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📄 readme.txt

📁 3d 游戏 入门教程之例子源码-图像渲染
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//-----------------------------------------------------------------------------
// Name: HLSL Example #6
// 
// Copyright (c) Wolfgang F. Engel (wolf@direct3d.net) All rights reserved.
//-----------------------------------------------------------------------------


Description
===========
Shows the basic idea on how to use effect files and HLSL. 
Uses phong lighting, a self-shadowing term, bump mapping and a point light

Path
====
   Source:     \example6


User's Guide
============
   The following keys are implemented. The dropdown menus can be used for the
   same controls.
      <Enter>     Starts and stops the scene
      <Space>     Advances the scene by a small increment
      <F1>        Shows help or available commands.
      <F2>        Prompts user to select a new rendering device or display mode
      <Alt+Enter> Toggles between fullscreen and windowed modes
      <Esc>       Exits the app.
      <W><S>      zooms in/out
	  <Home><End> move light on z-axis
	  Arrow keys  move light on x and y axis

Programming Notes
=================
   

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