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📄 newproject1.dsp

📁 这是一个用QT做的用加农炮大飞碟的示例程序.对学习QT有很大帮助. 这是最后的例子:一个完整的游戏。 我们添加键盘快捷键并引入鼠标事件到CannonField。我们在CannonField周
💻 DSP
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# Microsoft Developer Studio Project File - Name="NewProject1" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86)  Application" 0x0101

CFG=NewProject1 - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "NewProject1.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "NewProject1.mak" CFG="NewProject1 - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "NewProject1 - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "NewProject1 - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "NewProject1 - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD CPP -MD /W3 /I "." /I "$(QTDIR)\include" /I "" /I "G:\My Data\source code\NewProject\NewProject1" /I "C:\Qt\3.2.1NonCommercial\mkspecs\win32-msvc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D UNICODE /D QT_DLL /D QT_THREAD_SUPPORT /D "QT_NO_DEBUG" /FD /c -nologo -Zm200 -GX -O1
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD LINK32  "qt-mtnc321.lib"  "qtmain.lib"  "kernel32.lib"  "user32.lib"  "gdi32.lib"  "comdlg32.lib"  "advapi32.lib"  "shell32.lib"  "ole32.lib"  "oleaut32.lib"  "uuid.lib"  "imm32.lib"  "winmm.lib"  "wsock32.lib"  "winspool.lib"  "kernel32.lib"  "user32.lib"  "gdi32.lib"  "comdlg32.lib"  "advapi32.lib"  "shell32.lib"  "ole32.lib"  "oleaut32.lib"  "uuid.lib"  "imm32.lib"  "winmm.lib"  "wsock32.lib"  "winspool.lib"  "opengl32.lib"  "glu32.lib"  "delayimp.lib"   /NOLOGO /SUBSYSTEM:windows /LIBPATH:"$(QTDIR)\lib" delayimp.lib /DELAYLOAD:comdlg32.dll /DELAYLOAD:oleaut32.dll /DELAYLOAD:winmm.dll /DELAYLOAD:wsock32.dll /DELAYLOAD:winspool.dll


!ELSEIF  "$(CFG)" == "NewProject1 - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD CPP -MDd /W3 /Gm /GZ /ZI /Od /I "." /I "$(QTDIR)\include" /I "" /I "G:\My Data\source code\NewProject\NewProject1" /I "C:\Qt\3.2.1NonCommercial\mkspecs\win32-msvc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D UNICODE /D QT_DLL /D QT_THREAD_SUPPORT /FD /c -nologo -Zm200 -GX -Zi
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD LINK32  "qt-mtnc321.lib"  "qtmain.lib"  "kernel32.lib"  "user32.lib"  "gdi32.lib"  "comdlg32.lib"  "advapi32.lib"  "shell32.lib"  "ole32.lib"  "oleaut32.lib"  "uuid.lib"  "imm32.lib"  "winmm.lib"  "wsock32.lib"  "winspool.lib"  "kernel32.lib"  "user32.lib"  "gdi32.lib"  "comdlg32.lib"  "advapi32.lib"  "shell32.lib"  "ole32.lib"  "oleaut32.lib"  "uuid.lib"  "imm32.lib"  "winmm.lib"  "wsock32.lib"  "winspool.lib"  "opengl32.lib"  "glu32.lib"  "delayimp.lib"   /NOLOGO /SUBSYSTEM:windows /LIBPATH:"$(QTDIR)\lib" /pdbtype:sept /DEBUG


!ENDIF 

# Begin Target

# Name "NewProject1 - Win32 Release"
# Name "NewProject1 - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=cannon.cpp
# End Source File
# Begin Source File

SOURCE=gamebrd.cpp
# End Source File
# Begin Source File

SOURCE=lcdrange.cpp
# End Source File
# Begin Source File

SOURCE=main.cpp
# End Source File

# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=cannon.h

USERDEP_cannon="$(QTDIR)\bin\moc.exe"

!IF  "$(CFG)" == "NewProject1 - Win32 Release"

# Begin Custom Build - Moc'ing cannon.h...
InputPath=.\cannon.h

"moc_cannon.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	$(QTDIR)\bin\moc cannon.h -o moc_cannon.cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "NewProject1 - Win32 Debug"

# Begin Custom Build - Moc'ing cannon.h...
InputPath=.\cannon.h

"moc_cannon.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	$(QTDIR)\bin\moc cannon.h -o moc_cannon.cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=gamebrd.h

