📄 6_20.cpp
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//6_20.cpp
#include<iostream>
using namespace std;
class Point
{ public:
Point()
{ X=Y=0; cout<<"Default Constructor called."<<endl; }
Point(int xx,int yy)
{ X=xx; Y=yy; cout<< "Constructor called."<<endl; }
~Point()
{ cout<<"Destructor called."<<endl; }
int GetX() {return X;}
int GetY() {return Y;}
void Move(int x,int y)
{ X=x; Y=y; }
private:
int X,Y;
};
class ArrayOfPoints
{
public:
ArrayOfPoints(int n)
{ numberOfPoints=n; points=new Point[n]; }
~ArrayOfPoints()
{ cout<<"Deleting..."<<endl;
numberOfPoints=0; delete[] points;
}
Point& Element(int n)
{ return points[n]; }
private:
Point *points;
int numberOfPoints;
};
int main()
{
int number;
cout<<"Please enter the number of points:";
cin>>number;
ArrayOfPoints pointsArray1(number); //创建对象数组
pointsArray1.Element(0).Move(5,10); //通过指针访问数组元素的成员
pointsArray1.Element(1).Move(15,20); //通过指针访问数组元素的成员
ArrayOfPoints pointsArray2(pointsArray1); //创建对象数组副本
cout<<"Copy of pointsArray1:"<<endl;
cout<<"Point_0 of array2: "
<<pointsArray2.Element(0).GetX()
<<", "<<pointsArray2.Element(0).GetY()<<endl;
cout<<"Point_1 of array2: "
<<pointsArray2.Element(1).GetX()
<<", "<<pointsArray2.Element(1).GetY()<<endl;
pointsArray1.Element(0).Move(25,30); //通过指针访问数组元素的成员
pointsArray1.Element(1).Move(35,40); //通过指针访问数组元素的成员
cout<<"After the moving of pointsArray1:"<<endl;
cout<<"Point_0 of array2: "
<<pointsArray2.Element(0).GetX()
<<", "<<pointsArray2.Element(0).GetY()<<endl;
cout<<"Point_1 of array2: "
<<pointsArray2.Element(1).GetX()
<<", "<<pointsArray2.Element(1).GetY()<<endl;
}
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