⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 c++ for dummys.txt

📁 Both the newest, hottest ight simulator and the simplest yet most powerful accounting programs
💻 TXT
📖 第 1 页 / 共 5 页
字号:
     value of celsius is whatever the user enters there. 
Calculating Expressions
 
     All but the most basic programs perform calculations of one type or another. 
     In C++, an expression is a statement that performs a calculation. Said another 
     way, an expression is a statement that has a value. An operator is a command 
     that generates a value. 
     For example, in the Conversion example program — specifically in the two 
     lines marked as a calculation expression — the program declares a vari 
     able factor and then assigns it the value resulting from a calculation. This par 
     ticular command calculates the difference of 212 and 32; the operator is the 
     minus sign (–), and the expression is 212–32. 
 
 
26   Part I: Introduction to C++ Programming 
                Storing the results of expression
 
                The spoken language can be very ambiguous. The term equals is one of those 
                ambiguities. The word equals can mean that two things have the same value 
                as in “5 cents equals a nickel.” Equals can also imply assignment, as in math 
                when you say that “y equals 3 times x.” 
                To avoid ambiguity, C++ programmers call the assignment operator, which says 
                (in effect), Store the results of the expression to the right of the equal sign in 
                the variable to the left. Programmers say that “factor is assigned the value 
                212 minus 32.” 
                Never say “factor is equal to 212 minus 32.” You’ll hear this from some lazy 
                types, but you and I know better. 
                Examining the remainder of 
                Conversion.cpp 
                The second expression in Conversion.cpp presents a slightly more compli 
                cated expression than the first. This expression uses the same mathematical 
                symbols: * for multiplication, / for division and, + for addition. In this case, how 
                ever, the calculation is performed on variables and not simply on constants. 
                The value contained in the variable called factor (calculated immediately 
                prior, by the way) is multiplied by the value contained in celsius (which was 
                input from the keyboard). The result is divided by 100 and summed with 32. The 
                result of the total expression is assigned to the integer variable fahrenheit. 
                The final two commands output the string Fahrenheit value is: to the 
                display, followed by the value of fahrenheit — and all so fast that the user 
                scarcely knows it’s going on. 
           
 
                                      Chapter 2
 
    Declaring Variables Constantly 
In This Chapter 
  Declaring variables 
  Declaring different types of variables 
  Using floating-point variables 
  Declaring and using other variable types 
           T     he most fundamental of all concepts in C++ is the variable — a variable is 
                like a small box. You can store things in the box for later use, particularly 
           numbers. The concept of a variable is borrowed from mathematics. A state 
           ment such as 
             x = 1 
           stores the value 1 in the variable x. From that point forward, the mathemati 
           cian can use the variable x in place of the constant 1 — until she changes the 
           value of x to something else. 
           Variables work the same way in C++. You can make the assignment 
             x = 1; 
           From that point forward in the program, until the value of x is changed, any 
           references to x are the same as referencing 1. That is, the value of x is 1. 
           Unfortunately, C++ has a few more concerns about variables than the mathe 
           matician does. This chapter deals with the care and feeding of variables in C++. 
Declaring Variables
 
           C++ saves numeric values in small storage boxes known as variables. Mathe 
           maticians throw variables around with abandon. A mathematician might (for 
           example) write down something like the following: 
      
 
28   Part I: Introduction to C++ Programming 
                  (x + 2) = y / 2 
                  x + 4 = y 
                  solve for x and y 
                Any reader who’s had algebra realizes right off that the mathematician has 
                introduced the variables x and y. But C++ isn’t that smart (computers may be 
                fast, but they’re stupid). 
                You have to announce each variable to C++ before you can use it. You have to 
                say something soothing like this: 
                  int x; 
                  x = 10; 
                  int y; 
                  y = 5; 
                These lines of code declare that a variable x exists, that it is of type int, and 
                that a variable y of type int also exists. (The next section discusses vari 
                able types.) You can declare variables (almost) anywhere you want in your 
                program — as long as you declare the variable before you use it. 
  Declaring Different Types of Variables
 
                If you’re on friendly terms with math (hey, aren’t we all?), you probably think 
                of a variable in mathematics as an amorphous box capable of holding what 
                ever you might choose to store in it. You might easily write something like the 
                following: 
                  x = 1 
                  x = 2.3 
                  x = “this is a sentence” 
                  x = Texas 
                Alas, C++ is not that flexible. (On the other hand, C++ can do things that people 
                can’t do, such as add a billion numbers or so in a second, so let’s not get too 
                uppity.) To C++, there are different types of variables just as there are different 
                types of storage bins. Some storage bins are so small that they can only handle 
                a single number. It takes a larger bin to handle a sentence. Of course, no bin is 
                large enough to hold Texas (maybe Rhode Island or Delaware). 
                You have to tell C++ what size bin you need before you can use a C++ variable. 
                In addition, different types of variables have different properties. So far, you 
                have only seen the int type of variable in this chapter: 
           
