📄 specrec.c
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/*
** FAAD2 - Freeware Advanced Audio (AAC) Decoder including SBR decoding
** Copyright (C) 2003-2004 M. Bakker, Ahead Software AG, http://www.nero.com
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
**
** Any non-GPL usage of this software or parts of this software is strictly
** forbidden.
**
** Commercial non-GPL licensing of this software is possible.
** For more info contact Ahead Software through Mpeg4AAClicense@nero.com.
**
** $Id: specrec.c,v 1.56 2004/09/08 09:43:11 gcp Exp $
**/
/*
Spectral reconstruction:
- grouping/sectioning
- inverse quantization
- applying scalefactors
*/
#include "common.h"
#include "structs.h"
#include <string.h>
#include <stdlib.h>
#include "specrec.h"
#include "filtbank.h"
#include "syntax.h"
#include "iq_table.h"
#include "ms.h"
#include "is.h"
#include "pns.h"
#include "tns.h"
#include "drc.h"
#include "lt_predict.h"
#include "ic_predict.h"
#ifdef SSR_DEC
#include "ssr.h"
#include "ssr_fb.h"
#endif
/* static function declarations */
static uint8_t quant_to_spec(NeAACDecHandle hDecoder,
ic_stream *ics, int16_t *quant_data,
uint16_t frame_len);
#ifdef LD_DEC
ALIGN static const uint8_t num_swb_512_window[] =
{
0, 0, 0, 36, 36, 37, 31, 31, 0, 0, 0, 0
};
ALIGN static const uint8_t num_swb_480_window[] =
{
0, 0, 0, 35, 35, 37, 30, 30, 0, 0, 0, 0
};
#endif
ALIGN static const uint8_t num_swb_960_window[] =
{
40, 40, 45, 49, 49, 49, 46, 46, 42, 42, 42, 40
};
ALIGN static const uint8_t num_swb_1024_window[] =
{
41, 41, 47, 49, 49, 51, 47, 47, 43, 43, 43, 40
};
ALIGN static const uint8_t num_swb_128_window[] =
{
12, 12, 12, 14, 14, 14, 15, 15, 15, 15, 15, 15
};
ALIGN static const uint16_t swb_offset_1024_96[] =
{
0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56,
64, 72, 80, 88, 96, 108, 120, 132, 144, 156, 172, 188, 212, 240,
276, 320, 384, 448, 512, 576, 640, 704, 768, 832, 896, 960, 1024
};
ALIGN static const uint16_t swb_offset_128_96[] =
{
0, 4, 8, 12, 16, 20, 24, 32, 40, 48, 64, 92, 128
};
ALIGN static const uint16_t swb_offset_1024_64[] =
{
0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56,
64, 72, 80, 88, 100, 112, 124, 140, 156, 172, 192, 216, 240, 268,
304, 344, 384, 424, 464, 504, 544, 584, 624, 664, 704, 744, 784, 824,
864, 904, 944, 984, 1024
};
ALIGN static const uint16_t swb_offset_128_64[] =
{
0, 4, 8, 12, 16, 20, 24, 32, 40, 48, 64, 92, 128
};
ALIGN static const uint16_t swb_offset_1024_48[] =
{
0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 48, 56, 64, 72,
80, 88, 96, 108, 120, 132, 144, 160, 176, 196, 216, 240, 264, 292,
320, 352, 384, 416, 448, 480, 512, 544, 576, 608, 640, 672, 704, 736,
768, 800, 832, 864, 896, 928, 1024
};
#ifdef LD_DEC
ALIGN static const uint16_t swb_offset_512_48[] =
{
0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 68, 76, 84,
92, 100, 112, 124, 136, 148, 164, 184, 208, 236, 268, 300, 332, 364, 396,
428, 460, 512
};
ALIGN static const uint16_t swb_offset_480_48[] =
{
0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 64, 72 ,80 ,88,
96, 108, 120, 132, 144, 156, 172, 188, 212, 240, 272, 304, 336, 368, 400,
432, 480
};
#endif
ALIGN static const uint16_t swb_offset_128_48[] =
{
0, 4, 8, 12, 16, 20, 28, 36, 44, 56, 68, 80, 96, 112, 128
};
ALIGN static const uint16_t swb_offset_1024_32[] =
{
0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 48, 56, 64, 72,
80, 88, 96, 108, 120, 132, 144, 160, 176, 196, 216, 240, 264, 292,
320, 352, 384, 416, 448, 480, 512, 544, 576, 608, 640, 672, 704, 736,
768, 800, 832, 864, 896, 928, 960, 992, 1024
};
#ifdef LD_DEC
ALIGN static const uint16_t swb_offset_512_32[] =
{
0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 64, 72, 80,
88, 96, 108, 120, 132, 144, 160, 176, 192, 212, 236, 260, 288, 320, 352,
384, 416, 448, 480, 512
};
ALIGN static const uint16_t swb_offset_480_32[] =
{
0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 64, 72, 80,
88, 96, 104, 112, 124, 136, 148, 164, 180, 200, 224, 256, 288, 320, 352,
384, 416, 448, 480
};
#endif
ALIGN static const uint16_t swb_offset_1024_24[] =
{
0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 52, 60, 68,
76, 84, 92, 100, 108, 116, 124, 136, 148, 160, 172, 188, 204, 220,
240, 260, 284, 308, 336, 364, 396, 432, 468, 508, 552, 600, 652, 704,
768, 832, 896, 960, 1024
};
#ifdef LD_DEC
ALIGN static const uint16_t swb_offset_512_24[] =
{
0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 52, 60, 68,
