📄 gdkgeometry-x11.c
字号:
/* GDK - The GIMP Drawing Kit * Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. *//* gdkgeometry-x11.c: emulation of 32 bit coordinates within the * limits of X. * * By Owen Taylor <otaylor@redhat.com> * Copyright Red Hat, Inc. 2000 * * The algorithms implemented in this file are an extension of the * idea of guffaw scrolling, a technique (and name) taken from the classic * Netscape source code. The basic idea of guffaw scrolling is a trick * to get around a limitation of X: there is no way of scrolling the * contents of a window. Guffaw scrolling exploits the X concepts of * window gravity and bit gravity: * * window gravity: the window gravity of a window affects what happens * to a windows position when _its parent_ is resized, or * moved and resized simultaneously. * * bit gravity: the bit gravity of a window affects what happens to * the pixels of a window when _it_ is is resized, or moved and * resized simultaneously. * * These were basically intended to do things like have right * justified widgets in a window automatically stay right justified * when the window was resized, but there is also the special * "StaticGravity" which means "do nothing." We can exploit * StaticGravity to scroll a window: * * | VISIBLE | * * |abcdefghijk| * |abcdefghijk | (1) Resize bigger * | efghijk | (2) Move * |efghijk | (3) Move-resize back to the original size * * Or, going the other way: * |abcdefghijk| * | abcdefghijk| (1) Move-resize bigger * | abcdefghijk| (2) Move * | abcdefg| (4) Resize back to the original size * * By using this technique, we can simulate scrolling around in a * large virtual space without having to actually have windows that * big; for the pixels of the window, this is all we have to do. For * subwindows, we have to take care of one other detail - since * coordinates in X are limited to 16 bits, subwindows scrolled off * will wrap around and come back eventually. So, we have to take care * to unmap windows that go outside the 16-bit range and remap them as * they come back in. * * Since we are temporarily making the window bigger, this only looks * good if the edges of the window are obscured. Typically, we do * this by making the window we are scrolling the immediate child * of a "clip window". * * But, this isn't a perfect API for applications for several reasons: * * - We have to use this inefficient technique even for small windows * if the window _could_ be big. * - Applications have to use a special scrolling API. * * What we'd like is to simply have windows with 32 bit coordinates * so applications could scroll in the classic way - just move a big * window around. * * It turns out that StaticGravity can also be used to achieve emulation * of 32 bit coordinates with only 16 bit coordinates if we expand * our horizons just a bit; what guffaw scrolling really is is a way * to move the contents of a window a different amount than we move * the borders of of the window. In the above example pictures we * ended up with the borders of the window not moving at all, but * that isn't necessary. * * So, what we do is set up a mapping from virtual 32 bit window position/size * to: * * - Real window position/size * - Offset between virtual coordinates and real coordinates for the window * - Map state (mapped or unmapped) * * By the following rules: * * - If the window is less than 32767 pixels in width (resp. height), we use it's * virtual width and position. * - Otherwise, we use a width of 32767 and determine the position of the window * so that the portion of the real window [16384, 16383] in _toplevel window * coordinates_ is the same as the portion of the real window * * This is implemented in gdk_window_compute_position(). Then the algorithm * for a moving a window (_window_move_resize_child ()) is: * * - Compute the new window mappings for the window and all subwindows * - Expand out the boundary of the window and all subwindows by the amount * that the real/virtual offset changes for each window. * (compute_intermediate_position() computes expanded boundary) * - Move the toplevel by the amount that it's contents need to translate. * - Move/resize the window and all subwindows to the newly computed * positions. * * If we just are scrolling (gdk_window_guffaw_scroll()), then things * are similar, except that the final mappings for the toplevel are * the same as the initial mappings, but we act as if it moved by the * amount we are scrolling by. * * Note that we don't have to worry about a clip window in * _gdk_window_move_resize() since we have set up our translation so * that things in the range [16384,16383] in toplevel window * coordinates look exactly as they would if we were simply moving the * windows, and nothing outside this range is going to be visible * unless the user has a _really_ huge screen. */#include <config.h>#include "gdk.h" /* For gdk_rectangle_intersect */#include "gdkprivate-x11.h"#include "gdkx.h"#include "gdkregion.h"#include "gdkinternals.h"#include "gdkscreen-x11.h"#include "gdkdisplay-x11.h"#include "gdkwindow-x11.h"#include "gdkalias.h"typedef struct _GdkWindowQueueItem GdkWindowQueueItem;typedef struct _GdkWindowParentPos GdkWindowParentPos;typedef