📄 playdrawview.h
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// PlayDrawView.h : interface of the CPlayDrawView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_PLAYDRAWVIEW_H__247D5264_67E0_4558_A0CA_39523EC29D55__INCLUDED_)
#define AFX_PLAYDRAWVIEW_H__247D5264_67E0_4558_A0CA_39523EC29D55__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CShezhiDlg;
class CPlayDrawDoc;
class CPlayDrawView : public CView
{
protected: // create from serialization only
CPlayDrawView();
DECLARE_DYNCREATE(CPlayDrawView)
// Attributes
public:
CPlayDrawDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPlayDrawView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
//}}AFX_VIRTUAL
// Implementation
public:
CShezhiDlg* m_pDlg;
virtual ~CPlayDrawView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CPlayDrawView)
afx_msg void OnAppSwitch();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in PlayDrawView.cpp
inline CPlayDrawDoc* CPlayDrawView::GetDocument()
{ return (CPlayDrawDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PLAYDRAWVIEW_H__247D5264_67E0_4558_A0CA_39523EC29D55__INCLUDED_)
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