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📄 bprconfig.cpp

📁 Bluetooth 2.0 虚拟成串口 设置代码对蓝牙虚拟串口的设备编写程序有很大的帮助
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// BprConfig.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "BprConfig.h"
#include "BprConfigDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// definition of my global constants & variables

char port_name[8];
BD_ADDR local_bd_addr;
FW_VERSION fw_version;
HANDLE hEvent;

/////////////////////////////////////////////////////////////////////////////
// CBprConfigApp

BEGIN_MESSAGE_MAP(CBprConfigApp, CWinApp)
	//{{AFX_MSG_MAP(CBprConfigApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CBprConfigApp construction

CBprConfigApp::CBprConfigApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CBprConfigApp object

CBprConfigApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CBprConfigApp initialization

BOOL CBprConfigApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

    // create a waitable timer
    hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);

    // open the main dialog
	CBprConfigDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

    // close the waitable timer
    CloseHandle(hEvent);

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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