📄 resource.h
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//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by PlayDraw.rc
//
#define IDD_ABOUTBOX 100
#define IDR_MAINFRAME 128
#define IDR_PLAYDRTYPE 129
#define IDD_SWITCH 130
#define IDI_ICON1 135
#define IDC_EDITx1 1000
#define IDC_EDITx2 1001
#define IDC_EDITx3 1002
#define IDC_EDITy1 1003
#define IDC_EDITy2 1004
#define IDC_EDITy3 1005
#define IDC_pingyiX 1006
#define IDC_pingyiY 1007
#define IDC_biliX 1008
#define IDC_biliY 1009
#define IDC_duichengX 1010
#define IDC_duichengY 1011
#define IDC_xuanzhuanX 1012
#define IDC_xuanzhuanY 1013
#define IDC_jiaodu 1014
#define IDC_PINGYI 1015
#define IDC_BILI 1016
#define IDC_DUICHENG 1017
#define IDC_XUANZHUAN 1018
#define ID_APP_SWITCH 32771
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS 1
#define _APS_NEXT_RESOURCE_VALUE 136
#define _APS_NEXT_COMMAND_VALUE 32772
#define _APS_NEXT_CONTROL_VALUE 1016
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
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