qiyuan.rc
来自「利用人工智能的经典算法实现迷宫游戏;里面的A星(a*)算法可以很方便的移植到应用」· RC 代码 · 共 582 行 · 第 1/2 页
RC
582 行
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "080404b0"
BEGIN
VALUE "Comments", "\0"
VALUE "CompanyName", "\0"
VALUE "FileDescription", "迷宫 Microsoft 基础类应用程序\0"
VALUE "FileVersion", "1, 0, 0, 1\0"
VALUE "InternalName", "maze\0"
VALUE "LegalCopyright", "版权所有 (C) 2007\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "maze.EXE\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "maze应用程序\0"
VALUE "ProductVersion", "1, 0, 0, 1\0"
VALUE "SpecialBuild", "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x804, 1200
END
END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
IDD_ABOUTBOX, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 228
TOPMARGIN, 7
BOTTOMMARGIN, 282
END
IDD_DIALOG1, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 207
TOPMARGIN, 7
BOTTOMMARGIN, 202
END
IDD_MapSetDLG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 180
TOPMARGIN, 7
BOTTOMMARGIN, 87
END
IDD_WalkSetDLG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 180
TOPMARGIN, 7
BOTTOMMARGIN, 87
END
IDD_MapChoose, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 180
TOPMARGIN, 7
BOTTOMMARGIN, 95
END
IDD_SetDLG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 174
TOPMARGIN, 7
BOTTOMMARGIN, 109
END
IDD_RobotChoose, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 206
TOPMARGIN, 7
BOTTOMMARGIN, 203
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDB_BITMAP1 BITMAP DISCARDABLE "res\\ball.bmp"
IDB_BITMAP2 BITMAP DISCARDABLE "res\\tile.bmp"
IDB_BITMAP3 BITMAP DISCARDABLE "res\\bitmap3.bmp"
IDB_BITMAP4 BITMAP DISCARDABLE "res\\bitmap4.bmp"
IDR_TOOLBAR1 BITMAP DISCARDABLE "res\\toolbar1.bmp"
IDB_BITMAP5 BITMAP DISCARDABLE "res\\r1.bmp"
IDB_BITMAP6 BITMAP DISCARDABLE "res\\r2.bmp"
IDB_BITMAP7 BITMAP DISCARDABLE "res\\r3.bmp"
IDB_BITMAP8 BITMAP DISCARDABLE "res\\r4.bmp"
IDB_BITMAP9 BITMAP DISCARDABLE "res\\r5.bmp"
IDB_BITMAP10 BITMAP DISCARDABLE "res\\r6.bmp"
IDB_BITMAP11 BITMAP DISCARDABLE "res\\r7.bmp"
IDB_BITMAP12 BITMAP DISCARDABLE "res\\r8.bmp"
IDB_BITMAP13 BITMAP DISCARDABLE "res\\r9.bmp"
IDB_BITMAP14 BITMAP DISCARDABLE "res\\r10.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// Toolbar
//
IDR_TOOLBAR1 TOOLBAR DISCARDABLE 16, 15
BEGIN
BUTTON ID_BUTTON32774
BUTTON ID_BUTTON32775
BUTTON ID_BUTTON32776
BUTTON ID_BUTTON32777
BUTTON ID_BUTTON32778
END
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE PRELOAD DISCARDABLE
BEGIN
IDR_MAINFRAME "qiyuan\n\nQiyuan\n\n\nQiyuan.Document\nQiyuan Document"
END
STRINGTABLE PRELOAD DISCARDABLE