enum { GDK_WINDOW_QUEUE_TRANSLATE, GDK_WINDOW_QUEUE_ANTIEXPOSE} GdkWindowQueueType;struct _GdkWindowQueueItem{ GdkWindow *window; gulong serial; GdkWindowQueueType type; union { struct { gint dx; gint dy; } translate; struct { GdkRegion *area; } antiexpose; } u;};struct _GdkWindowParentPos{ gint x; gint y; gint x11_x; gint x11_y; GdkRectangle clip_rect;};static void gdk_window_compute_position (GdkWindowImplX11 *window, GdkWindowParentPos *parent_pos, GdkXPositionInfo *info);static void gdk_window_compute_parent_pos (GdkWindowImplX11 *window, GdkWindowParentPos *parent_pos);static void gdk_window_premove (GdkWindow *window, GdkWindowParentPos *parent_pos);static void gdk_window_postmove (GdkWindow *window, GdkWindowParentPos *parent_pos);static void gdk_window_queue_translation (GdkWindow *window, gint dx, gint dy);static void gdk_window_clip_changed (GdkWindow *window, GdkRectangle *old_clip, GdkRectangle *new_clip);void_gdk_windowing_window_get_offsets (GdkWindow *window, gint *x_offset, gint *y_offset){ GdkWindowImplX11 *impl = GDK_WINDOW_IMPL_X11 (GDK_WINDOW_OBJECT (window)->impl); *x_offset = impl->position_info.x_offset; *y_offset = impl->position_info.y_offset;}void_gdk_window_init_position (GdkWindow *window){ GdkWindowParentPos parent_pos; GdkWindowImplX11 *impl; g_return_if_fail (GDK_IS_WINDOW (window)); impl = GDK_WINDOW_IMPL_X11 (GDK_WINDOW_OBJECT (window)->impl); gdk_window_compute_parent_pos (impl, &parent_pos); gdk_window_compute_position (impl, &parent_pos, &impl->position_info);}static voidgdk_window_copy_area_scroll (GdkWindow *window, GdkRectangle *dest_rect, gint dx, gint dy){ GdkWindowObject *obj = GDK_WINDOW_OBJECT (window); GList *tmp_list; if (dest_rect->width > 0 && dest_rect->height > 0) { GdkGC *gc; gc = _gdk_drawable_get_scratch_gc (window, TRUE); gdk_window_queue_translation (window, dx, dy); XCopyArea (GDK_WINDOW_XDISPLAY (window), GDK_WINDOW_XID (window), GDK_WINDOW_XID (window), gdk_x11_gc_get_xgc (gc), dest_rect->x - dx, dest_rect->y - dy, dest_rect->width, dest_rect->height, dest_rect->x, dest_rect->y); } tmp_list = obj->children; while (tmp_list) { GdkWindow *child = GDK_WINDOW (tmp_list->data); GdkWindowObject *child_obj = GDK_WINDOW_OBJECT (child); gdk_window_move (child, child_obj->x + dx, child_obj->y + dy); tmp_list = tmp_list->next; }}static voidcompute_intermediate_position (GdkXPositionInfo *position_info, GdkXPositionInfo *new_info, gint d_xoffset, gint d_yoffset, GdkRectangle *new_position){ gint new_x0, new_x1, new_y0, new_y1; /* Wrap d_xoffset, d_yoffset into [-32768,32767] range. For the * purposes of subwindow movement, it doesn't matter if we are * off by a factor of 65536, and if we don't do this range * reduction, we'll end up with invalid widths. */ d_xoffset = (gint16)d_xoffset; d_yoffset = (gint16)d_yoffset; if (d_xoffset < 0) { new_x0 = position_info->x + d_xoffset; new_x1 = position_info->x + position_info->width; } else { new_x0 = position_info->x; new_x1 = position_info->x + new_info->width + d_xoffset; } new_position->x = new_x0; new_position->width = new_x1 - new_x0; if (d_yoffset < 0) { new_y0 = position_info->y + d_yoffset; new_y1 = position_info->y + position_info->height; } else { new_y0 = position_info->y; new_y1 = position_info->y + new_info->height + d_yoffset; } new_position->y = new_y0; new_position->height = new_y1 - new_y0;}static voidgdk_window_guffaw_scroll (GdkWindow *window, gint dx, gint dy){ GdkWindowObject *obj = GDK_WINDOW_OBJECT (window); GdkWindowImplX11 *impl = GDK_WINDOW_IMPL_X11 (obj->impl); gint d_xoffset = -dx; gint d_yoffset = -dy; GdkRectangle new_position; GdkXPositionInfo new_info; GdkWindowParentPos parent_pos; GList *tmp_list; gdk_window_compute_parent_pos (impl, &parent_pos); gdk_window_compute_position (impl, &parent_pos, &new_info); parent_pos.x += obj->x; parent_pos.y += obj->y; parent_pos.x11_x += new_info.x; parent_pos.x11_y += new_info.y; parent_pos.clip_rect = new_info.clip_rect; _gdk_x11_window_tmp_unset_bg (window, FALSE);; if (dx > 0 || dy > 0) gdk_window_queue_translation (window, MAX (dx, 0), MAX (dy, 0)); gdk_window_set_static_gravities (window, TRUE); compute_intermediate_position (&impl->position_info, &new_info, d_xoffset, d_yoffset, &new_position); XMoveResizeWindow (GDK_WINDOW_XDISPLAY (window), GDK_WINDOW_XID (window), new_position.x, new_position.y, new_position.width, new_position.height); tmp_list = obj->children; while (tmp_list) { GDK_WINDOW_OBJECT(tmp_list->data)->x -= d_xoffset; GDK_WINDOW_OBJECT(tmp_list->data)->y -= d_yoffset; gdk_window_premove (tmp_list->data, &parent_pos); tmp_list = tmp_list->next; } XMoveWindow (GDK_WINDOW_XDISPLAY (window), GDK_WINDOW_XID (window), new_position.x - d_xoffset, new_position.y - d_yoffset); if (dx < 0 || dy < 0) gdk_window_queue_translation (window, MIN (dx, 0), MIN (dy, 0)); XMoveResizeWindow (GDK_WINDOW_XDISPLAY (window), GDK_WINDOW_XID (window), impl->position_info.x, impl->position_info.y, impl->position_info.width, impl->position_info.height); if (impl->position_info.no_bg) _gdk_x11_window_tmp_reset_bg (window, FALSE); impl->position_info = new_info; tmp_list = obj->children; while (tmp_list) {
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -