userset.cpp

来自「利用人工智能的经典算法实现迷宫游戏;里面的A星(a*)算法可以很方便的移植到应用」· C++ 代码 · 共 75 行

CPP
75
字号
// UserSet.cpp : implementation file
//

#include "stdafx.h"
#include "qiyuan.h"
#include "UserSet.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// UserSet dialog


UserSet::UserSet(CWnd* pParent /*=NULL*/)
	: CDialog(UserSet::IDD, pParent)
{
	//{{AFX_DATA_INIT(UserSet)
	m_UserSetRow =16;
	m_UserSetStartRow = 2;
	m_UserSetStartCol = 1;
	m_UserSetCol = 16;
	m_UserSetGoalRow = m_UserSetRow-1;
	m_UserSetGoalCol = m_UserSetCol;
	m_UserSetSpeed = 5;
	m_UserSetWallNum = 5;
	//}}AFX_DATA_INIT
}


void UserSet::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(UserSet)
	DDX_Text(pDX, IDC_EDIT1, m_UserSetRow);
	DDV_MinMaxUInt(pDX, m_UserSetRow, 10, 50);
	DDX_Text(pDX, IDC_EDIT3, m_UserSetStartRow);
	DDV_MinMaxUInt(pDX, m_UserSetStartRow, 1, 50);
	DDX_Text(pDX, IDC_EDIT4, m_UserSetStartCol);
	DDV_MinMaxUInt(pDX, m_UserSetStartCol, 1, 50);
	DDX_Text(pDX, IDC_EDIT2, m_UserSetCol);
	DDV_MinMaxUInt(pDX, m_UserSetCol, 10, 50);
	DDX_Text(pDX, IDC_EDIT6, m_UserSetGoalRow);
	DDV_MinMaxUInt(pDX, m_UserSetGoalRow, 1, 50);
	DDX_Text(pDX, IDC_EDIT7, m_UserSetGoalCol);
	DDV_MinMaxInt(pDX, m_UserSetGoalCol, 1, 50);
	DDX_Text(pDX, IDC_EDIT8, m_UserSetSpeed);
	DDV_MinMaxUInt(pDX, m_UserSetSpeed, 1, 10);
	DDX_Text(pDX, IDC_EDIT9, m_UserSetWallNum);
	DDV_MinMaxFloat(pDX, m_UserSetWallNum, 1.f, 10.f);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(UserSet, CDialog)
	//{{AFX_MSG_MAP(UserSet)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// UserSet message handlers

BOOL UserSet::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

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