USERDEP_gamebrd="$(QTDIR)\bin\moc.exe"

!IF  "$(CFG)" == "NewProject1 - Win32 Release"

# Begin Custom Build - Moc'ing gamebrd.h...
InputPath=.\gamebrd.h

"moc_gamebrd.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	$(QTDIR)\bin\moc gamebrd.h -o moc_gamebrd.cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "NewProject1 - Win32 Debug"

# Begin Custom Build - Moc'ing gamebrd.h...
InputPath=.\gamebrd.h

"moc_gamebrd.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	$(QTDIR)\bin\moc gamebrd.h -o moc_gamebrd.cpp

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=LCDRange.h

USERDEP_LCDRange="$(QTDIR)\bin\moc.exe"

!IF  "$(CFG)" == "NewProject1 - Win32 Release"

# Begin Custom Build - Moc'ing LCDRange.h...
InputPath=.\LCDRange.h

"moc_LCDRange.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	$(QTDIR)\bin\moc LCDRange.h -o moc_LCDRange.cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "NewProject1 - Win32 Debug"

# Begin Custom Build - Moc'ing LCDRange.h...
InputPath=.\LCDRange.h

"moc_LCDRange.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	$(QTDIR)\bin\moc LCDRange.h -o moc_LCDRange.cpp

# End Custom Build

!ENDIF 

# End Source File

# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group

# Begin Group "Forms"
# Prop Default_Filter "ui"
# Begin Source File

SOURCE=newprojectdialog.ui
USERDEP_newprojectdialog.ui="$(QTDIR)\bin\moc.exe" "$(QTDIR)\bin\uic.exe"

!IF  "$(CFG)" == "NewProject1 - Win32 Release"

# Begin Custom Build - Uic'ing newprojectdialog.ui...
InputPath=.\newprojectdialog.ui

BuildCmds= \
	$(QTDIR)\bin\uic newprojectdialog.ui -o newprojectdialog.h \
	$(QTDIR)\bin\uic newprojectdialog.ui -i newprojectdialog.h -o newprojectdialog.cpp \
	$(QTDIR)\bin\moc newprojectdialog.h -o moc_newprojectdialog.cpp \

"newprojectdialog.h" : "$(SOURCE)" "$(INTDIR)" "$(OUTDIR)"
	$(BuildCmds)

"newprojectdialog.cpp" : "$(SOURCE)" "$(INTDIR)" "$(OUTDIR)"
	$(BuildCmds)

"moc_newprojectdialog.cpp" : "$(SOURCE)" "$(INTDIR)" "$(OUTDIR)"
	$(BuildCmds)

# End Custom Build

!ELSEIF  "$(CFG)" == "NewProject1 - Win32 Debug"

# Begin Custom Build - Uic'ing newprojectdialog.ui...
InputPath=.\newprojectdialog.ui

BuildCmds= \
	$(QTDIR)\bin\uic newprojectdialog.ui -o newprojectdialog.h \
	$(QTDIR)\bin\uic newprojectdialog.ui -i newprojectdialog.h -o newprojectdialog.cpp \
	$(QTDIR)\bin\moc newprojectdialog.h -o moc_newprojectdialog.cpp \

"newprojectdialog.h" : "$(SOURCE)" "$(INTDIR)" "$(OUTDIR)"
	$(BuildCmds)

"newprojectdialog.cpp" : "$(SOURCE)" "$(INTDIR)" "$(OUTDIR)"
	$(BuildCmds)

"moc_newprojectdialog.cpp" : "$(SOURCE)" "$(INTDIR)" "$(OUTDIR)"
	$(BuildCmds)

# End Custom Build

!ENDIF 

# End Source File

# End Group






# Begin Group "Generated"
# Begin Source File

SOURCE=moc_cannon.cpp
# End Source File
# Begin Source File

SOURCE=moc_gamebrd.cpp
# End Source File
# Begin Source File

SOURCE=moc_LCDRange.cpp
# End Source File
# Begin Source File

SOURCE=moc_newprojectdialog.cpp
# End Source File

# Begin Source File

SOURCE=newprojectdialog.cpp
# End Source File

# Begin Source File

SOURCE=newprojectdialog.h
# End Source File




# Prop Default_Filter "moc"
# End Group
# End Target
# End Project

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