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📄 readme - 3ds loader.txt

📁 一个能把x文件的3d模型导入的c++示范程序
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//***********************************************************************
//											
//	- "Talk to me like I'm a 3 year old!" Programming Lessons -		 
//                                                                       
//	$Author:	DigiBen	digiben@gametutorials.com	
//											
//	$Program:	3DS Loader		 
//
//	$Description:	Demonstrates how to load a .3ds file format		 
//
//	$Date:		10/6/01							
//											
//***********************************************************************

Files:  	Main.cpp (The Source File containing the main program code)
		Init.cpp (The Source File containing the Win32 and OpenGL initialization code)
		3ds.cpp (The Source File containg the 3DS loading implementation)
		3ds.h (The Header File containing the 3DS loading defintions)
		main.h (The Header File containing definitions for the main program)
		3DS Loader.vcproj  (The VC++ Project File holding the project info)
		3DS Loader.sln  (The Solution File holding the solution info)
		face.3DS (The 3DS model for displaying)
		face.bmp (The BMP file that is the texture map for the face.3DS model)  
		3ds Format.rtf (A text document that describes the 3DS file format)

Libraries:	opengl32.lib (The OpenGL Interface Library needed to compile the program)
		glu32.lib (The OpenGL Utility Library needed to compile the program)
		glaux.lib (The OpenGL Auxiliary Library needed to compile the program)

Instructions:	If you have Microsoft Visual Studio .NET (version 7.0) just click on the
		<Program Name>.vcproj file.  This will open up visual c++.  You will most
		likely see the code for <Program Name>.cpp.  If you don't, press CRTL+ALT+L
		This will open the "Solution Explorer".  There you should find two folders named
		"Source Files" and "Header Files".  Double click on the "source" folder and you
		should see your source file(s) with a .cpp extension after it.  Double click on the
		file and it
 will open up in your main window.  Hit Control-F5 to run the program.
		You will probably see a prompt to compile/build the project.  Click OK and
		the Win32 program should pop up. :)

EULA:  	Your use of this tutorial constitutes your agreement to GameTutorials' Terms of Use found
	at:  http://www.gametutorials.com/TermsOfUse.htm

www.GameTutorials.com

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