📄 mpegvideo_altivec.c
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/*
* Copyright (c) 2002 Dieter Shirley
*
* dct_unquantize_h263_altivec:
* Copyright (c) 2003 Romain Dolbeau <romain@dolbeau.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdlib.h>
#include <stdio.h>
#include "../dsputil.h"
#include "../mpegvideo.h"
#include "gcc_fixes.h"
#include "dsputil_altivec.h"
// Swaps two variables (used for altivec registers)
#define SWAP(a,b) \
do { \
__typeof__(a) swap_temp=a; \
a=b; \
b=swap_temp; \
} while (0)
// transposes a matrix consisting of four vectors with four elements each
#define TRANSPOSE4(a,b,c,d) \
do { \
__typeof__(a) _trans_ach = vec_mergeh(a, c); \
__typeof__(a) _trans_acl = vec_mergel(a, c); \
__typeof__(a) _trans_bdh = vec_mergeh(b, d); \
__typeof__(a) _trans_bdl = vec_mergel(b, d); \
\
a = vec_mergeh(_trans_ach, _trans_bdh); \
b = vec_mergel(_trans_ach, _trans_bdh); \
c = vec_mergeh(_trans_acl, _trans_bdl); \
d = vec_mergel(_trans_acl, _trans_bdl); \
} while (0)
#define TRANSPOSE8(a,b,c,d,e,f,g,h) \
do { \
__typeof__(a) _A1, _B1, _C1, _D1, _E1, _F1, _G1, _H1; \
__typeof__(a) _A2, _B2, _C2, _D2, _E2, _F2, _G2, _H2; \
\
_A1 = vec_mergeh (a, e); \
_B1 = vec_mergel (a, e); \
_C1 = vec_mergeh (b, f); \
_D1 = vec_mergel (b, f); \
_E1 = vec_mergeh (c, g); \
_F1 = vec_mergel (c, g); \
_G1 = vec_mergeh (d, h); \
_H1 = vec_mergel (d, h); \
\
_A2 = vec_mergeh (_A1, _E1); \
_B2 = vec_mergel (_A1, _E1); \
_C2 = vec_mergeh (_B1, _F1); \
_D2 = vec_mergel (_B1, _F1); \
_E2 = vec_mergeh (_C1, _G1); \
_F2 = vec_mergel (_C1, _G1); \
_G2 = vec_mergeh (_D1, _H1); \
_H2 = vec_mergel (_D1, _H1); \
\
a = vec_mergeh (_A2, _E2); \
b = vec_mergel (_A2, _E2); \
c = vec_mergeh (_B2, _F2); \
d = vec_mergel (_B2, _F2); \
e = vec_mergeh (_C2, _G2); \
f = vec_mergel (_C2, _G2); \
g = vec_mergeh (_D2, _H2); \
h = vec_mergel (_D2, _H2); \
} while (0)
// Loads a four-byte value (int or float) from the target address
// into every element in the target vector. Only works if the
// target address is four-byte aligned (which should be always).
#define LOAD4(vec, address) \
{ \
__typeof__(vec)* _load_addr = (__typeof__(vec)*)(address); \
vector unsigned char _perm_vec = vec_lvsl(0,(address)); \
vec = vec_ld(0, _load_addr); \
vec = vec_perm(vec, vec, _perm_vec); \
vec = vec_splat(vec, 0); \
}
#ifdef CONFIG_DARWIN
#define FOUROF(a) (a)
#else
// slower, for dumb non-apple GCC
#define FOUROF(a) {a,a,a,a}
#endif
int dct_quantize_altivec(MpegEncContext* s,
DCTELEM* data, int n,
int qscale, int* overflow)
{
int lastNonZero;
vector float row0, row1, row2, row3, row4, row5, row6, row7;
vector float alt0, alt1, alt2, alt3, alt4, alt5, alt6, alt7;
const_vector float zero = (const_vector float)FOUROF(0.);
// used after quantise step
int oldBaseValue = 0;
// Load the data into the row/alt vectors
{
vector signed short data0, data1, data2, data3, data4, data5, data6, data7;
data0 = vec_ld(0, data);
data1 = vec_ld(16, data);
data2 = vec_ld(32, data);
data3 = vec_ld(48, data);
data4 = vec_ld(64, data);
data5 = vec_ld(80, data);
data6 = vec_ld(96, data);
data7 = vec_ld(112, data);
// Transpose the data before we start
TRANSPOSE8(data0, data1, data2, data3, data4, data5, data6, data7);
// load the data into floating point vectors. We load
// the high half of each row into the main row vectors
// and the low half into the alt vectors.
row0 = vec_ctf(vec_unpackh(data0), 0);
alt0 = vec_ctf(vec_unpackl(data0), 0);
row1 = vec_ctf(vec_unpackh(data1), 0);
alt1 = vec_ctf(vec_unpackl(data1), 0);
row2 = vec_ctf(vec_unpackh(data2), 0);
alt2 = vec_ctf(vec_unpackl(data2), 0);
row3 = vec_ctf(vec_unpackh(data3), 0);
alt3 = vec_ctf(vec_unpackl(data3), 0);
row4 = vec_ctf(vec_unpackh(data4), 0);
alt4 = vec_ctf(vec_unpackl(data4), 0);
row5 = vec_ctf(vec_unpackh(data5), 0);
alt5 = vec_ctf(vec_unpackl(data5), 0);
row6 = vec_ctf(vec_unpackh(data6), 0);
alt6 = vec_ctf(vec_unpackl(data6), 0);
row7 = vec_ctf(vec_unpackh(data7), 0);
alt7 = vec_ctf(vec_unpackl(data7), 0);
}
// The following block could exist as a separate an altivec dct
// function. However, if we put it inline, the DCT data can remain
// in the vector local variables, as floats, which we'll use during the
// quantize step...
{
const vector float vec_0_298631336 = (vector float)FOUROF(0.298631336f);
const vector float vec_0_390180644 = (vector float)FOUROF(-0.390180644f);
const vector float vec_0_541196100 = (vector float)FOUROF(0.541196100f);
const vector float vec_0_765366865 = (vector float)FOUROF(0.765366865f);
const vector float vec_0_899976223 = (vector float)FOUROF(-0.899976223f);
const vector float vec_1_175875602 = (vector float)FOUROF(1.175875602f);
const vector float vec_1_501321110 = (vector float)FOUROF(1.501321110f);
const vector float vec_1_847759065 = (vector float)FOUROF(-1.847759065f);
const vector float vec_1_961570560 = (vector float)FOUROF(-1.961570560f);
const vector float vec_2_053119869 = (vector float)FOUROF(2.053119869f);
const vector float vec_2_562915447 = (vector float)FOUROF(-2.562915447f);
const vector float vec_3_072711026 = (vector float)FOUROF(3.072711026f);
int whichPass, whichHalf;
for(whichPass = 1; whichPass<=2; whichPass++)
{
for(whichHalf = 1; whichHalf<=2; whichHalf++)
{
vector float tmp0, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7;
vector float tmp10, tmp11, tmp12, tmp13;
vector float z1, z2, z3, z4, z5;
tmp0 = vec_add(row0, row7); // tmp0 = dataptr[0] + dataptr[7];
tmp7 = vec_sub(row0, row7); // tmp7 = dataptr[0] - dataptr[7];
tmp3 = vec_add(row3, row4); // tmp3 = dataptr[3] + dataptr[4];
tmp4 = vec_sub(row3, row4); // tmp4 = dataptr[3] - dataptr[4];
tmp1 = vec_add(row1, row6); // tmp1 = dataptr[1] + dataptr[6];
tmp6 = vec_sub(row1, row6); // tmp6 = dataptr[1] - dataptr[6];
tmp2 = vec_add(row2, row5); // tmp2 = dataptr[2] + dataptr[5];
tmp5 = vec_sub(row2, row5); // tmp5 = dataptr[2] - dataptr[5];
tmp10 = vec_add(tmp0, tmp3); // tmp10 = tmp0 + tmp3;
tmp13 = vec_sub(tmp0, tmp3); // tmp13 = tmp0 - tmp3;
tmp11 = vec_add(tmp1, tmp2); // tmp11 = tmp1 + tmp2;
tmp12 = vec_sub(tmp1, tmp2); // tmp12 = tmp1 - tmp2;
// dataptr[0] = (DCTELEM) ((tmp10 + tmp11) << PASS1_BITS);
row0 = vec_add(tmp10, tmp11);
// dataptr[4] = (DCTELEM) ((tmp10 - tmp11) << PASS1_BITS);
row4 = vec_sub(tmp10, tmp11);
// z1 = MULTIPLY(tmp12 + tmp13, FIX_0_541196100);
z1 = vec_madd(vec_add(tmp12, tmp13), vec_0_541196100, (vector float)zero);
// dataptr[2] = (DCTELEM) DESCALE(z1 + MULTIPLY(tmp13, FIX_0_765366865),
// CONST_BITS-PASS1_BITS);
row2 = vec_madd(tmp13, vec_0_765366865, z1);
// dataptr[6] = (DCTELEM) DESCALE(z1 + MULTIPLY(tmp12, - FIX_1_847759065),
// CONST_BITS-PASS1_BITS);
row6 = vec_madd(tmp12, vec_1_847759065, z1);
z1 = vec_add(tmp4, tmp7); // z1 = tmp4 + tmp7;
z2 = vec_add(tmp5, tmp6); // z2 = tmp5 + tmp6;
z3 = vec_add(tmp4, tmp6); // z3 = tmp4 + tmp6;
z4 = vec_add(tmp5, tmp7); // z4 = tmp5 + tmp7;
// z5 = MULTIPLY(z3 + z4, FIX_1_175875602); /* sqrt(2) * c3 */
z5 = vec_madd(vec_add(z3, z4), vec_1_175875602, (vector float)zero);
// z3 = MULTIPLY(z3, - FIX_1_961570560); /* sqrt(2) * (-c3-c5) */
z3 = vec_madd(z3, vec_1_961570560, z5);
// z4 = MULTIPLY(z4, - FIX_0_390180644); /* sqrt(2) * (c5-c3) */
z4 = vec_madd(z4, vec_0_390180644, z5);
// The following adds are rolled into the multiplies above
// z3 = vec_add(z3, z5); // z3 += z5;
// z4 = vec_add(z4, z5); // z4 += z5;
// z2 = MULTIPLY(z2, - FIX_2_562915447); /* sqrt(2) * (-c1-c3) */
// Wow! It's actually more effecient to roll this multiply
// into the adds below, even thought the multiply gets done twice!
// z2 = vec_madd(z2, vec_2_562915447, (vector float)zero);
// z1 = MULTIPLY(z1, - FIX_0_899976223); /* sqrt(2) * (c7-c3) */
// Same with this one...
// z1 = vec_madd(z1, vec_0_899976223, (vector float)zero);
// tmp4 = MULTIPLY(tmp4, FIX_0_298631336); /* sqrt(2) * (-c1+c3+c5-c7) */
// dataptr[7] = (DCTELEM) DESCALE(tmp4 + z1 + z3, CONST_BITS-PASS1_BITS);
row7 = vec_madd(tmp4, vec_0_298631336, vec_madd(z1, vec_0_899976223, z3));
// tmp5 = MULTIPLY(tmp5, FIX_2_053119869); /* sqrt(2) * ( c1+c3-c5+c7) */
// dataptr[5] = (DCTELEM) DESCALE(tmp5 + z2 + z4, CONST_BITS-PASS1_BITS);
row5 = vec_madd(tmp5, vec_2_053119869, vec_madd(z2, vec_2_562915447, z4));
// tmp6 = MULTIPLY(tmp6, FIX_3_072711026); /* sqrt(2) * ( c1+c3+c5-c7) */
// dataptr[3] = (DCTELEM) DESCALE(tmp6 + z2 + z3, CONST_BITS-PASS1_BITS);
row3 = vec_madd(tmp6, vec_3_072711026, vec_madd(z2, vec_2_562915447, z3));
// tmp7 = MULTIPLY(tmp7, FIX_1_501321110); /* sqrt(2) * ( c1+c3-c5-c7) */
// dataptr[1] = (DCTELEM) DESCALE(tmp7 + z1 + z4, CONST_BITS-PASS1_BITS);
row1 = vec_madd(z1, vec_0_899976223, vec_madd(tmp7, vec_1_501321110, z4));
// Swap the row values with the alts. If this is the first half,
// this sets up the low values to be acted on in the second half.
// If this is the second half, it puts the high values back in
// the row values where they are expected to be when we're done.
SWAP(row0, alt0);
SWAP(row1, alt1);
SWAP(row2, alt2);
SWAP(row3, alt3);
SWAP(row4, alt4);
SWAP(row5, alt5);
SWAP(row6, alt6);
SWAP(row7, alt7);
}
if (whichPass == 1)
{
// transpose the data for the second pass
// First, block transpose the upper right with lower left.
SWAP(row4, alt0);
SWAP(row5, alt1);
SWAP(row6, alt2);
SWAP(row7, alt3);
// Now, transpose each block of four
TRANSPOSE4(row0, row1, row2, row3);
TRANSPOSE4(row4, row5, row6, row7);
TRANSPOSE4(alt0, alt1, alt2, alt3);
TRANSPOSE4(alt4, alt5, alt6, alt7);
}
}
}
// perform the quantise step, using the floating point data
// still in the row/alt registers
{
const int* biasAddr;
const vector signed int* qmat;
vector float bias, negBias;
if (s->mb_intra)
{
vector signed int baseVector;
// We must cache element 0 in the intra case
// (it needs special handling).
baseVector = vec_cts(vec_splat(row0, 0), 0);
vec_ste(baseVector, 0, &oldBaseValue);
qmat = (vector signed int*)s->q_intra_matrix[qscale];
biasAddr = &(s->intra_quant_bias);
}
else
{
qmat = (vector signed int*)s->q_inter_matrix[qscale];
biasAddr = &(s->inter_quant_bias);
}
// Load the bias vector (We add 0.5 to the bias so that we're
// rounding when we convert to int, instead of flooring.)
{
vector signed int biasInt;
const vector float negOneFloat = (vector float)FOUROF(-1.0f);
LOAD4(biasInt, biasAddr);
bias = vec_ctf(biasInt, QUANT_BIAS_SHIFT);
negBias = vec_madd(bias, negOneFloat, zero);
}
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