📄 audio.cpp
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}
/*************************************************/
NTSTATUS
CAudioCapturePin::
DispatchSetFormat (
IN PKSPIN Pin,
IN PKSDATAFORMAT OldFormat OPTIONAL,
IN PKSMULTIPLE_ITEM OldAttributeList OPTIONAL,
IN const KSDATARANGE *DataRange,
IN const KSATTRIBUTE_LIST *AttributeRange OPTIONAL
)
/*++
Routine Description:
This is the set data format dispatch for the capture pin. It is called
in two circumstances.
1: before Pin's creation dispatch has been made to verify that
Pin -> ConnectionFormat is an acceptable format for the range
DataRange. In this case OldFormat is NULL.
2: after Pin's creation dispatch has been made and an initial format
selected in order to change the format for the pin. In this case,
OldFormat will not be NULL.
Validate that the format is acceptible and perform the actions necessary
to change format if appropriate.
Arguments:
Pin -
The pin this format is being set on. The format itself will be in
Pin -> ConnectionFormat.
OldFormat -
The previous format used on this pin. If this is NULL, it is an
indication that Pin's creation dispatch has not yet been made and
that this is a request to validate the initial format and not to
change formats.
OldAttributeList -
The old attribute list for the prior format
DataRange -
A range out of our list of data ranges which was determined to be
at least a partial match for Pin -> ConnectionFormat. If the format
there is unacceptable for the range, STATUS_NO_MATCH should be
returned.
AttributeRange -
The attribute range
Return Value:
Success / Failure
STATUS_SUCCESS -
The format is acceptable / the format has been changed
STATUS_NO_MATCH -
The format is not-acceptable / the format has not been changed
--*/
{
PAGED_CODE();
//
// This pin does not accept any format changes. It is fixed format based
// on what the wave file we're synthesizing from is. Thus, we don't
// need to worry about this being called in any context except pin
// creation (KSPIN_FLAG_FIXED_FORMAT ensures this). Knowing that the
// format already is a GUID match for the range and we only have one
// range, the interpretation without any guid checks is safe.
//
ASSERT (!OldFormat);
const KSDATARANGE_AUDIO *DataRangeAudio =
reinterpret_cast <const KSDATARANGE_AUDIO *> (DataRange);
//
// Verify the format is the right size.
//
if (Pin -> ConnectionFormat -> FormatSize <
sizeof (KSDATAFORMAT_WAVEFORMATEX)) {
return STATUS_NO_MATCH;
}
PKSDATAFORMAT_WAVEFORMATEX WaveFormat =
reinterpret_cast <PKSDATAFORMAT_WAVEFORMATEX> (
Pin -> ConnectionFormat
);
//
// This is not an intersection, but rather a direct comparison due to
// the fact that we're fixed to a single format and do not really have
// a range.
//
if (WaveFormat -> WaveFormatEx.wFormatTag != WAVE_FORMAT_PCM ||
WaveFormat -> WaveFormatEx.nChannels !=
DataRangeAudio -> MaximumChannels ||
WaveFormat -> WaveFormatEx.nSamplesPerSec !=
DataRangeAudio -> MaximumSampleFrequency ||
WaveFormat -> WaveFormatEx.wBitsPerSample !=
DataRangeAudio -> MaximumBitsPerSample) {
return STATUS_NO_MATCH;
}
//
// The format passes consideration. Allow the pin creation with this
// particular format.
//
return STATUS_SUCCESS;
}
/**************************************************************************
LOCKED CODE
**************************************************************************/
#ifdef ALLOC_PRAGMA
#pragma code_seg()
#endif // ALLOC_PRAGMA
NTSTATUS
CAudioCapturePin::
CaptureFrame (
IN PKSPROCESSPIN ProcessPin,
IN ULONG Tick
)
/*++
Routine Description:
Called to synthesize a frame of audio data from the wave object.
Arguments:
ProcessPin -
The process pin from the filter's process pins index
Tick -
The tick counter from the filter (the number of DPC's that have
happened since the DPC timer started). Note that the DPC timer
starts at pause and capture starts at run.
Return Value:
Success / Failure
--*/
{
ASSERT (ProcessPin -> Pin == m_Pin);
//
// Increment the frame number. This is the total count of frames which
// have attempted capture.
//
m_FrameNumber++;
//
// Find out how much time worth of audio data to synthesize into
// the buffer a buffer (or how much time to skip if there are no available
// capture buffers).
//
LONGLONG TimerInterval = m_ParentFilter -> GetTimerInterval ();
//
// Since this pin is KSPIN_FLAG_FRAMES_NOT_REQUIRED_FOR_PROCESSING, it
// means that we do not require frames available in order to process.
// This means that this routine can get called from our DPC with no
// buffers available to capture into. In this case, we increment our
// dropped frame counter and skip forward into the audio stream.
//
if (ProcessPin -> BytesAvailable) {
//
// Synthesize a fixed amount of audio data based on the timer interval.
//
ULONG BytesUsed = m_WaveObject -> SynthesizeFixed (
TimerInterval,
ProcessPin -> Data,
ProcessPin -> BytesAvailable
);
ProcessPin -> BytesUsed = BytesUsed;
ProcessPin -> Terminate = TRUE;
//
// Time stamp the packet if there is a clock assigned.
//
if (m_Clock) {
PKSSTREAM_HEADER StreamHeader =
ProcessPin -> StreamPointer -> StreamHeader;
StreamHeader -> PresentationTime.Time = m_Clock -> GetTime ();
StreamHeader -> PresentationTime.Numerator =
StreamHeader -> PresentationTime.Denominator = 1;
StreamHeader -> OptionsFlags |=
KSSTREAM_HEADER_OPTIONSF_TIMEVALID;
}
} else {
m_DroppedFrames++;
//
// Since we've skipped an audio frame, inform the wave object to
// skip forward this much.
//
m_WaveObject -> SkipFixed (TimerInterval);
}
return STATUS_SUCCESS;
}
/**************************************************************************
DESCRIPTOR / DISPATCH LAYOUT
**************************************************************************/
//
// AudioCapturePinDispatch:
//
// This is the dispatch table for the capture pin. It provides notifications
// about creation, closure, processing, data formats, etc...
//
const
KSPIN_DISPATCH
AudioCapturePinDispatch = {
CAudioCapturePin::DispatchCreate, // Pin Create
NULL, // Pin Close
NULL, // Pin Process
NULL, // Pin Reset
CAudioCapturePin::DispatchSetFormat, // Pin Set Data Format
CCapturePin::DispatchSetState, // Pin Set Device State
NULL, // Pin Connect
NULL, // Pin Disconnect
NULL, // Clock Dispatch
NULL // Allocator Dispatch
};
//
// AudioDefaultAllocatorFraming:
//
// A default framing for the audio pin. In order for this to work properly,
// the frame size must be at least 1/fps * bytes_per_sec large. Otherwise,
// the audio stream will fall behind. This is dynamically adjusted when
// the actual pin is created.
//
DECLARE_SIMPLE_FRAMING_EX (
AudioDefaultAllocatorFraming,
STATICGUIDOF (KSMEMORY_TYPE_KERNEL_NONPAGED),
KSALLOCATOR_REQUIREMENTF_SYSTEM_MEMORY |
KSALLOCATOR_REQUIREMENTF_PREFERENCES_ONLY,
25,
0,
2 * PAGE_SIZE,
2 * PAGE_SIZE
);
//
// g_PINNAME_AUDIO_CAPTURE:
//
// A GUID identifying the name of the audio capture pin. I use the standard
// STATIC_PINNAME_VIDEO_CAPTURE for the video capture pin, but a custom name
// as defined in avssamp.inf for the audio capture pin.
//
GUID g_PINNAME_AUDIO_CAPTURE =
{0xba1184b9, 0x1fe6, 0x488a, 0xae, 0x78, 0x6e, 0x99, 0x7b, 0x2, 0xca, 0xea};
//
// AudioPinDescriptorTemplate:
//
// The template for the audio pin descriptor. The audio pin on this filter
// is created dynamically -- if and only if c:\avssamp.wav exists and is
// a valid and readable wave file.
//
const
KSPIN_DESCRIPTOR_EX
AudioPinDescriptorTemplate = {
//
// Audio Capture Pin
//
&AudioCapturePinDispatch,
NULL,
{
NULL, // Interfaces (NULL, 0 == default)
0,
NULL, // Mediums (NULL, 0 == default)
0,
0, // Range count (filled in later)
NULL, // Ranges (filled in later)
KSPIN_DATAFLOW_OUT, // Dataflow
KSPIN_COMMUNICATION_BOTH, // Communication
&KSCATEGORY_AUDIO, // Category
&g_PINNAME_AUDIO_CAPTURE, // Name
0 // Reserved
},
KSPIN_FLAG_FRAMES_NOT_REQUIRED_FOR_PROCESSING | // Flags
KSPIN_FLAG_DO_NOT_INITIATE_PROCESSING |
KSPIN_FLAG_PROCESS_IN_RUN_STATE_ONLY |
KSPIN_FLAG_FIXED_FORMAT,
1, // Instances Possible
0, // Instances Necessary
&AudioDefaultAllocatorFraming, // Allocator Framing (filled later)
reinterpret_cast <PFNKSINTERSECTHANDLEREX> // Intersect Handler
(CAudioCapturePin::IntersectHandler)
};
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