📄 playdraw.rc
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//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Chinese (中国) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
"#ifdef _WIN32\r\n"
"LANGUAGE 4, 2\r\n"
"#pragma code_page(936)\r\n"
"#endif //_WIN32\r\n"
"#include ""res\\PlayDraw.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
"#include ""l.chs\\afxres.rc"" // Standard components\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME ICON DISCARDABLE "res\\1.ico"
IDR_PLAYDRTYPE ICON DISCARDABLE "res\\PlayDrawDoc.ico"
IDI_ICON1 ICON DISCARDABLE "res\\icon1.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_MAINFRAME MENU PRELOAD DISCARDABLE
BEGIN
POPUP "文件(&F)"
BEGIN
MENUITEM "退出(&X)", ID_APP_EXIT
END
MENUITEM "二维图形变换(&S)", ID_APP_SWITCH
POPUP "帮助(&H)"
BEGIN
MENUITEM "关于(PlayDraw)...", ID_APP_ABOUT
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//
IDR_MAINFRAME ACCELERATORS PRELOAD MOVEABLE PURE
BEGIN
"S", ID_APP_SWITCH, VIRTKEY, CONTROL, NOINVERT
"X", ID_APP_EXIT, VIRTKEY, NOINVERT
END
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_ABOUTBOX DIALOG DISCARDABLE 0, 0, 260, 95
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "关于 PlayDraw"
FONT 9, "宋体"
BEGIN
LTEXT "PlayDraw 1.0 版",IDC_STATIC,21,49,119,8,SS_NOPREFIX
LTEXT "版权所有 (C) 2007",IDC_STATIC,21,65,119,8
DEFPUSHBUTTON "确定",IDOK,192,63,50,14,WS_GROUP
LTEXT "二维图形变换系统的简单实现!",IDC_STATIC,70,16,114,19
LTEXT "编者:陈 帅",IDC_STATIC,21,34,55,10
END
IDD_SWITCH DIALOG DISCARDABLE 0, 0, 252, 198
STYLE DS_MODALFRAME | WS_MINIMIZEBOX | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "图形变换设置与操作"
FONT 9, "System"
BEGIN
EDITTEXT IDC_EDITx1,78,29,30,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDITy1,115,29,30,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDITx2,78,44,30,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDITy2,115,44,30,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDITx3,78,59,30,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDITy3,115,59,30,12,ES_AUTOHSCROLL
EDITTEXT IDC_pingyiX,78,75,30,12,ES_AUTOHSCROLL
EDITTEXT IDC_pingyiY,115,75,30,12,ES_AUTOHSCROLL
EDITTEXT IDC_biliX,78,89,30,12,ES_AUTOHSCROLL
EDITTEXT IDC_biliY,115,89,30,12,ES_AUTOHSCROLL
EDITTEXT IDC_duichengX,78,106,30,12,ES_AUTOHSCROLL
DEFPUSHBUTTON "画图",IDOK,48,163,31,15
PUSHBUTTON "退出",IDCANCEL,140,163,31,15
LTEXT "下面以三角形进行演示!",IDC_STATIC,7,7,88,10
LTEXT "请输入顶点坐标 X: Y:",IDC_STATIC,18,17,
130,8
LTEXT "坐标点1:",IDC_STATIC,34,31,42,8
LTEXT "坐标点2:",IDC_STATIC,34,45,42,8
LTEXT "坐标点3:",IDC_STATIC,34,59,42,8
LTEXT "平移变化量:",IDC_STATIC,18,76,54,8
LTEXT "比例变化量:",IDC_STATIC,18,91,54,8
LTEXT "相关对称点:",IDC_STATIC,18,106,54,8
EDITTEXT IDC_duichengY,115,106,30,12,ES_AUTOHSCROLL
LTEXT "相关旋转点:",IDC_STATIC,18,120,54,8
EDITTEXT IDC_xuanzhuanX,78,121,30,12,ES_AUTOHSCROLL
EDITTEXT IDC_xuanzhuanY,115,121,30,12,ES_AUTOHSCROLL
LTEXT "旋转角:",IDC_STATIC,34,135,42,8
EDITTEXT IDC_jiaodu,78,135,30,12,ES_AUTOHSCROLL
GROUPBOX "变换操作选择集",IDC_STATIC,150,30,88,122
PUSHBUTTON "平移变换",IDC_PINGYI,168,44,52,12
PUSHBUTTON "比例变换",IDC_BILI,168,62,52,12
PUSHBUTTON "对称变换",IDC_DUICHENG,168,82,52,12
PUSHBUTTON "旋转变换",IDC_XUANZHUAN,168,103,52,12
LTEXT "备注:",IDC_STATIC,154,119,22,8
LTEXT " 若没有选择按默认点画三角.",IDC_STATIC,154,129,81,20
END
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "080404b0"
BEGIN
VALUE "Comments", "\0"
VALUE "CompanyName", "\0"
