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📄 makefile

📁 这是一个用QT做的用加农炮大飞碟的示例程序.对学习QT有很大帮助. 这是最后的例子:一个完整的游戏。 我们添加键盘快捷键并引入鼠标事件到CannonField。我们在CannonField周
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# Makefile for building: NewProject1
# Generated by qmake (1.06c) (Qt 3.2.1) on: Fri Jan 11 10:09:32 2008
# Project:  NewProject1.pro
# Template: app
# Command: $(QMAKE) -o Makefile NewProject1.pro
#############################################################################

####### Compiler, tools and options

CC		=	cl
CXX		=	cl
LEX		= flex
YACC		= byacc
CFLAGS	=	-nologo -Zm200 -W3 -MD -O1 -GX  -DUNICODE -DQT_DLL -DQT_THREAD_SUPPORT -DQT_NO_DEBUG
CXXFLAGS	=	-nologo -Zm200 -W3 -MD -O1 -GX  -DUNICODE -DQT_DLL -DQT_THREAD_SUPPORT -DQT_NO_DEBUG
LEXFLAGS	=
YACCFLAGS	=-d
INCPATH	=	 -I"." -I"$(QTDIR)\include" -I"" -I"G:\My Data\source code\NewProject\NewProject1" -I"C:\Qt\3.2.1NonCommercial\mkspecs\win32-msvc"
LINK	=	link
LFLAGS	=	/NOLOGO delayimp.lib /DELAYLOAD:comdlg32.dll /DELAYLOAD:oleaut32.dll /DELAYLOAD:winmm.dll /DELAYLOAD:wsock32.dll /DELAYLOAD:winspool.dll /SUBSYSTEM:windows /LIBPATH:"$(QTDIR)\lib"
LIBS	=	 "qt-mtnc321.lib" "qtmain.lib" "kernel32.lib" "user32.lib" "gdi32.lib" "comdlg32.lib" "advapi32.lib" "shell32.lib" "ole32.lib" "oleaut32.lib" "uuid.lib" "imm32.lib" "winmm.lib" "wsock32.lib" "winspool.lib" "opengl32.lib" "glu32.lib" "delayimp.lib"
MOC		=	$(QTDIR)\bin\moc.exe
UIC		=	$(QTDIR)\bin\uic.exe
QMAKE		=	qmake
IDC		=	$(QTDIR)\bin\idc.exe
IDL		=	midl
ZIP		=	zip -r -9
COPY_FILE	=       copy
COPY_DIR	=       copy
DEL_FILE	=       del
DEL_DIR	=       rmdir
MOVE		=       move
CHK_DIR_EXISTS =	if not exist
MKDIR		=	mkdir

####### Files

HEADERS =	cannon.h \
		gamebrd.h \
		LCDRange.h
SOURCES =	cannon.cpp \
		gamebrd.cpp \
		lcdrange.cpp \
		main.cpp
OBJECTS =	cannon.obj \
		gamebrd.obj \
		lcdrange.obj \
		main.obj \
		newprojectdialog.obj
FORMS =	newprojectdialog.ui
UICDECLS =	newprojectdialog.h
UICIMPLS =	newprojectdialog.cpp
SRCMOC	=	moc_cannon.cpp \
		moc_gamebrd.cpp \
		moc_LCDRange.cpp \
		moc_newprojectdialog.cpp
OBJMOC	=	moc_cannon.obj \
		moc_gamebrd.obj \
		moc_LCDRange.obj \
		moc_newprojectdialog.obj
DIST	=	
TARGET	=	NewProject1.exe

####### Implicit rules

.SUFFIXES: .c .cpp .cc .cxx .C

{.}.cpp{}.obj::
	$(CXX) -c $(CXXFLAGS) $(INCPATH) -Fo @<<
	$<
<<

{.}.cc{}.obj::
	$(CXX) -c $(CXXFLAGS) $(INCPATH) -Fo @<<
	$<
<<

{.}.cxx{}.obj::
	$(CXX) -c $(CXXFLAGS) $(INCPATH) -Fo @<<
	$<
<<

{.}.C{}.obj::
	$(CXX) -c $(CXXFLAGS) $(INCPATH) -Fo @<<
	$<
<<

{.}.c{}.obj::
	$(CC) -c $(CFLAGS) $(INCPATH) -Fo @<<
	$<
<<

####### Build rules

all: Makefile $(TARGET)