80, 92, 104, 120, 140, 164, 192, 224, 256, 288, 320, 352, 384, 416,
448, 480, 512
};
ALIGN static const uint16_t swb_offset_480_24[] =
{
0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 52, 60, 68, 80, 92, 104, 120,
140, 164, 192, 224, 256, 288, 320, 352, 384, 416, 448, 480
};
#endif
ALIGN static const uint16_t swb_offset_128_24[] =
{
0, 4, 8, 12, 16, 20, 24, 28, 36, 44, 52, 64, 76, 92, 108, 128
};
ALIGN static const uint16_t swb_offset_1024_16[] =
{
0, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 100, 112, 124,
136, 148, 160, 172, 184, 196, 212, 228, 244, 260, 280, 300, 320, 344,
368, 396, 424, 456, 492, 532, 572, 616, 664, 716, 772, 832, 896, 960, 1024
};
ALIGN static const uint16_t swb_offset_128_16[] =
{
0, 4, 8, 12, 16, 20, 24, 28, 32, 40, 48, 60, 72, 88, 108, 128
};
ALIGN static const uint16_t swb_offset_1024_8[] =
{
0, 12, 24, 36, 48, 60, 72, 84, 96, 108, 120, 132, 144, 156, 172,
188, 204, 220, 236, 252, 268, 288, 308, 328, 348, 372, 396, 420, 448,
476, 508, 544, 580, 620, 664, 712, 764, 820, 880, 944, 1024
};
ALIGN static const uint16_t swb_offset_128_8[] =
{
0, 4, 8, 12, 16, 20, 24, 28, 36, 44, 52, 60, 72, 88, 108, 128
};
ALIGN static const uint16_t *const swb_offset_1024_window[] =
{
swb_offset_1024_96, /* 96000 */
swb_offset_1024_96, /* 88200 */
swb_offset_1024_64, /* 64000 */
swb_offset_1024_48, /* 48000 */
swb_offset_1024_48, /* 44100 */
swb_offset_1024_32, /* 32000 */
swb_offset_1024_24, /* 24000 */
swb_offset_1024_24, /* 22050 */
swb_offset_1024_16, /* 16000 */
swb_offset_1024_16, /* 12000 */
swb_offset_1024_16, /* 11025 */
swb_offset_1024_8 /* 8000 */
};
#ifdef LD_DEC
ALIGN static const uint16_t *const swb_offset_512_window[] =
{
0, /* 96000 */
0, /* 88200 */
0, /* 64000 */
swb_offset_512_48, /* 48000 */
swb_offset_512_48, /* 44100 */
swb_offset_512_32, /* 32000 */
swb_offset_512_24, /* 24000 */
swb_offset_512_24, /* 22050 */
0, /* 16000 */
0, /* 12000 */
0, /* 11025 */
0 /* 8000 */
};
ALIGN static const uint16_t *const swb_offset_480_window[] =
{
0, /* 96000 */
0, /* 88200 */
0, /* 64000 */
swb_offset_480_48, /* 48000 */
swb_offset_480_48, /* 44100 */
swb_offset_480_32, /* 32000 */
swb_offset_480_24, /* 24000 */
swb_offset_480_24, /* 22050 */
0, /* 16000 */
0, /* 12000 */
0, /* 11025 */
0 /* 8000 */
};
#endif
ALIGN static const uint16_t *const swb_offset_128_window[] =
{
swb_offset_128_96, /* 96000 */
swb_offset_128_96, /* 88200 */
swb_offset_128_64, /* 64000 */
swb_offset_128_48, /* 48000 */
swb_offset_128_48, /* 44100 */
swb_offset_128_48, /* 32000 */
swb_offset_128_24, /* 24000 */
swb_offset_128_24, /* 22050 */
swb_offset_128_16, /* 16000 */
swb_offset_128_16, /* 12000 */
swb_offset_128_16, /* 11025 */
swb_offset_128_8 /* 8000 */
};
#define bit_set(A, B) ((A) & (1<<(B)))
/* 4.5.2.3.4 */
/*
- determine the number of windows in a window_sequence named num_windows
- determine the number of window_groups named num_window_groups
- determine the number of windows in each group named window_group_length[g]
- determine the total number of scalefactor window bands named num_swb for
the actual window type
- determine swb_offset[swb], the offset of the first coefficient in
scalefactor window band named swb of the window actually used
- determine sect_sfb_offset[g][section],the offset of the first coefficient
in section named section. This offset depends on window_sequence and
scale_factor_grouping and is needed to decode the spectral_data().
*/
uint8_t window_grouping_info(NeAACDecHandle hDecoder, ic_stream *ics)
{
uint8_t i;
ic_group *g;
uint8_t sf_index = hDecoder->sf_index;
switch (ics->window_sequence) {
case ONLY_LONG_SEQUENCE:
case LONG_START_SEQUENCE:
case LONG_STOP_SEQUENCE:
ics->num_windows = 1;
ics->group_end = ics->group+1;
ics->group[0].window_group_length = 1;
#ifdef LD_DEC
if (hDecoder->object_type == LD)
{
if (hDecoder->frameLength == 512)
ics->num_swb = num_swb_512_window[sf_index];
else /* if (hDecoder->frameLength == 480) */
ics->num_swb = num_swb_480_window[sf_index];
} else {
#endif
if (hDecoder->frameLength == 1024)
ics->num_swb = num_swb_1024_window[sf_index];
else /* if (hDecoder->frameLength == 960) */
ics->num_swb = num_swb_960_window[sf_index];
#ifdef LD_DEC
}
#endif
/* preparation of sect_sfb_offset for long blocks */
/* also copy the last value! */
#ifdef LD_DEC
if (hDecoder->object_type == LD)
{
if (hDecoder->frameLength == 512)
{
for (i = 0; i < ics->num_swb; i++)
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