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📄 main.cpp

📁 数据结构中图的设计。这是图的邻接矩阵的存储结构。
💻 CPP
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#include"iostream.h"
#include"stdlib.h"
#include"adj.h"
struct RowColWeight
{
	int row;
	int col;
	int weight;
};
void CreatGraph(AdjTWGraph& G,char V[],int n,RowColWeight E[],int e)
{
	for(int i=0;i<n;i++)
		G.InsertVertex(V[i]);
	for(int k=0;k<e;k++)
		G.InsertEdge(E[k].row,E[k].col,E[k].weight);
}
void Printchar(char item)
{
	cout<<item<<" ";
}
void main()
{
	AdjTWGraph g;
	char a[]={'A','B','C','D','E','F','G'};
	RowColWeight rcw[]={{0,1,1},{0,2,1},{1,3,1},{1,4,1},{2,5,1},{2,6,1},{1,0,1},{2,0,1}
	,{3,1,1},{4,1,1},{5,2,1},{6,2,1}};
	int n=7,e=12;
	CreatGraph(g,a,n,rcw,e);
	int *visited=new int[g.NumOfVertices()];
	cout<<"当前的顶点个数为:"<<g.NumOfVertices()<<endl;
	cout<<"当前边的条数为:"<<g.NumOfEdges()<<endl;
	cout<<"广度优先搜索序列为:";
	for(int i=0;i<g.NumOfVertices();i++)
		visited[i]=0;
	g.BroadFirstSearch(0,visited,Printchar);
	cout<<endl;
	cout<<"深度优先搜索序列为:";
	for(i=0;i<g.NumOfVertices();i++)
		visited[i]=0;
	g.DepthFirstSearch(0,visited,Printchar);
	g.DeleteEdge(0,2);
	g.DeleteEdge(2,0);
	cout<<"\n\n删除边<0,2>和<2,0>后";
	cout<<endl<<"当前的顶点个数为:"<<g.NumOfVertices();
	cout<<endl<<"当前边的条数为:"<<g.NumOfEdges()<<endl;
	cout<<"非连通图的深度优先搜索序列为:";
	g.DepthFirstSearch(Printchar);
	cout<<endl;
	cout<<"非连通图的广度优先搜索序列为:";
	g.BroadFirstSearch(Printchar);
	cout<<endl;
}

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