⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 gdupdatenodeshapetypecmd.c

📁 这个工具集提供以下结构化分析和UML分析中所用的图形化绘图工具:ER-diagrams, data and event flow diagrams and state-transition diagr
💻 C
字号:
//////////////////////////////////////////////////////////////////////////////////// This file is part of Toolkit for Conceptual Modeling (TCM).// (c) copyright 1999, Vrije Universiteit Amsterdam.// Author: Frank Dehne (frank@cs.vu.nl).//// TCM is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// TCM is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with TCM; if not, write to the Free Software// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA// 02111-1307, USA.////////////////////////////////////////////////////////////////////////////////#include "gdupdatenodeshapetypecmd.h"#include "square.h"#include "box.h"#include "circle.h"#include "diamond.h"#include "notebox.h"#include "triangle.h"#include "hexagon.h"#include "roundedbox.h"#include "ellipsedbox.h"#include "horizontalbar.h"#include "stickman.h"#include "verticalbar.h"#include "solidhorizontalbar.h"#include "solidverticalbar.h"#include "textbox.h"#include "miniellipse.h"#include "blackdot.h"#include "bullseye.h"#include "folder.h"#include "subfolder.h"#include "disk.h"#include "cube.h"#include "buildingblock.h"#include "gdboundaryshape.h"#include "gdcontrollershape.h"#include "gdentityshape.h"GDUpdateNodeShapeTypeCmd::GDUpdateNodeShapeTypeCmd(ShapeView *v, 		List<int *> *l, int n): UpdateNodeShapeTypeCmd(v, l, n) {	TransformAll();}Thing *GDUpdateNodeShapeTypeCmd::Transform(Thing *thing) {        NodeShape *oldShape = (NodeShape *)thing;	Thing *newShape;	switch ( toType ) {	case Code::BOX:		newShape = new Box(*oldShape);		break;	case Code::ELLIPSE:		newShape = new Ellipse(*oldShape);		break;	case Code::SQUARE:		newShape = new Square(*oldShape);		break;	case Code::CIRCLE:		newShape = new Circle(*oldShape);		break;	case Code::DIAMOND:		newShape = new Diamond(*oldShape);		break;	case Code::HEXAGON:		newShape = new Hexagon(*oldShape);		break;	case Code::TRIANGLE:		newShape = new Triangle(*oldShape);		break;	case Code::HORIZONTAL_BAR:		newShape = new HorizontalBar(*oldShape);		break;	case Code::VERTICAL_BAR:		newShape = new VerticalBar(*oldShape);		break;	case Code::ROUNDED_BOX:		newShape = new RoundedBox(*oldShape);		break;	case Code::ELLIPSED_BOX:		newShape = new EllipsedBox(*oldShape);		break;	case Code::SOLID_HORIZONTAL_BAR:		newShape = new SolidHorizontalBar(*oldShape);		break;	case Code::SOLID_VERTICAL_BAR:		newShape = new SolidVerticalBar(*oldShape);		break;	case Code::BLACK_DOT:		newShape = new BlackDot(*oldShape);		break;	case Code::BULLS_EYE:		newShape = new BullsEye(*oldShape);		break;	case Code::TEXT_BOX:		newShape = new TextBox(*oldShape);		break;	case Code::NOTE_BOX:		newShape = new NoteBox(*oldShape);		break;	case Code::STICKMAN:		newShape = new StickMan(*oldShape);		break;	case Code::CUBE:		newShape = new Cube(*oldShape);		break;	case Code::FOLDER:		newShape = new Folder(*oldShape);		break;	case Code::DISK:		newShape = new Disk(*oldShape);		break;	case Code::SUB_FOLDER:		newShape = new SubFolder(*oldShape);		break;	case Code::BUILDING_BLOCK:		newShape = new BuildingBlock(*oldShape);		break;	case Code::GD_BOUNDARY_SHAPE:		newShape = new GDBoundaryShape(*oldShape);		break;	case Code::GD_CONTROLLER_SHAPE:		newShape = new GDControllerShape(*oldShape);		break;	case Code::GD_ENTITY_SHAPE:		newShape = new GDEntityShape(*oldShape);		break;	default:		error("%s, %d: cannot convert node shape type (%d -> %d)\n",			__FILE__, __LINE__, oldShape->GetClassType(), toType);		return 0;	}//	int oldType = oldShape->GetClassType();//	int newType = newShape->GetClassType();//	if (SolidShape(oldType) && !SolidShape(newType)) {//		((NodeShape *)newShape)->SetFillStyle(FillStyle::UNFILLED);//		((NodeShape *)newShape)->SetLineStyle(LineStyle::SOLID);//	}//	if (oldType == Code::TEXT_BOX) {//		((NodeShape *)newShape)->SetLineStyle(LineStyle::SOLID);//	}	return newShape;}bool GDUpdateNodeShapeTypeCmd::SolidShape(int type) {	return (type == Code::BLACK_DOT || type == Code::SOLID_VERTICAL_BAR ||	        type == Code::SOLID_HORIZONTAL_BAR);}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -