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📄 virtch.c

📁 这是著名的TCPMP播放器在WINDWOWS,和WINCE下编译通过的源程序.笔者对其中的LIBMAD库做了针对ARM MPU的优化. 并增加了词幕功能.
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		        *(index&FRACMASK)>>FRACBITS);
		index += increment;

		*dest++ += vol*sample;
		*dest++ -= vol*sample;
	}
	return index;
}

static void (*MixReverb)(SLONG* srce,NATIVE count);

/* Reverb macros */
#define COMPUTE_LOC(n) loc##n = RVRindex % RVc##n
#define COMPUTE_LECHO(n) RVbufL##n [loc##n ]=speedup+((ReverbPct*RVbufL##n [loc##n ])>>7)
#define COMPUTE_RECHO(n) RVbufR##n [loc##n ]=speedup+((ReverbPct*RVbufR##n [loc##n ])>>7)

static void MixReverb_Normal(SLONG* srce,NATIVE count)
{
	unsigned int speedup;
	int ReverbPct;
	unsigned int loc1,loc2,loc3,loc4;
	unsigned int loc5,loc6,loc7,loc8;

	ReverbPct=58+(md_reverb<<2);

	COMPUTE_LOC(1); COMPUTE_LOC(2); COMPUTE_LOC(3); COMPUTE_LOC(4);
	COMPUTE_LOC(5); COMPUTE_LOC(6); COMPUTE_LOC(7); COMPUTE_LOC(8);

	while(count--) {
		/* Compute the left channel echo buffers */
		speedup = *srce >> 3;

		COMPUTE_LECHO(1); COMPUTE_LECHO(2); COMPUTE_LECHO(3); COMPUTE_LECHO(4);
		COMPUTE_LECHO(5); COMPUTE_LECHO(6); COMPUTE_LECHO(7); COMPUTE_LECHO(8);

		/* Prepare to compute actual finalized data */
		RVRindex++;

		COMPUTE_LOC(1); COMPUTE_LOC(2); COMPUTE_LOC(3); COMPUTE_LOC(4);
		COMPUTE_LOC(5); COMPUTE_LOC(6); COMPUTE_LOC(7); COMPUTE_LOC(8);

		/* left channel */
		*srce++ +=RVbufL1[loc1]-RVbufL2[loc2]+RVbufL3[loc3]-RVbufL4[loc4]+
		          RVbufL5[loc5]-RVbufL6[loc6]+RVbufL7[loc7]-RVbufL8[loc8];
	}
}

static void MixReverb_Stereo(SLONG* srce,NATIVE count)
{
	unsigned int speedup;
	int          ReverbPct;
	unsigned int loc1, loc2, loc3, loc4;
	unsigned int loc5, loc6, loc7, loc8;

	ReverbPct = 92+(md_reverb<<1);

	COMPUTE_LOC(1); COMPUTE_LOC(2); COMPUTE_LOC(3); COMPUTE_LOC(4);
	COMPUTE_LOC(5); COMPUTE_LOC(6); COMPUTE_LOC(7); COMPUTE_LOC(8);

	while(count--) {
		/* Compute the left channel echo buffers */
		speedup = *srce >> 3;

		COMPUTE_LECHO(1); COMPUTE_LECHO(2); COMPUTE_LECHO(3); COMPUTE_LECHO(4);
		COMPUTE_LECHO(5); COMPUTE_LECHO(6); COMPUTE_LECHO(7); COMPUTE_LECHO(8);

		/* Compute the right channel echo buffers */
		speedup = srce[1] >> 3;

		COMPUTE_RECHO(1); COMPUTE_RECHO(2); COMPUTE_RECHO(3); COMPUTE_RECHO(4);
		COMPUTE_RECHO(5); COMPUTE_RECHO(6); COMPUTE_RECHO(7); COMPUTE_RECHO(8);

		/* Prepare to compute actual finalized data */
		RVRindex++;

		COMPUTE_LOC(1); COMPUTE_LOC(2); COMPUTE_LOC(3); COMPUTE_LOC(4);
		COMPUTE_LOC(5); COMPUTE_LOC(6); COMPUTE_LOC(7); COMPUTE_LOC(8);

		/* left channel then right channel */
		*srce++ +=RVbufL1[loc1]-RVbufL2[loc2]+RVbufL3[loc3]-RVbufL4[loc4]+
		          RVbufL5[loc5]-RVbufL6[loc6]+RVbufL7[loc7]-RVbufL8[loc8];

		*srce++ +=RVbufR1[loc1]-RVbufR2[loc2]+RVbufR3[loc3]-RVbufR4[loc4]+
		          RVbufR5[loc5]-RVbufR6[loc6]+RVbufR7[loc7]-RVbufR8[loc8];
	}
}

/* Mixing macros */
#define EXTRACT_SAMPLE_FP(var,size) var=(*srce++>>(BITSHIFT-size)) * ((1.0f / 32768.0f) / (1 << size))
#define CHECK_SAMPLE_FP(var,bound) var=(var>bound)?bound:(var<-bound)?-bound:var
#define PUT_SAMPLE_FP(var) *dste++=var

static void Mix32ToFP(float* dste,SLONG* srce,NATIVE count)
{
	float x1,x2,x3,x4;
	int	remain;

	#define FP_SHIFT	4
	
	remain=count&3;
	for(count>>=2;count;count--) {
		EXTRACT_SAMPLE_FP(x1,FP_SHIFT); EXTRACT_SAMPLE_FP(x2,FP_SHIFT);
		EXTRACT_SAMPLE_FP(x3,FP_SHIFT); EXTRACT_SAMPLE_FP(x4,FP_SHIFT);

		CHECK_SAMPLE_FP(x1,1.0f); CHECK_SAMPLE_FP(x2,1.0f);
		CHECK_SAMPLE_FP(x3,1.0f); CHECK_SAMPLE_FP(x4,1.0f);

		PUT_SAMPLE_FP(x1); PUT_SAMPLE_FP(x2);
		PUT_SAMPLE_FP(x3); PUT_SAMPLE_FP(x4);
	}
	while(remain--) {
		EXTRACT_SAMPLE_FP(x1,FP_SHIFT);
		CHECK_SAMPLE_FP(x1,1.0f);
		PUT_SAMPLE_FP(x1);
	}
}


/* Mixing macros */
#define EXTRACT_SAMPLE(var,size) var=*srce++>>(BITSHIFT+16-size)
#define CHECK_SAMPLE(var,bound) var=(var>=bound)?bound-1:(var<-bound)?-bound:var
#define PUT_SAMPLE(var) *dste++=var

static void Mix32To16(SWORD* dste,SLONG* srce,NATIVE count)
{
	SLONG x1,x2,x3,x4;
	int	remain;

	remain=count&3;
	for(count>>=2;count;count--) {
		EXTRACT_SAMPLE(x1,16); EXTRACT_SAMPLE(x2,16);
		EXTRACT_SAMPLE(x3,16); EXTRACT_SAMPLE(x4,16);

		CHECK_SAMPLE(x1,32768); CHECK_SAMPLE(x2,32768);
		CHECK_SAMPLE(x3,32768); CHECK_SAMPLE(x4,32768);

		PUT_SAMPLE(x1); PUT_SAMPLE(x2); PUT_SAMPLE(x3); PUT_SAMPLE(x4);
	}
	while(remain--) {
		EXTRACT_SAMPLE(x1,16);
		CHECK_SAMPLE(x1,32768);
		PUT_SAMPLE(x1);
	}
}

static void Mix32To8(SBYTE* dste,SLONG* srce,NATIVE count)
{
	SWORD x1,x2,x3,x4;
	int	remain;

	remain=count&3;
	for(count>>=2;count;count--) {
		EXTRACT_SAMPLE(x1,8); EXTRACT_SAMPLE(x2,8);
		EXTRACT_SAMPLE(x3,8); EXTRACT_SAMPLE(x4,8);

		CHECK_SAMPLE(x1,128); CHECK_SAMPLE(x2,128);
		CHECK_SAMPLE(x3,128); CHECK_SAMPLE(x4,128);

		PUT_SAMPLE(x1+128); PUT_SAMPLE(x2+128);
		PUT_SAMPLE(x3+128); PUT_SAMPLE(x4+128);
	}
	while(remain--) {
		EXTRACT_SAMPLE(x1,8);
		CHECK_SAMPLE(x1,128);
		PUT_SAMPLE(x1+128);
	}
}

static void AddChannel(SLONG* ptr,NATIVE todo)
{
	SLONGLONG end,done;
	SWORD *s;

	if(!(s=Samples[vnf->handle])) {
		vnf->current = vnf->active  = 0;
		return;
	}

	/* update the 'current' index so the sample loops, or stops playing if it
	   reached the end of the sample */
	while(todo>0) {
		SLONGLONG endpos;

		if(vnf->flags & SF_REVERSE) {
			/* The sample is playing in reverse */
			if((vnf->flags&SF_LOOP)&&(vnf->current<idxlpos)) {
				/* the sample is looping and has reached the loopstart index */
				if(vnf->flags & SF_BIDI) {
					/* sample is doing bidirectional loops, so 'bounce' the
					   current index against the idxlpos */
					vnf->current = idxlpos+(idxlpos-vnf->current);
					vnf->flags &= ~SF_REVERSE;
					vnf->increment = -vnf->increment;
				} else
					/* normal backwards looping, so set the current position to
					   loopend index */
					vnf->current=idxlend-(idxlpos-vnf->current);
			} else {
				/* the sample is not looping, so check if it reached index 0 */
				if(vnf->current < 0) {
					/* playing index reached 0, so stop playing this sample */
					vnf->current = vnf->active  = 0;
					break;
				}
			}
		} else {
			/* The sample is playing forward */
			if((vnf->flags & SF_LOOP) &&
			   (vnf->current >= idxlend)) {
				/* the sample is looping, check the loopend index */
				if(vnf->flags & SF_BIDI) {
					/* sample is doing bidirectional loops, so 'bounce' the
					   current index against the idxlend */
					vnf->flags |= SF_REVERSE;
					vnf->increment = -vnf->increment;
					vnf->current = idxlend-(vnf->current-idxlend);
				} else
					/* normal backwards looping, so set the current position
					   to loopend index */
					vnf->current=idxlpos+(vnf->current-idxlend);
			} else {
				/* sample is not looping, so check if it reached the last
				   position */
				if(vnf->current >= idxsize) {
					/* yes, so stop playing this sample */
					vnf->current = vnf->active  = 0;
					break;
				}
			}
		}

		end=(vnf->flags&SF_REVERSE)?(vnf->flags&SF_LOOP)?idxlpos:0:
		     (vnf->flags&SF_LOOP)?idxlend:idxsize;

		/* if the sample is not blocked... */
		if((end==vnf->current)||(!vnf->increment))
			done=0;
		else {
			done=MIN((end-vnf->current)/vnf->increment+1,todo);
			if(done<0) done=0;
		}

		if(!done) {
			vnf->active = 0;
			break;
		}

		endpos=vnf->current+done*vnf->increment;

		if(vnf->vol) {
#ifndef NATIVE_64BIT_INT
			/* use the 32 bit mixers as often as we can (they're much faster) */
			if((vnf->current<0x7fffffff)&&(endpos<0x7fffffff)) {
				if((md_mode & DMODE_INTERP)) {
					if(vc_mode & DMODE_STEREO) {
						if((vnf->pan==PAN_SURROUND)&&(md_mode&DMODE_SURROUND))
							vnf->current=Mix32SurroundInterp
							           (s,ptr,vnf->current,vnf->increment,done);
						else
							vnf->current=Mix32StereoInterp
							           (s,ptr,vnf->current,vnf->increment,done);
					} else
						vnf->current=Mix32MonoInterp
						               (s,ptr,vnf->current,vnf->increment,done);
				} else if(vc_mode & DMODE_STEREO) {
					if((vnf->pan==PAN_SURROUND)&&(md_mode&DMODE_SURROUND))
						vnf->current=Mix32SurroundNormal
						               (s,ptr,vnf->current,vnf->increment,done);
					else
						vnf->current=Mix32StereoNormal
						               (s,ptr,vnf->current,vnf->increment,done);
				} else
					vnf->current=Mix32MonoNormal
					                   (s,ptr,vnf->current,vnf->increment,done);
			} else
#endif
			       {
				if((md_mode & DMODE_INTERP)) {
					if(vc_mode & DMODE_STEREO) {
						if((vnf->pan==PAN_SURROUND)&&(md_mode&DMODE_SURROUND))
							vnf->current=MixSurroundInterp
							           (s,ptr,vnf->current,vnf->increment,done);
						else
							vnf->current=MixStereoInterp
							           (s,ptr,vnf->current,vnf->increment,done);
					} else
						vnf->current=MixMonoInterp
						               (s,ptr,vnf->current,vnf->increment,done);
				} else if(vc_mode & DMODE_STEREO) {
					if((vnf->pan==PAN_SURROUND)&&(md_mode&DMODE_SURROUND))
						vnf->current=MixSurroundNormal
						               (s,ptr,vnf->current,vnf->increment,done);
					else
						vnf->current=MixStereoNormal
						               (s,ptr,vnf->current,vnf->increment,done);
				} else
					vnf->current=MixMonoNormal
					                   (s,ptr,vnf->current,vnf->increment,done);
			}
		} else
			/* update sample position */
			vnf->current=endpos;

		todo-=done;
		ptr +=(vc_mode & DMODE_STEREO)?(done<<1):done;
	}
}

#define _IN_VIRTCH_
#include "virtch_common.c"
#undef _IN_VIRTCH_

void VC1_WriteSamples(SBYTE* buf,ULONG todo)
{
	int left,portion=0,count;
	SBYTE  *buffer;
	int t, pan, vol;

	while(todo) {
		if(!tickleft) {
			if(vc_mode & DMODE_SOFT_MUSIC) md_player();
			tickleft=(md_mixfreq*125L)/(md_bpm*50L);
		}
		left = MIN(tickleft, todo);
		buffer    = buf;
		tickleft -= left;
		todo     -= left;
		buf += samples2bytes(left);

		while(left) {
			portion = MIN(left, samplesthatfit);
			count   = (vc_mode & DMODE_STEREO)?(portion<<1):portion;
			memset(vc_tickbuf, 0, count<<2);
			for(t=0;t<vc_softchn;t++) {
				vnf = &vinf[t];

				if(vnf->kick) {
					vnf->current=((SLONGLONG)vnf->start)<<FRACBITS;
					vnf->kick   =0;
					vnf->active =1;
				}

				if(!vnf->frq) vnf->active = 0;

				if(vnf->active) {
					vnf->increment=((SLONGLONG)(vnf->frq<<FRACBITS))/md_mixfreq;
					if(vnf->flags&SF_REVERSE) vnf->increment=-vnf->increment;
					vol = vnf->vol;  pan = vnf->pan;

					vnf->oldlvol=vnf->lvolsel;vnf->oldrvol=vnf->rvolsel;
					if(vc_mode & DMODE_STEREO) {
						if(pan != PAN_SURROUND) {
							vnf->lvolsel=(vol*(PAN_RIGHT-pan))>>8;
							vnf->rvolsel=(vol*pan)>>8;
						} else
							vnf->lvolsel=vnf->rvolsel=vol/2;
					} else
						vnf->lvolsel=vol;

					idxsize = (vnf->size)? ((SLONGLONG)vnf->size << FRACBITS)-1 : 0;
					idxlend = (vnf->repend)? ((SLONGLONG)vnf->repend << FRACBITS)-1 : 0;
					idxlpos = (SLONGLONG)vnf->reppos << FRACBITS;
					AddChannel(vc_tickbuf, portion);
				}
			}

			if(md_reverb) {
				if(md_reverb>15) md_reverb=15;
				MixReverb(vc_tickbuf, portion);
			}

			if(vc_mode & DMODE_FLOAT)
				Mix32ToFP((float*) buffer, vc_tickbuf, count);
			else if(vc_mode & DMODE_16BITS)
				Mix32To16((SWORD*) buffer, vc_tickbuf, count);
			else
				Mix32To8((SBYTE*) buffer, vc_tickbuf, count);

			buffer += samples2bytes(portion);
			left   -= portion;
		}
	}
}

BOOL VC1_Init(void)
{
	VC_SetupPointers();
	
	if (md_mode&DMODE_HQMIXER)
		return VC2_Init();

	if(!(Samples=(SWORD**)_mm_calloc(MAXSAMPLEHANDLES,sizeof(SWORD*)))) {
		_mm_errno = MMERR_INITIALIZING_MIXER;
		return 1;
	}
	if(!vc_tickbuf)
		if(!(vc_tickbuf=(SLONG*)_mm_malloc((TICKLSIZE+32)*sizeof(SLONG)))) {
			_mm_errno = MMERR_INITIALIZING_MIXER;
			return 1;
		}

	MixReverb=(md_mode&DMODE_STEREO)?MixReverb_Stereo:MixReverb_Normal;
	vc_mode = md_mode;
	return 0;
}

BOOL VC1_PlayStart(void)
{
	samplesthatfit=TICKLSIZE;
	if(vc_mode & DMODE_STEREO) samplesthatfit >>= 1;
	tickleft = 0;

	RVc1 = (5000L * md_mixfreq) / REVERBERATION;
	RVc2 = (5078L * md_mixfreq) / REVERBERATION;
	RVc3 = (5313L * md_mixfreq) / REVERBERATION;
	RVc4 = (5703L * md_mixfreq) / REVERBERATION;
	RVc5 = (6250L * md_mixfreq) / REVERBERATION;
	RVc6 = (6953L * md_mixfreq) / REVERBERATION;
	RVc7 = (7813L * md_mixfreq) / REVERBERATION;
	RVc8 = (8828L * md_mixfreq) / REVERBERATION;

	if(!(RVbufL1=(SLONG*)_mm_calloc((RVc1+1),sizeof(SLONG)))) return 1;
	if(!(RVbufL2=(SLONG*)_mm_calloc((RVc2+1),sizeof(SLONG)))) return 1;
	if(!(RVbufL3=(SLONG*)_mm_calloc((RVc3+1),sizeof(SLONG)))) return 1;
	if(!(RVbufL4=(SLONG*)_mm_calloc((RVc4+1),sizeof(SLONG)))) return 1;
	if(!(RVbufL5=(SLONG*)_mm_calloc((RVc5+1),sizeof(SLONG)))) return 1;
	if(!(RVbufL6=(SLONG*)_mm_calloc((RVc6+1),sizeof(SLONG)))) return 1;
	if(!(RVbufL7=(SLONG*)_mm_calloc((RVc7+1),sizeof(SLONG)))) return 1;
	if(!(RVbufL8=(SLONG*)_mm_calloc((RVc8+1),sizeof(SLONG)))) return 1;

	if(!(RVbufR1=(SLONG*)_mm_calloc((RVc1+1),sizeof(SLONG)))) return 1;
	if(!(RVbufR2=(SLONG*)_mm_calloc((RVc2+1),sizeof(SLONG)))) return 1;
	if(!(RVbufR3=(SLONG*)_mm_calloc((RVc3+1),sizeof(SLONG)))) return 1;
	if(!(RVbufR4=(SLONG*)_mm_calloc((RVc4+1),sizeof(SLONG)))) return 1;
	if(!(RVbufR5=(SLONG*)_mm_calloc((RVc5+1),sizeof(SLONG)))) return 1;
	if(!(RVbufR6=(SLONG*)_mm_calloc((RVc6+1),sizeof(SLONG)))) return 1;
	if(!(RVbufR7=(SLONG*)_mm_calloc((RVc7+1),sizeof(SLONG)))) return 1;
	if(!(RVbufR8=(SLONG*)_mm_calloc((RVc8+1),sizeof(SLONG)))) return 1;

	RVRindex = 0;
	return 0;
}

void VC1_PlayStop(void)
{
	if(RVbufL1) free(RVbufL1);
	if(RVbufL2) free(RVbufL2);
	if(RVbufL3) free(RVbufL3);
	if(RVbufL4) free(RVbufL4);
	if(RVbufL5) free(RVbufL5);
	if(RVbufL6) free(RVbufL6);
	if(RVbufL7) free(RVbufL7);
	if(RVbufL8) free(RVbufL8);
	RVbufL1=RVbufL2=RVbufL3=RVbufL4=RVbufL5=RVbufL6=RVbufL7=RVbufL8=NULL;
	if(RVbufR1) free(RVbufR1);
	if(RVbufR2) free(RVbufR2);
	if(RVbufR3) free(RVbufR3);
	if(RVbufR4) free(RVbufR4);
	if(RVbufR5) free(RVbufR5);
	if(RVbufR6) free(RVbufR6);
	if(RVbufR7) free(RVbufR7);
	if(RVbufR8) free(RVbufR8);
	RVbufR1=RVbufR2=RVbufR3=RVbufR4=RVbufR5=RVbufR6=RVbufR7=RVbufR8=NULL;
}

BOOL VC1_SetNumVoices(void)
{
	int t;

	if(!(vc_softchn=md_softchn)) return 0;

	if(vinf) free(vinf);
	if(!(vinf= _mm_calloc(sizeof(VINFO),vc_softchn))) return 1;

	for(t=0;t<vc_softchn;t++) {
		vinf[t].frq=10000;
		vinf[t].pan=(t&1)?PAN_LEFT:PAN_RIGHT;
	}

	return 0;
}

/* ex:set ts=4: */

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