📄 transpositiontable.cpp
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//*******************************************************************************
// COPYRIGHT NOTES
// ---------------
// This source code is a part of Renju which is an example of <Game Programing guide>.
// You may use, compile or redistribute it as part of your application for free.
// You cannot redistribute sources without the official agreement of the author.
// If distribution of you application which contents code below was occured, place
// e-mail <hidebug@hotmail.com> on it is to be appreciated.
// This code can be used WITHOUT ANY WARRANTIES on your own risk.
//
// Spring Wang <hidebug@hotmail.com>
// ---------------
// 版权声明
// ---------------
// 本文件所含之代码是《人机博弈程序设计指南》的范例程序五子棋的一部分
// 您可以免费的使用, 编译 或者作为您应用程序的一部分。
// 但,您不能在未经作者书面许可的情况下分发此源代码。
// 如果您的应用程序使用了这些代码,在您的应用程序界面上
// 放入 e-mail <hidebug@hotmail.com> 是令人欣赏的做法。
// 此代码并不含有任何保证,使用者当自承风险。
//
// 王小春 <hidebug@hotmail.com>
//*******************************************************************************
// TranspositionTable.cpp: implementation of the CTranspositionTable class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "renju.h"
#include "TranspositionTable.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
LONGLONG rand64(void)
{
return rand() ^ ((LONGLONG)rand() << 15) ^ ((LONGLONG)rand() << 30) ^
((LONGLONG)rand() << 45) ^ ((LONGLONG)rand() << 60);
}
LONG rand32(void)
{
return rand() ^ ((LONG)rand() << 15) ^ ((LONG)rand() << 30);
}
CTranspositionTable::CTranspositionTable()
{
InitializeHashKey();
}
CTranspositionTable::~CTranspositionTable()
{
delete m_pTT[0];
delete m_pTT[1];
}
void CTranspositionTable::InitializeHashKey()
{
int i,j,k;
srand( (unsigned)time( NULL ));
for (k = 0; k < 2; k++)
for (i = 0; i < GRID_NUM; i++)
for (j = 0; j < GRID_NUM; j++)
{
m_nHashKey32[k][i][j] = rand32();
m_ulHashKey64[k][i][j] = rand64();
}
m_pTT[0] = new HashItem[1024*1024];
m_pTT[1] = new HashItem[1024*1024];
}
void CTranspositionTable::CalculateInitHashKey(BYTE CurPosition[GRID_NUM][GRID_NUM])
{
int i,j,nStoneType;
m_HashKey32 = 0;
m_HashKey32 = 0;
for (i = 0; i < GRID_NUM; i++)
for (j = 0; j < GRID_NUM; j++)
{
nStoneType = CurPosition[i][j];
if (nStoneType != NOSTONE)
{
m_HashKey32 = m_HashKey32 ^ m_nHashKey32[nStoneType][i][j];
m_HashKey64 = m_HashKey64 ^ m_ulHashKey64[nStoneType][i][j];
}
}
}
void CTranspositionTable::Hash_MakeMove(STONEMOVE* move, BYTE CurPosition[GRID_NUM][GRID_NUM])
{
int type;
type = CurPosition[move->StonePos.y][move->StonePos.x];
m_HashKey32 = m_HashKey32 ^ m_nHashKey32[type][move->StonePos.y][move->StonePos.x];
m_HashKey64 = m_HashKey64 ^ m_ulHashKey64[type][move->StonePos.y][move->StonePos.x];
}
void CTranspositionTable::Hash_UnMakeMove(STONEMOVE* move, BYTE CurPosition[GRID_NUM][GRID_NUM])
{
int type;
type = CurPosition[move->StonePos.y][move->StonePos.x];
m_HashKey32 = m_HashKey32 ^ m_nHashKey32[type][move->StonePos.y][move->StonePos.x];
m_HashKey64 = m_HashKey64 ^ m_ulHashKey64[type][move->StonePos.y][move->StonePos.x];
}
int CTranspositionTable::LookUpHashTable(int alpha, int beta, int depth,int TableNo)
{
int x;
HashItem * pht;
x = m_HashKey32 & 0xFFFFF;
pht = &m_pTT[TableNo][x];
if (pht->depth >= depth && pht->checksum == m_HashKey64)
{
switch (pht->entry_type)
{
case exact:
return pht->eval;
case lower_bound:
if (pht->eval >= beta)
return (pht->eval);
else
break;
case upper_bound:
if (pht->eval <= alpha)
return (pht->eval);
else
break;
}
}
return 66666;
}
void CTranspositionTable::EnterHashTable(ENTRY_TYPE entry_type, short eval, short depth,int TableNo)
{
int x;
HashItem * pht;
x = m_HashKey32 & 0xFFFFF;//二十位哈希地址
pht = &m_pTT[TableNo][x];
pht->checksum = m_HashKey64;
pht->entry_type = entry_type;
pht->eval = eval;
pht->depth = depth;
}
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