📄 usbdevdlg.cpp
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// usbdevDlg.cpp : implementation file
//
#include "stdafx.h"
#include "usbdev.h"
#include "usbdevDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CUsbdevDlg dialog
CUsbdevDlg::CUsbdevDlg(CWnd* pParent /*=NULL*/)
: CDialog(CUsbdevDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CUsbdevDlg)
m_recieve = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CUsbdevDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CUsbdevDlg)
DDX_Control(pDX, IDC_CLOSE, m_close);
DDX_Control(pDX, IDC_OPEN, m_open);
DDX_Control(pDX, IDC_READ, m_read);
DDX_Control(pDX, IDC_SEND, m_send);
DDX_Control(pDX, IDC_RXDATA, m_rx);
DDX_Text(pDX, IDC_RXDATA, m_recieve);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CUsbdevDlg, CDialog)
//{{AFX_MSG_MAP(CUsbdevDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_SEND, OnSend)
ON_BN_CLICKED(IDC_READ, OnRead)
ON_BN_CLICKED(IDC_CLOSE, OnClose)
ON_BN_CLICKED(IDC_OPEN, OnOpen)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CUsbdevDlg message handlers
BOOL CUsbdevDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_send.EnableWindow(FALSE);
m_read.EnableWindow(FALSE);
m_close.EnableWindow(FALSE);
SetDlgItemText(IDC_TXDATA,"1");
SetDlgItemText(IDC_RXDATA,"0");
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CUsbdevDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CUsbdevDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CUsbdevDlg::OnSend()
{
// TODO: Add your control notification handler code here
m_read.EnableWindow(TRUE);
m_send.EnableWindow(FALSE);
CString str;
char *pbuf,ch;
GetDlgItem(IDC_TXDATA)->GetWindowText(str);
pbuf=(LPSTR)(LPCTSTR)str;
ch=*pbuf;
m_alvausb.doWrite(4,pbuf);
}
void CUsbdevDlg::OnRead()
{
// TODO: Add your control notification handler code here
m_read.EnableWindow(FALSE);
m_send.EnableWindow(TRUE);
CString str;
str=m_alvausb.doRead(1);
SetDlgItemText(IDC_RXDATA,str);
}
void CUsbdevDlg::OnClose()
{
// TODO: Add your control notification handler code here
m_alvausb.Close();
DestroyWindow();
OnClose();
// m_close.EnableWindow(FALSE);
// m_send.EnableWindow(FALSE);
// m_read.EnableWindow(FALSE);
}
void CUsbdevDlg::OnOpen()
{
// TODO: Add your control notification handler code here
m_close.EnableWindow(TRUE);
m_open.EnableWindow(FALSE);
m_send.EnableWindow(TRUE);
m_alvausb.IniDevice();
}
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