📄 waitingtreectrl.h
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// WaitingTreeCtrl.h : header file
//
/////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2000-2001 by Paolo Messina
// (http://www.geocities.com/ppescher - ppescher@yahoo.com)
//
// The contents of this file are subject to the Artistic License (the "License").
// You may not use this file except in compliance with the License.
// You may obtain a copy of the License at:
// http://www.opensource.org/licenses/artistic-license.html
//
// If you find this code useful, credits would be nice!
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_WAITINGTREECTRL_H__80CBE29B_F1A6_41D5_9DF3_B725E73BCF0F__INCLUDED_)
#define AFX_WAITINGTREECTRL_H__80CBE29B_F1A6_41D5_9DF3_B725E73BCF0F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CWaitingTreeCtrl window
class CWaitingTreeCtrl : public CTreeCtrl
{
private:
void DestroySnapshot();
void DrawSnapshot(CDC* pDC);
void TakeSnapshot();
HANDLE m_hThread; // secondary thread for animations
HANDLE m_hTimerEvent; // signaled at each timer period
HANDLE m_hRedrawEvent; // signaled at each population update
volatile BOOL m_bAbortAnimation; // request to terminate secondary thread
BOOL m_bDrawSnapshot; // whether to draw background during populating
CBitmap m_bmpSnapshot; // snapshot bitmap
UINT m_nTimerID; // animation timer id
UINT m_nTimerDelay; // animation timer period (ms)
CString m_sWaitMsg; // text for the wait message
HICON m_hIconMsg; // icon for the wait message
BOOL m_bShowWaitMsg; // wether to show the wait message
int m_iItemIndex; // population progress index
int m_iItemCount; // population progress max index
HTREEITEM m_hItemMsg; // wait message item
HTREEITEM m_hItemToPopulate; // item being populated
// secondary thread entry point
static DWORD WINAPI AnimationThreadProc(LPVOID pThis);
void StartAnimation(); // set up animation thread
void StopAnimation(); // animation clean up
void PreExpandItem(HTREEITEM hItem); // before expanding
void ExpandItem(HTREEITEM hItem); // after expanded
BOOL NeedsChildren(HTREEITEM hParent); // true if no child items
void DeleteChildren(HTREEITEM hParent);
void DrawUserIcon(); // draw wait message icon
// Construction
public:
CWaitingTreeCtrl();
virtual ~CWaitingTreeCtrl();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWaitingTreeCtrl)
public:
//}}AFX_VIRTUAL
// Implementation
public:
void RefreshSubItems(HTREEITEM hParent);
void SetWaitMessage(LPCTSTR pszText, HICON hIcon = NULL);
void ShowWaitMessage()
{
m_bShowWaitMsg = TRUE;
};
protected:
// animation functions (with timer)
void SetAnimationDelay(UINT nMilliseconds);
// animation functions (with or without timer)
virtual void PreAnimation(HTREEITEM hItemMsg);
virtual void DoAnimation(BOOL bTimerEvent, int iMaxSteps, int iStep);
virtual void PostAnimation();
BOOL GetItemImageRect(HTREEITEM hItem, LPRECT pRect);
// tree content functions
void PopulateRoot();
virtual BOOL WantsRefresh(HTREEITEM hItem);
virtual BOOL PopulateItem(HTREEITEM hParent) = 0; // must be implemented
// tree content functions (for animations without timer)
int GetPopulationCount(int *piMaxSubItems = NULL);
void SetPopulationCount(int iMaxSubItems, int iFirstSubItem = 0);
void IncreasePopulation(int iSubItemsToAdd = 1);
void UpdatePopulation(int iSubItems);
// Generated message map functions
//{{AFX_MSG(CWaitingTreeCtrl)
afx_msg void OnItemExpanding(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnItemExpanded(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WAITINGTREECTRL_H__80CBE29B_F1A6_41D5_9DF3_B725E73BCF0F__INCLUDED_)
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