)
	default (m) = default
	send message (m, BM_SETSTYLE, get style (m):WPARAM, 1:LPARAM)
end
//[cf]
//[cf]
//[of]:text
//[of]:text
//[c]
public func text (m: button)
	return content (m)
end
//[cf]
//[of]:set text (text)
//[c]Changes the caption of the button
//[c]
public func set text (m: button, t: string)

	delete (content (m))
	content (m) = new string (t)
	set window text (m, t)
	invalidate min size (m)
	invalidate (m)

end
//[cf]
//[of]:min button width
//[c]See struct definition
//[cf]
//[of]:set min button width (w)
//[c]
public func set min button width (m: button, w: int)
	min button width (m) = w
end
//[cf]
//[cf]
//[of]:converting
//[of]:as button
//[c]Returns a pointer to a button from a box if the box is a button
//[c]
public equ as button (m: box) = get interface (m, button interface) : button
//[cf]
//[cf]
//[c]
//[of]:restricted
//[of]:initialize (parent, caption)
public func initialize (m: button, parent: box, caption: string)

	initialize (super (m), parent)
	class (m) = button class
	content (m) = new string (caption)
	default (m) = false
	min button width (m) = 80

	create managed window ex (
		m,
		0,
		button class name,
		content (m),
		get style (m),
		m:HMENU,
		nil)

	set label font (m)

end
//[cf]
//[c]
//[of]:actual get interface (interface id)
public func actual get interface (m: button, id: interface id)

	if id == button interface
		return m
	end
	
	return actual get interface (super (m), id)

end
//[cf]
//[of]:actual compute min size
func actual compute min size (m: button)

	def a: local area
	def canvas: local canvas
	initialize (canvas)
	set font (canvas, label font (style (m)))
	text extent (canvas, content (m), size (content (m)), a)
	release (canvas)

	w (a) += 24
	h (a) += 10
	w (a) = max (min button width (m), w (a))
	set (min size (m), a)

end
//[cf]
//[of]:actual release
public func actual release (m: button)
	delete (content (m))
	actual release (super (m))
end
//[cf]
//[c]
//[cf]
//[of]:private
//[of]:constants
equ button interface = the button class
def button class name := "button"
//[cf]
//[of]:get style (m)
func get style (m: button)

	def style = base style (m) | BS_VCENTER | BS_NOTIFY

	if default (m)
		style |= BS_DEFPUSHBUTTON
	else
		style |= BS_PUSHBUTTON
	end
	
	def edit border = edit border (style (m))
	if edit border == border single || edit border == border none
		style |= BS_FLAT
	end

	return style

end
//[cf]
//[of]:actual win command (m, notify code)
func actual win command (m: button, notify code: WORD)

	if notify code == BN_CLICKED:WORD
		on click (m)
	end

end
//[cf]
//[cf]
//[cf]
//[of]:button class
//[of]:type
public struct button class : local box class
	// empty
end
//[cf]
//[of]:button class
public func button class

	def c = the button class
	if ~ initialized
		initialized = true
		c . copy (box class)
		c . release = ^actual release (button)
		c . get interface = ^actual get interface (button, interface id)
		c . compute min size = ^actual compute min size (button)
		c . accept focus = ^yes (box)
		c . wm size = ^wm size (box, UINT, WPARAM, LPARAM)
		c . command = ^actual win command (button, WORD)
	end
	return c

end

private def initialized = false
private def the button class: local button class
//[cf]
//[cf]

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