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📄 playdrawview.h

📁 简单的图形变换系统
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// PlayDrawView.h : interface of the CPlayDrawView class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_PLAYDRAWVIEW_H__247D5264_67E0_4558_A0CA_39523EC29D55__INCLUDED_)
#define AFX_PLAYDRAWVIEW_H__247D5264_67E0_4558_A0CA_39523EC29D55__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class CShezhiDlg;
class CPlayDrawDoc;

class CPlayDrawView : public CView
{
protected: // create from serialization only
	CPlayDrawView();
	DECLARE_DYNCREATE(CPlayDrawView)

// Attributes
public:
	CPlayDrawDoc* GetDocument();

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CPlayDrawView)
	public:
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	protected:
	//}}AFX_VIRTUAL

// Implementation
public:
	CShezhiDlg* m_pDlg;
	virtual ~CPlayDrawView();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CPlayDrawView)
	afx_msg void OnAppSwitch();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

#ifndef _DEBUG  // debug version in PlayDrawView.cpp
inline CPlayDrawDoc* CPlayDrawView::GetDocument()
   { return (CPlayDrawDoc*)m_pDocument; }
#endif

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_PLAYDRAWVIEW_H__247D5264_67E0_4558_A0CA_39523EC29D55__INCLUDED_)

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