BEGIN
AFX_IDS_APP_TITLE "qiyuan"
AFX_IDS_IDLEMESSAGE "就绪"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_INDICATOR_EXT "扩展名"
ID_INDICATOR_CAPS "大写"
ID_INDICATOR_NUM "数字"
ID_INDICATOR_SCRL "滚动"
ID_INDICATOR_OVR "改写"
ID_INDICATOR_REC "记录"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_FILE_NEW "建立新文档\n新建"
ID_FILE_OPEN "打开一个现有文档\n打开"
ID_FILE_CLOSE "关闭活动文档\n关闭"
ID_FILE_SAVE "保存活动文档\n保存"
ID_FILE_SAVE_AS "将活动文档以一个新文件名保存\n另存为"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_APP_ABOUT "关于显示程序运行帮助信息\n"
ID_APP_EXIT "退出应用程序;提示保存文档\n退出"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_FILE_MRU_FILE1 "打开该文档"
ID_FILE_MRU_FILE2 "打开该文档"
ID_FILE_MRU_FILE3 "打开该文档"
ID_FILE_MRU_FILE4 "打开该文档"
ID_FILE_MRU_FILE5 "打开该文档"
ID_FILE_MRU_FILE6 "打开该文档"
ID_FILE_MRU_FILE7 "打开该文档"
ID_FILE_MRU_FILE8 "打开该文档"
ID_FILE_MRU_FILE9 "打开该文档"
ID_FILE_MRU_FILE10 "打开该文档"
ID_FILE_MRU_FILE11 "打开该文档"
ID_FILE_MRU_FILE12 "打开该文档"
ID_FILE_MRU_FILE13 "打开该文档"
ID_FILE_MRU_FILE14 "打开该文档"
ID_FILE_MRU_FILE15 "打开该文档"
ID_FILE_MRU_FILE16 "打开该文档"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_NEXT_PANE "切换到下一个窗格\n下一窗格"
ID_PREV_PANE "切换回前一个窗格\n前一窗格"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_WINDOW_SPLIT "将活动的窗口分隔成窗格\n分隔"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_EDIT_CLEAR "删除被选对象\n删除"
ID_EDIT_CLEAR_ALL "全部删除\n全部删除"
ID_EDIT_COPY "复制被选对象并将其置于剪贴板上\n复制"
ID_EDIT_CUT "剪切被选对象并将其置于剪贴板上\n剪切"
ID_EDIT_FIND "查找指定的正文\n查找"
ID_EDIT_PASTE "插入剪贴板内容\n粘贴"
ID_EDIT_REPEAT "重复上一步操作\n重复"
ID_EDIT_REPLACE "用不同的正文替换指定的正文\n替换"
ID_EDIT_SELECT_ALL "选择整个文档\n选择全部"
ID_EDIT_UNDO "撤消最后一步操作\n撤消"
ID_EDIT_REDO "重新执行先前已撤消的操作\n重新执行"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_VIEW_STATUS_BAR "显示或隐藏状态栏\n显隐状态栏"
END
STRINGTABLE DISCARDABLE
BEGIN
AFX_IDS_SCSIZE "改变窗口大小"
AFX_IDS_SCMOVE "改变窗口位置"
AFX_IDS_SCMINIMIZE "将窗口缩小成图标"
AFX_IDS_SCMAXIMIZE "把窗口放大到最大尺寸"
AFX_IDS_SCNEXTWINDOW "切换到下一个文档窗口"
AFX_IDS_SCPREVWINDOW "切换到先前的文档窗口"
AFX_IDS_SCCLOSE "关闭活动的窗口并提示保存所有文档"
END
STRINGTABLE DISCARDABLE
BEGIN
AFX_IDS_SCRESTORE "把窗口恢复到正常大小"
AFX_IDS_SCTASKLIST "激活任务表"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_MENUITEM32773 "显示程序信息,版本号和版权\n"
ID_GameStart "开始游戏,开始自动行走"
ID_GamePause "游戏暂停"
ID_GameResume "游戏继续"
ID_ChooseRobot "选择机器人或者小车"
END
#endif // Chinese (P.R.C.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE 4, 2
#pragma code_page(936)
#endif //_WIN32
#include "res\qiyuan.rc2" // non-Microsoft Visual C++ edited resources
#include "l.chs\afxres.rc" // Standard components
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
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