VALUE "FileDescription", "PlayDraw Microsoft 基础类应用程序\0"
VALUE "FileVersion", "1, 0, 0, 1\0"
VALUE "InternalName", "PlayDraw\0"
VALUE "LegalCopyright", "版权所有 (C) 2007\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "PlayDraw.EXE\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "PlayDraw 应用程序\0"
VALUE "ProductVersion", "1, 0, 0, 1\0"
VALUE "SpecialBuild", "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x804, 1200
END
END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
IDD_ABOUTBOX, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 253
TOPMARGIN, 7
BOTTOMMARGIN, 88
END
IDD_SWITCH, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 245
TOPMARGIN, 7
BOTTOMMARGIN, 191
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE PRELOAD DISCARDABLE
BEGIN
IDR_MAINFRAME "PlayDraw\n\nPlayDr\n\n\nPlayDraw.Document\nPlayDr Document"
END
STRINGTABLE PRELOAD DISCARDABLE
BEGIN
AFX_IDS_APP_TITLE "PlayDraw"
AFX_IDS_IDLEMESSAGE "就绪"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_INDICATOR_EXT "扩展名"
ID_INDICATOR_CAPS "大写"
ID_INDICATOR_NUM "数字"
ID_INDICATOR_SCRL "滚动"
ID_INDICATOR_OVR "改写"
ID_INDICATOR_REC "记录"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_FILE_NEW "建立新文档\n新建"
ID_FILE_OPEN "打开一个现有文档\n打开"
ID_FILE_CLOSE "关闭活动文档\n关闭"
ID_FILE_SAVE "保存活动文档\n保存"
ID_FILE_SAVE_AS "将活动文档以一个新文件名保存\n另存为"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_APP_ABOUT "显示程序信息,版本号和版权\n关于"
ID_APP_EXIT "退出应用程序;提示保存文档\n退出"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_FILE_MRU_FILE1 "打开该文档"
ID_FILE_MRU_FILE2 "打开该文档"
ID_FILE_MRU_FILE3 "打开该文档"
ID_FILE_MRU_FILE4 "打开该文档"
ID_FILE_MRU_FILE5 "打开该文档"
ID_FILE_MRU_FILE6 "打开该文档"
ID_FILE_MRU_FILE7 "打开该文档"
ID_FILE_MRU_FILE8 "打开该文档"
ID_FILE_MRU_FILE9 "打开该文档"
ID_FILE_MRU_FILE10 "打开该文档"
ID_FILE_MRU_FILE11 "打开该文档"
ID_FILE_MRU_FILE12 "打开该文档"
ID_FILE_MRU_FILE13 "打开该文档"
ID_FILE_MRU_FILE14 "打开该文档"
ID_FILE_MRU_FILE15 "打开该文档"
ID_FILE_MRU_FILE16 "打开该文档"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_NEXT_PANE "切换到下一个窗格\n下一窗格"
ID_PREV_PANE "切换回前一个窗格\n前一窗格"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_WINDOW_SPLIT "将活动的窗口分隔成窗格\n分隔"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_EDIT_CLEAR "删除被选对象\n删除"
ID_EDIT_CLEAR_ALL "全部删除\n全部删除"
ID_EDIT_COPY "复制被选对象并将其置于剪贴板上\n复制"
ID_EDIT_CUT "剪切被选对象并将其置于剪贴板上\n剪切"
ID_EDIT_FIND "查找指定的正文\n查找"
ID_EDIT_PASTE "插入剪贴板内容\n粘贴"
ID_EDIT_REPEAT "重复上一步操作\n重复"
ID_EDIT_REPLACE "用不同的正文替换指定的正文\n替换"
ID_EDIT_SELECT_ALL "选择整个文档\n选择全部"
ID_EDIT_UNDO "撤消最后一步操作\n撤消"
ID_EDIT_REDO "重新执行先前已撤消的操作\n重新执行"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_VIEW_STATUS_BAR "显示或隐藏状态栏\n显隐状态栏"
END
STRINGTABLE DISCARDABLE
BEGIN
AFX_IDS_SCSIZE "改变窗口大小"
AFX_IDS_SCMOVE "改变窗口位置"
AFX_IDS_SCMINIMIZE "将窗口缩小成图标"
AFX_IDS_SCMAXIMIZE "把窗口放大到最大尺寸"
AFX_IDS_SCNEXTWINDOW "切换到下一个文档窗口"
AFX_IDS_SCPREVWINDOW "切换到先前的文档窗口"
AFX_IDS_SCCLOSE "关闭活动的窗口并提示保存所有文档"
END
STRINGTABLE DISCARDABLE
BEGIN
AFX_IDS_SCRESTORE "把窗口恢复到正常大小"
AFX_IDS_SCTASKLIST "激活任务表"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_APP_SWITCH "进行各种图形变换操作\n"
END
#endif // Chinese (中国) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE 4, 2
#pragma code_page(936)
#endif //_WIN32
#include "res\PlayDraw.rc2" // non-Microsoft Visual C++ edited resources
#include "l.chs\afxres.rc" // Standard components
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
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