$(TARGET):  $(UICDECLS) $(OBJECTS) $(OBJMOC) 
	$(LINK) $(LFLAGS) /OUT:$(TARGET) @<< 
	  $(OBJECTS) $(OBJMOC) $(LIBS)
<<


mocables: $(SRCMOC)
uicables: $(UICIMPLS) $(UICDECLS)

Makefile: NewProject1.pro  C:\Qt\3.2.1NonCommercial\mkspecs\win32-msvc\qmake.conf C:\Qt\3.2.1NonCommercial\lib\qtmain.prl
	$(QMAKE) -o Makefile NewProject1.pro
qmake: 
	@$(QMAKE) -o Makefile NewProject1.pro

dist:
	$(ZIP) NewProject1.zip $(SOURCES) $(HEADERS) $(DIST) $(FORMS) G:/My Data/source code/NewProject/NewProject1/NewProject1.pro C:\Qt\3.2.1NonCommercial\lib\qtmain.prl  

uiclean:
	-$(DEL_FILE) newprojectdialog.h
	-$(DEL_FILE) newprojectdialog.cpp
mocclean:
	-$(DEL_FILE) moc_cannon.cpp
	-$(DEL_FILE) moc_gamebrd.cpp
	-$(DEL_FILE) moc_LCDRange.cpp
	-$(DEL_FILE) moc_newprojectdialog.cpp
	-$(DEL_FILE) moc_cannon.obj
	-$(DEL_FILE) moc_gamebrd.obj
	-$(DEL_FILE) moc_LCDRange.obj
	-$(DEL_FILE) moc_newprojectdialog.obj
clean: uiclean mocclean
	-$(DEL_FILE) cannon.obj
	-$(DEL_FILE) gamebrd.obj
	-$(DEL_FILE) lcdrange.obj
	-$(DEL_FILE) main.obj
	-$(DEL_FILE) newprojectdialog.obj


FORCE:

distclean: clean
	-$(DEL_FILE) $(TARGET)

####### Compile

cannon.obj: cannon.cpp cannon.h

gamebrd.obj: gamebrd.cpp gamebrd.h \
		lcdrange.h \
		cannon.h

lcdrange.obj: lcdrange.cpp lcdrange.h

main.obj: main.cpp gamebrd.h \
		lcdrange.h \
		cannon.h

newprojectdialog.h: newprojectdialog.ui 
	$(UIC) newprojectdialog.ui -o newprojectdialog.h

newprojectdialog.cpp: newprojectdialog.h newprojectdialog.ui 
	$(UIC) newprojectdialog.ui -i newprojectdialog.h -o newprojectdialog.cpp

newprojectdialog.obj: newprojectdialog.cpp newprojectdialog.h

moc_cannon.obj: moc_cannon.cpp cannon.h 

moc_gamebrd.obj: moc_gamebrd.cpp gamebrd.h lcdrange.h \
		cannon.h

moc_LCDRange.obj: moc_LCDRange.cpp LCDRange.h 

moc_newprojectdialog.obj: moc_newprojectdialog.cpp newprojectdialog.h 

moc_cannon.cpp: $(MOC) cannon.h
	$(MOC) cannon.h -o moc_cannon.cpp

moc_gamebrd.cpp: $(MOC) gamebrd.h
	$(MOC) gamebrd.h -o moc_gamebrd.cpp

moc_LCDRange.cpp: $(MOC) LCDRange.h
	$(MOC) LCDRange.h -o moc_LCDRange.cpp

moc_newprojectdialog.cpp: $(MOC) newprojectdialog.h
	$(MOC) newprojectdialog.h -o moc_newprojectdialog.cpp

####### Install

install: all 

uninstall: 

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