📄 buttonbug.h
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// ButtonBug.h : main header file for the BUTTONBUG application
//
#if !defined(AFX_BUTTONBUG_H__4DD1BAC1_CD57_4154_A849_2AB17AB50A9B__INCLUDED_)
#define AFX_BUTTONBUG_H__4DD1BAC1_CD57_4154_A849_2AB17AB50A9B__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CButtonBugApp:
// See ButtonBug.cpp for the implementation of this class
//
class CButtonBugApp : public CWinApp
{
public:
CButtonBugApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CButtonBugApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CButtonBugApp)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BUTTONBUG_H__4DD1BAC1_CD57_4154_A849_2AB17AB50A9B__INCLUDED_)
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