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📄 d3dfile.h

📁 VC游戏编程基础
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//-----------------------------------------------------------------------------
// File: D3DFile.h
//
// Desc: Support code for loading DirectX .X files.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#ifndef D3DFILE_H
#define D3DFILE_H
#include <tchar.h>
#include <d3d9.h>
#include <d3dx9.h>





//-----------------------------------------------------------------------------
// Name: class CD3DMesh
// Desc: Class for loading and rendering file-based meshes
//-----------------------------------------------------------------------------
class CD3DMesh
{
public:
    TCHAR               m_strName[512];

    LPD3DXMESH          m_pSysMemMesh;    // SysMem mesh, lives through resize
    LPD3DXMESH          m_pLocalMesh;     // Local mesh, rebuilt on resize
    
    DWORD               m_dwNumMaterials; // Materials for the mesh
    D3DMATERIAL9*       m_pMaterials;
    LPDIRECT3DTEXTURE9* m_pTextures;
    bool                m_bUseMaterials;

public:
    // Rendering
    HRESULT Render( LPDIRECT3DDEVICE9 pd3dDevice, 
                    bool bDrawOpaqueSubsets = true,
                    bool bDrawAlphaSubsets = true );

    // Mesh access
    LPD3DXMESH GetSysMemMesh() { return m_pSysMemMesh; }
    LPD3DXMESH GetLocalMesh()  { return m_pLocalMesh; }

    // Rendering options
    void    UseMeshMaterials( bool bFlag ) { m_bUseMaterials = bFlag; }
    HRESULT SetFVF( LPDIRECT3DDEVICE9 pd3dDevice, DWORD dwFVF );
    HRESULT SetVertexDecl( LPDIRECT3DDEVICE9 pd3dDevice, D3DVERTEXELEMENT9 *pDecl );

    // Initializing
    HRESULT RestoreDeviceObjects( LPDIRECT3DDEVICE9 pd3dDevice );
    HRESULT InvalidateDeviceObjects();

    // Creation/destruction
    HRESULT Create( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR strFilename );
    HRESULT Create( LPDIRECT3DDEVICE9 pd3dDevice, LPDIRECTXFILEDATA pFileData );
    HRESULT Destroy();

    CD3DMesh( LPCTSTR strName = _T("CD3DFile_Mesh") );
    virtual ~CD3DMesh();
};




//-----------------------------------------------------------------------------
// Name: class CD3DFrame
// Desc: Class for loading and rendering file-based meshes
//-----------------------------------------------------------------------------
class CD3DFrame
{
public:
    TCHAR      m_strName[512];
    D3DXMATRIX m_mat;
    CD3DMesh*  m_pMesh;

    CD3DFrame* m_pNext;
    CD3DFrame* m_pChild;

public:
    // Matrix access
    void        SetMatrix( D3DXMATRIX* pmat ) { m_mat = *pmat; }
    D3DXMATRIX* GetMatrix()                   { return &m_mat; }

    CD3DMesh*   FindMesh( LPCTSTR strMeshName );
    CD3DFrame*  FindFrame( LPCTSTR strFrameName );
    bool        EnumMeshes( bool (*EnumMeshCB)(CD3DMesh*,void*), 
                            void* pContext );

    HRESULT Destroy();
    HRESULT RestoreDeviceObjects( LPDIRECT3DDEVICE9 pd3dDevice );
    HRESULT InvalidateDeviceObjects();
    HRESULT Render( LPDIRECT3DDEVICE9 pd3dDevice, 
                    bool bDrawOpaqueSubsets = true,
                    bool bDrawAlphaSubsets = true,
                    D3DXMATRIX* pmatWorldMartix = NULL);
    
    CD3DFrame( LPCTSTR strName = _T("CD3DFile_Frame") );
    virtual ~CD3DFrame();
};




//-----------------------------------------------------------------------------
// Name: class CD3DFile
// Desc: Class for loading and rendering file-based meshes
//-----------------------------------------------------------------------------
class CD3DFile : public CD3DFrame
{
    HRESULT LoadMesh( LPDIRECT3DDEVICE9 pd3dDevice, LPDIRECTXFILEDATA pFileData, 
                      CD3DFrame* pParentFrame );
    HRESULT LoadFrame( LPDIRECT3DDEVICE9 pd3dDevice, LPDIRECTXFILEDATA pFileData, 
                       CD3DFrame* pParentFrame );
public:
    HRESULT Create( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR strFilename );
    HRESULT CreateFromResource( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR strResource, LPCTSTR strType );
    // For pure devices, specify the world transform. If the world transform is not
    // specified on pure devices, this function will fail.
    HRESULT Render( LPDIRECT3DDEVICE9 pd3dDevice, D3DXMATRIX* pmatWorldMatrix = NULL );

    CD3DFile() : CD3DFrame( _T("CD3DFile_Root") ) {}
};



#endif



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