📄 wzddlgbr.h
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#if !defined(AFX_WZDDIALOGBAR_H__1EC84998_C589_11D1_9B5C_00AA003D8695__INCLUDED_)
#define AFX_WZDDIALOGBAR_H__1EC84998_C589_11D1_9B5C_00AA003D8695__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// WzdDlgBr.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CWzdDialogBar dialog
class CWzdDialogBar : public CDialogBar
{
// Construction
public:
CWzdDialogBar(CWnd* pParent = NULL); // standard constructor
BOOL InitDialog();
// Dialog Data
//{{AFX_DATA(CWzdDialogBar)
enum { IDD = IDD_WZD_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWzdDialogBar)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CWzdDialogBar)
afx_msg void OnWzdButton1();
afx_msg void OnWzdButton3();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WZDDIALOGBAR_H__1EC84998_C589_11D1_9B5C_00AA003D8695__INCLUDED_)
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