 
                                     Chapter 2: Declaring Variables Constantly        29 
   int x; 
   x = 1; 
  The variable type int is the C++ equivalent of an integer — a number that 
  has no fractional part. (Integers are also known as counting numbers or whole 
  numbers.) 
  Integers are great for most calculations. You can make it up through most (if 
  not all) of elementary school with integers. It isn’t until you reach age 11 or 
  so that they start mucking up the waters with fractions. The same is true in 
  C++: More than 90 percent of all variables in C++ are declared to be of type int. 
  Unfortunately, int variables don’t always work properly in a program. If (for 
  example) you worked through the temperature-conversion program in Chap 
  ter 1, the program has a potential problem — it can only handle integer tem 
  peratures — whole numbers that don’t have a fractional part. This limitation 
  of using only integers doesn’t affect daily use because it isn’t likely that some 
  one (other than a meteorologist) would get all excited about entering a frac 
  tional temperature (such as 10.5 degrees). The lurking problem is not at all 
  obvious: The conversion program lops off the fractional portion of tempera 
  tures that it calculates, and just keeps going without complaint. This can result 
  in a lapse of accuracy that can be serious — for example, you wouldn’t want 
  to come up a half mile short of the runway on your next airplane trip due to a 
  navigational round-off. 
  Reviewing the limitations 
  of integers in C++ 
  The int variable type is the C++ version of an integer. int variables suffer the 
  same limitations as their counting-number integer equivalents in math do. 
  Integer round-off 
  Consider the problem of calculating the average of three numbers. Given three 
  int variables — nValue1, nValue2, and nValue3 — an equation for calculat 
  ing the average is 
   int nAverage; int nValue1; int nValue2; int nValue3; 
   nAverage =(nValue1 + nValue2 + nValue3) / 3; 
  Because all three values are integers, the sum is assumed to be an integer. 
  Given the values 1, 2, and 2, the sum is 5. Divide that by 3, and you get 123, or 
  1.666. Given that all three variables nValue1, nValue2, and nValue3 are inte 
  gers, the sum is also assumed to be an integer. The result of the division is also 
  an integer. The resulting value of nAverage is unreasonable but logical: 1. 
    
 
30   Part I: Introduction to C++ Programming 
                Lopping off the fractional part of a number is called truncation, or rounding 
                off. For many applications, truncation isn’t a big deal. Some folks might con 
                sider its results reasonable (not mathematicians or bookies, of course), but 
                integer truncation can create math mayhem in computer programs. Consider 
                the following equivalent formulation: 
                 int nAverage; int nValue1; int nValue2; int nValue3; 
                 nAverage = nValue1/3 + nValue2/3 + nValue3/3; 
                Plugging in the same 1, 2, and 2 values, the resulting value of nAverage is (talk 
                about logical-but-unreasonable) 0. To see how this can occur, consider that 
                13 truncates to 0, 23 truncates to 0, and 23 truncates to 0. The sum of 0, 0, and 
                0 is zero. (Sort of like that old song: “Nothing from nothing leaves nothing, ya 
                gotta be something . . .”) You can see that integer truncation can be completely 
                unacceptable. 
                Limited range 
                A second problem with the int variable type is its limited range. A normal 
                int variable can store a maximum value of 2,147,483,647 and a minimum value 
                of –2,147,483,648 — roughly from positive 2 billion to negative 2 billion, for a 
                total range of about 4 billion. 
                Two billion is a very large number: plenty big enough for most uses. But it’s 
                not large enough for some applications — for example, computer technology. 
                In fact, your computer probably executes faster than 2 gigahertz, depending 
                upon how old your computer is. (Giga is the prefix meaning billion.) A single 
                strand of communications fiber — the kind that’s been strung from one end 
                of the country to the other — can handle way more than 2 billion bits per 
                second. 
                C++ offers a little help by allowing you declare an integer to be unsigned, mean 
                ing that it cannot be negative. An unsigned int value type can represent a 
                number from 0 to 4,294,967,295, should the need arise for some unimaginable 
                reason. 
                You can declare a variable simply unsigned. The int is implied. 
                Solving the truncation problem 
                The limitations of int variables can be unacceptable in some applications. 
                Fortunately, C++ understands decimal numbers. A decimal number can have 
                a nonzero fractional part. (Mathematicians also call those real numbers.) 
                Decimal numbers avoid many of the limitations of int type integers. Notice 
                that a decimal number “can have” a nonzero fractional part. In C++, the 
                number 1.0 is just as much a decimal number as 1.5. The equivalent integer is 
                written simply as 1. Decimals numbers can also be negative, like –2.3. 
           
 
                                    Chapter 2: Declaring Variables Constantly           31 
  When you declare variables in C++ that are decimal numbers, you identify them 
  as double precision floating-point values. (Yes, there is such a critter as a 
  “single precision floating-point variable,” but stick with me here.) The term 
  floating-point means the decimal point is allowed to float back and forth, iden 
  tifying as many “decimal places” as necessary to express the value. Floating- 
  point variables are declared in the same way as int variables: 
    double dValue1; 
  From this point forward, the variable dValue1 is declared to be a double. Once 
  declared, you cannot change the type of a variable. dValue1 is now a double 
  and will be a double for the remainder of its natural instructions. To see how 
  floating-point numbers fix the truncation problem inherent with integers, con 
  vert all the int variables to double. Here’s what you get: 
    double dValue; 
    dValue = 1.0/3.0 + 2.0/3.0 + 2.0/3.0; 
  is equivalent to 
    dValue = 0.333... + 0.666... + 0.666...; 

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -