📄 closeconnection.c
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// Copyright (c) 1999-2001 David Muse// See the file COPYING for more information#include <sqlrconnection.h>void sqlrconnection_svr::closeConnection() { // decrement the connection counter if (decrementonclose && cfgfl->getDynamicScaling() && semset && idmemory) { decrementConnectionCount(); } // deregister and close the handoff socket if necessary if (cfgfl->getPassDescriptor()) { deRegisterForHandoff(tmpdir->getString()); } // close the cursors closeCursors(true); // try to log out #ifdef SERVER_DEBUG debugPrint("connection",0,"logging out..."); #endif logOutUpdateStats(); #ifdef SERVER_DEBUG debugPrint("connection",0,"done logging out"); #endif // clear the pool #ifdef SERVER_DEBUG debugPrint("connection",0,"removing all sockets..."); #endif removeAllFileDescriptors(); #ifdef SERVER_DEBUG debugPrint("connection",0,"done removing all sockets"); #endif // close, clean up all sockets #ifdef SERVER_DEBUG debugPrint("connection",0,"deleting unix socket..."); #endif delete serversockun; #ifdef SERVER_DEBUG debugPrint("connection",0,"done deleting unix socket"); #endif #ifdef SERVER_DEBUG debugPrint("connection",0,"deleting inetsockets..."); #endif for (uint64_t index=0; index<serversockincount; index++) { delete serversockin[index]; } delete[] serversockin; #ifdef SERVER_DEBUG debugPrint("connection",0,"done deleting inet socket"); #endif}
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