📄 shadow.c
字号:
#include "shadow.h"#include <math.h>#define BLUR_RADIUS 5#define SHADOW_OFFSET (BLUR_RADIUS * 4 / 5)#define SHADOW_OPACITY 0.75typedef struct { int size; double *data;} ConvFilter;static doublegaussian (double x, double y, double r){ return ((1 / (2 * M_PI * r)) * exp ((- (x * x + y * y)) / (2 * r * r)));}static ConvFilter *create_blur_filter (int radius){ ConvFilter *filter; int x, y; double sum; filter = g_new0 (ConvFilter, 1); filter->size = radius * 2 + 1; filter->data = g_new (double, filter->size * filter->size); sum = 0.0; for (y = 0 ; y < filter->size; y++) { for (x = 0 ; x < filter->size; x++) { sum += filter->data[y * filter->size + x] = gaussian (x - (filter->size >> 1), y - (filter->size >> 1), radius); } } for (y = 0; y < filter->size; y++) { for (x = 0; x < filter->size; x++) { filter->data[y * filter->size + x] /= sum; } } return filter; }static GdkPixbuf *create_shadow (GdkPixbuf *src){ int x, y, i, j; int width, height; GdkPixbuf *dest; static ConvFilter *filter = NULL; int src_rowstride, dest_rowstride; int src_bpp, dest_bpp; guchar *src_pixels, *dest_pixels; if (!filter) filter = create_blur_filter (BLUR_RADIUS); width = gdk_pixbuf_get_width (src) + BLUR_RADIUS * 2 + SHADOW_OFFSET; height = gdk_pixbuf_get_height (src) + BLUR_RADIUS * 2 + SHADOW_OFFSET; dest = gdk_pixbuf_new (gdk_pixbuf_get_colorspace (src), gdk_pixbuf_get_has_alpha (src), gdk_pixbuf_get_bits_per_sample (src), width, height); gdk_pixbuf_fill (dest, 0); src_pixels = gdk_pixbuf_get_pixels (src); src_rowstride = gdk_pixbuf_get_rowstride (src); src_bpp = gdk_pixbuf_get_has_alpha (src) ? 4 : 3; dest_pixels = gdk_pixbuf_get_pixels (dest); dest_rowstride = gdk_pixbuf_get_rowstride (dest); dest_bpp = gdk_pixbuf_get_has_alpha (dest) ? 4 : 3; for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { int sumr = 0, sumg = 0, sumb = 0, suma = 0; for (i = 0; i < filter->size; i++) { for (j = 0; j < filter->size; j++) { int src_x, src_y; src_y = -(BLUR_RADIUS + SHADOW_OFFSET) + y - (filter->size >> 1) + i; src_x = -(BLUR_RADIUS + SHADOW_OFFSET) + x - (filter->size >> 1) + j; if (src_y < 0 || src_y > gdk_pixbuf_get_height (src) || src_x < 0 || src_x > gdk_pixbuf_get_width (src)) continue; sumr += src_pixels [src_y * src_rowstride + src_x * src_bpp + 0] * filter->data [i * filter->size + j]; sumg += src_pixels [src_y * src_rowstride + src_x * src_bpp + 1] * filter->data [i * filter->size + j]; sumb += src_pixels [src_y * src_rowstride + src_x * src_bpp + 2] * filter->data [i * filter->size + j]; if (src_bpp == 4) suma += src_pixels [src_y * src_rowstride + src_x * src_bpp + 3] * filter->data [i * filter->size + j]; } } if (dest_bpp == 4) dest_pixels [y * dest_rowstride + x * dest_bpp + 3] = suma * SHADOW_OPACITY; } } return dest;}GdkPixbuf *create_shadowed_pixbuf (GdkPixbuf *src){ GdkPixbuf *dest; dest = create_shadow (src); gdk_pixbuf_composite (src, dest, BLUR_RADIUS, BLUR_RADIUS, gdk_pixbuf_get_width (src), gdk_pixbuf_get_height (src), BLUR_RADIUS, BLUR_RADIUS, 1.0, 1.0, GDK_INTERP_NEAREST, 255); return dest;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -