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📄 malloc.c

📁 这是一个开源的数据库系统,值得学习啊, 里面用了SQL语句,与微软的SQL SERVIER,差不了多少
💻 C
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/*** 2001 September 15**** The author disclaims copyright to this source code.  In place of** a legal notice, here is a blessing:****    May you do good and not evil.**    May you find forgiveness for yourself and forgive others.**    May you share freely, never taking more than you give.***************************************************************************** Memory allocation functions used throughout sqlite.****** $Id: malloc.c,v 1.13 2007/08/29 14:06:23 danielk1977 Exp $*/#include "sqliteInt.h"#include <stdarg.h>#include <ctype.h>/*** This routine runs when the memory allocator sees that the** total memory allocation is about to exceed the soft heap** limit.*/static void softHeapLimitEnforcer(  void *NotUsed,   sqlite3_int64 inUse,  int allocSize){  sqlite3_release_memory(allocSize);}/*** Set the soft heap-size limit for the current thread. Passing a** zero or negative value indicates no limit.*/void sqlite3_soft_heap_limit(int n){  sqlite3_uint64 iLimit;  int overage;  if( n<0 ){    iLimit = 0;  }else{    iLimit = n;  }  if( iLimit>0 ){    sqlite3_memory_alarm(softHeapLimitEnforcer, 0, iLimit);  }else{    sqlite3_memory_alarm(0, 0, 0);  }  overage = sqlite3_memory_used() - n;  if( overage>0 ){    sqlite3_release_memory(overage);  }}/*** Release memory held by SQLite instances created by the current thread.*/int sqlite3_release_memory(int n){#ifdef SQLITE_ENABLE_MEMORY_MANAGEMENT  return sqlite3PagerReleaseMemory(n);#else  return SQLITE_OK;#endif}/*** Allocate and zero memory.*/ void *sqlite3MallocZero(unsigned n){  void *p = sqlite3_malloc(n);  if( p ){    memset(p, 0, n);  }  return p;}/*** Allocate and zero memory.  If the allocation fails, make** the mallocFailed flag in the connection pointer.*/void *sqlite3DbMallocZero(sqlite3 *db, unsigned n){  void *p = sqlite3DbMallocRaw(db, n);  if( p ){    memset(p, 0, n);  }  return p;}/*** Allocate and zero memory.  If the allocation fails, make** the mallocFailed flag in the connection pointer.*/void *sqlite3DbMallocRaw(sqlite3 *db, unsigned n){  void *p = 0;  if( !db || db->mallocFailed==0 ){    p = sqlite3_malloc(n);    if( !p && db ){      db->mallocFailed = 1;    }  }  return p;}/*** Resize the block of memory pointed to by p to n bytes. If the** resize fails, set the mallocFailed flag inthe connection object.*/void *sqlite3DbRealloc(sqlite3 *db, void *p, int n){  void *pNew = 0;  if( db->mallocFailed==0 ){    pNew = sqlite3_realloc(p, n);    if( !pNew ){      db->mallocFailed = 1;    }  }  return pNew;}/*** Attempt to reallocate p.  If the reallocation fails, then free p** and set the mallocFailed flag in the database connection.*/void *sqlite3DbReallocOrFree(sqlite3 *db, void *p, int n){  void *pNew;  pNew = sqlite3DbRealloc(db, p, n);  if( !pNew ){    sqlite3_free(p);  }  return pNew;}/*** Make a copy of a string in memory obtained from sqliteMalloc(). These ** functions call sqlite3MallocRaw() directly instead of sqliteMalloc(). This** is because when memory debugging is turned on, these two functions are ** called via macros that record the current file and line number in the** ThreadData structure.*/char *sqlite3StrDup(const char *z){  char *zNew;  int n;  if( z==0 ) return 0;  n = strlen(z)+1;  zNew = sqlite3_malloc(n);  if( zNew ) memcpy(zNew, z, n);  return zNew;}char *sqlite3StrNDup(const char *z, int n){  char *zNew;  if( z==0 ) return 0;  zNew = sqlite3_malloc(n+1);  if( zNew ){    memcpy(zNew, z, n);    zNew[n] = 0;  }  return zNew;}char *sqlite3DbStrDup(sqlite3 *db, const char *z){  char *zNew = sqlite3StrDup(z);  if( z && !zNew ){    db->mallocFailed = 1;  }  return zNew;}char *sqlite3DbStrNDup(sqlite3 *db, const char *z, int n){  char *zNew = sqlite3StrNDup(z, n);  if( z && !zNew ){    db->mallocFailed = 1;  }  return zNew;}/*** Create a string from the 2nd and subsequent arguments (up to the** first NULL argument), store the string in memory obtained from** sqliteMalloc() and make the pointer indicated by the 1st argument** point to that string.  The 1st argument must either be NULL or ** point to memory obtained from sqliteMalloc().*/void sqlite3SetString(char **pz, ...){  va_list ap;  int nByte;  const char *z;  char *zResult;  assert( pz!=0 );  nByte = 1;  va_start(ap, pz);  while( (z = va_arg(ap, const char*))!=0 ){    nByte += strlen(z);  }  va_end(ap);  sqlite3_free(*pz);  *pz = zResult = sqlite3_malloc(nByte);  if( zResult==0 ){    return;  }  *zResult = 0;  va_start(ap, pz);  while( (z = va_arg(ap, const char*))!=0 ){    int n = strlen(z);    memcpy(zResult, z, n);    zResult += n;  }  zResult[0] = 0;  va_end(ap);}/*** This function must be called before exiting any API function (i.e. ** returning control to the user) that has called sqlite3_malloc or** sqlite3_realloc.**** The returned value is normally a copy of the second argument to this** function. However, if a malloc() failure has occured since the previous** invocation SQLITE_NOMEM is returned instead. **** If the first argument, db, is not NULL and a malloc() error has occured,** then the connection error-code (the value returned by sqlite3_errcode())** is set to SQLITE_NOMEM.*/int sqlite3ApiExit(sqlite3* db, int rc){  /* If the db handle is not NULL, then we must hold the connection handle  ** mutex here. Otherwise the read (and possible write) of db->mallocFailed   ** is unsafe, as is the call to sqlite3Error().  */  assert( !db || sqlite3_mutex_held(db->mutex) );  if( db && db->mallocFailed ){    sqlite3Error(db, SQLITE_NOMEM, 0);    db->mallocFailed = 0;    rc = SQLITE_NOMEM;  }  return rc & (db ? db->errMask : 0xff);} 

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