📄 netclient.h
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//-----------------------------------------------------------------------------
// File: NetConnect.h
//
// Desc:
//
// Copyright (C) Microsoft Corporation. All Rights Reserved.
//-----------------------------------------------------------------------------
#ifndef NETCLIENT_H
#define NETCLIENT_H
#include <windows.h>
#include <dplay8.h>
#include <dpaddr.h>
#include <tchar.h>
//-----------------------------------------------------------------------------
// Defines, structures, and error codes
//-----------------------------------------------------------------------------
#define DISPLAY_REFRESH_RATE 250
#define TIMERID_DISPLAY_HOSTS 1
#define TIMERID_CONNECT_COMPLETE 2
#define MAX_PLAYER_NAME 14
#define NCW_S_FORWARD ( (HRESULT) 0x01000001 ) // Dialog success, so go forward
#define NCW_S_BACKUP ( (HRESULT) 0x01000002 ) // Dialog canceled, show previous dialog
#define NCW_S_QUIT ( (HRESULT) 0x01000003 ) // Dialog quit, close app
#define NCW_S_LOBBYCONNECT ( (HRESULT) 0x01000004 ) // Dialog connected from lobby, connect success
class CNetClientWizard
{
public:
CNetClientWizard( HINSTANCE hInst, LPCTSTR strAppName, GUID* pGuidApp );
virtual ~CNetClientWizard();
HRESULT WINAPI MessageHandler( PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer );
HRESULT WINAPI LobbyMessageHandler( PVOID pvUserContext, DWORD dwMessageId, PVOID pMsgBuffer );
HRESULT Init( IDirectPlay8Client* pDPClient, IDirectPlay8LobbiedApplication* pLobbiedApp );
HRESULT DoConnectWizard();
HRESULT ConnectUsingLobbySettings();
void SetPlayerName( LPCTSTR strPlayerName ) { _tcsncpy( m_strLocalPlayerName, strPlayerName, MAX_PATH-1 ); m_strLocalPlayerName[ MAX_PATH-1 ] = 0; }
void SetDefaultPort( DWORD dwDefaultPort ) { m_dwPort = dwDefaultPort; }
TCHAR* GetPlayerName() { return m_strLocalPlayerName; }
BOOL HaveConnectionSettingsFromLobby() { return m_bHaveConnectionSettingsFromLobby; }
protected:
struct DPHostEnumInfo
{
DWORD dwRef;
DPN_APPLICATION_DESC* pAppDesc;
IDirectPlay8Address* pHostAddr;
IDirectPlay8Address* pDeviceAddr;
TCHAR szSession[MAX_PATH];
DWORD dwLastPollTime;
BOOL bValid;
DPHostEnumInfo* pNext;
};
static INT_PTR CALLBACK StaticSessionsDlgProc( HWND, UINT, WPARAM, LPARAM );
static INT_PTR CALLBACK StaticLobbyWaitDlgProc( HWND, UINT, WPARAM, LPARAM );
INT_PTR CALLBACK SessionsDlgProc( HWND, UINT, WPARAM, LPARAM );
INT_PTR CALLBACK LobbyWaitDlgProc( HWND, UINT, WPARAM, LPARAM );
VOID SessionsDlgInitListbox( HWND hDlg );
HRESULT SessionsDlgEnumHosts( HWND hDlg );
HRESULT SessionsDlgNoteEnumResponse( PDPNMSG_ENUM_HOSTS_RESPONSE pEnumHostsResponse );
VOID SessionsDlgExpireOldHostEnums();
HRESULT SessionsDlgDisplayEnumList( HWND hDlg );
HRESULT SessionsDlgJoinGame( HWND hDlg );
HRESULT SessionsDlgCreateGame( HWND hDlg );
VOID SessionsDlgEnumListCleanup();
IDirectPlay8Client* m_pDPClient;
IDirectPlay8LobbiedApplication* m_pLobbiedApp;
CRITICAL_SECTION m_csHostEnum;
GUID m_guidApp;
DWORD m_dwPort;
HRESULT m_hrDialog;
HWND m_hDlg;
HINSTANCE m_hInst;
DPHostEnumInfo m_DPHostEnumHead;
TCHAR m_strAppName[MAX_PATH];
TCHAR m_strLocalPlayerName[MAX_PATH];
BOOL m_bSearchingForSessions;
BOOL m_bEnumListChanged;
DPNHANDLE m_hEnumAsyncOp;
DWORD m_dwEnumHostExpireInterval;
BOOL m_bConnecting;
DPNHANDLE m_hConnectAsyncOp;
HANDLE m_hConnectCompleteEvent;
HANDLE m_hLobbyConnectionEvent;
HRESULT m_hrConnectComplete;
BOOL m_bHaveConnectionSettingsFromLobby;
DPNHANDLE m_hLobbyClient;
};
#endif // NETCLIENT_H
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