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📄 shadow.c

📁 linux下电话本所依赖的一些图形库
💻 C
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#include "shadow.h"#include <math.h>#define BLUR_RADIUS 5#define SHADOW_OFFSET (BLUR_RADIUS * 4 / 5)#define SHADOW_OPACITY 0.75typedef struct {  int size;  double *data;} ConvFilter;static doublegaussian (double x, double y, double r){    return ((1 / (2 * M_PI * r)) *	    exp ((- (x * x + y * y)) / (2 * r * r)));}static ConvFilter *create_blur_filter (int radius){  ConvFilter *filter;  int x, y;  double sum;    filter = g_new0 (ConvFilter, 1);  filter->size = radius * 2 + 1;  filter->data = g_new (double, filter->size * filter->size);  sum = 0.0;    for (y = 0 ; y < filter->size; y++)    {      for (x = 0 ; x < filter->size; x++)	{	  sum += filter->data[y * filter->size + x] = gaussian (x - (filter->size >> 1),								y - (filter->size >> 1),								radius);	}    }  for (y = 0; y < filter->size; y++)    {      for (x = 0; x < filter->size; x++)	{	  filter->data[y * filter->size + x] /= sum;	}    }  return filter;  }static GdkPixbuf *create_shadow (GdkPixbuf *src){  int x, y, i, j;  int width, height;  GdkPixbuf *dest;  static ConvFilter *filter = NULL;  int src_rowstride, dest_rowstride;  int src_bpp, dest_bpp;    guchar *src_pixels, *dest_pixels;  if (!filter)    filter = create_blur_filter (BLUR_RADIUS);    width = gdk_pixbuf_get_width (src) + BLUR_RADIUS * 2 + SHADOW_OFFSET;  height = gdk_pixbuf_get_height (src) + BLUR_RADIUS * 2 + SHADOW_OFFSET;  dest = gdk_pixbuf_new (gdk_pixbuf_get_colorspace (src),			 gdk_pixbuf_get_has_alpha (src),			 gdk_pixbuf_get_bits_per_sample (src),			 width, height);  gdk_pixbuf_fill (dest, 0);    src_pixels = gdk_pixbuf_get_pixels (src);  src_rowstride = gdk_pixbuf_get_rowstride (src);  src_bpp = gdk_pixbuf_get_has_alpha (src) ? 4 : 3;    dest_pixels = gdk_pixbuf_get_pixels (dest);  dest_rowstride = gdk_pixbuf_get_rowstride (dest);  dest_bpp = gdk_pixbuf_get_has_alpha (dest) ? 4 : 3;    for (y = 0; y < height; y++)    {      for (x = 0; x < width; x++)	{	  int sumr = 0, sumg = 0, sumb = 0, suma = 0;	  for (i = 0; i < filter->size; i++)	    {	      for (j = 0; j < filter->size; j++)		{		  int src_x, src_y;		  src_y = -(BLUR_RADIUS + SHADOW_OFFSET) + y - (filter->size >> 1) + i;		  src_x = -(BLUR_RADIUS + SHADOW_OFFSET) + x - (filter->size >> 1) + j;		  if (src_y < 0 || src_y > gdk_pixbuf_get_height (src) ||		      src_x < 0 || src_x > gdk_pixbuf_get_width (src))		    continue;		  sumr += src_pixels [src_y * src_rowstride +				      src_x * src_bpp + 0] *		    filter->data [i * filter->size + j];		  sumg += src_pixels [src_y * src_rowstride +				      src_x * src_bpp + 1] * 		    filter->data [i * filter->size + j];		  sumb += src_pixels [src_y * src_rowstride +				      src_x * src_bpp + 2] * 		    filter->data [i * filter->size + j];		  		  if (src_bpp == 4)		    suma += src_pixels [src_y * src_rowstride +					src_x * src_bpp + 3] *		    filter->data [i * filter->size + j];		    		}	    }	  if (dest_bpp == 4)	    dest_pixels [y * dest_rowstride +			 x * dest_bpp + 3] = suma * SHADOW_OPACITY;	}    }    return dest;}GdkPixbuf *create_shadowed_pixbuf (GdkPixbuf *src){  GdkPixbuf *dest;    dest = create_shadow (src);  gdk_pixbuf_composite (src, dest,			BLUR_RADIUS, BLUR_RADIUS,			gdk_pixbuf_get_width (src),			gdk_pixbuf_get_height (src),			BLUR_RADIUS, BLUR_RADIUS, 1.0, 1.0,			GDK_INTERP_NEAREST, 255);  return dest;}

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