📄 wzdtlbar.h
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#if !defined(AFX_WZDTOOLBAR_H__3A5CD903_E412_11D1_9B7D_00AA003D8695__INCLUDED_)
#define AFX_WZDTOOLBAR_H__3A5CD903_E412_11D1_9B7D_00AA003D8695__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// WzdTlBar.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CWzdToolBar window
typedef struct t_TOOLTEXT {
UINT idCommand;
UINT idString;
} TOOLTEXT;
class CWzdToolBar : public CToolBar
{
// Construction
public:
CWzdToolBar();
// Attributes
public:
// Operations
public:
BOOL LoadToolBarEx(UINT nID,TOOLTEXT *pToolText,int nCnt);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWzdToolBar)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CWzdToolBar();
// Generated message map functions
protected:
//{{AFX_MSG(CWzdToolBar)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WZDTOOLBAR_H__3A5CD903_E412_11D1_9B7D_00AA003D8695__INCLUDED_)
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