📄 elevator.cs
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directE1 = (int)Direct.HALT;
}
else if (elevator1.Top == floor3.Top && destination1[3] > 0)
{
if (downButton3.BackColor == System.Drawing.Color.Yellow || upButton3.BackColor == System.Drawing.Color.Yellow)
{
downButton3.BackColor = System.Drawing.SystemColors.Control;
upButton3.BackColor = System.Drawing.SystemColors.Control;
}
else
{
if (directE1 == (int)Direct.DOWN)
downButton3.BackColor = System.Drawing.SystemColors.Control;
else
upButton3.BackColor = System.Drawing.SystemColors.Control;
}
inButton31.Enabled = true;
outButton32.Enabled = true;
elevatorButton11.Enabled = true;
elevatorButton12.Enabled = true;
elevatorButton14.Enabled = true;
elevatorButton13.Enabled = false;
elevatorButton13.BackColor = System.Drawing.SystemColors.Control;
destination1[3]--;
suspendTime1 = 300;
directE1 = (int)Direct.HALT;
}
else if (elevator1.Top == floor4.Top && destination1[4] > 0)
{
inButton41.Enabled = true;
outButton42.Enabled = true;
elevatorButton11.Enabled = true;
elevatorButton12.Enabled = true;
elevatorButton13.Enabled = true;
downButton4.BackColor = System.Drawing.SystemColors.Control;
elevatorButton14.Enabled = false;
elevatorButton14.BackColor = System.Drawing.SystemColors.Control;
destination1[4]--;
suspendTime1 = 300;
directE1 = (int)Direct.HALT;
}
}
}
private void touchDownE2 ()
{
//Elevator2 approaches one of the floors
if (directE2 != (int)Direct.HALT && suspendTime2 == 0)
{
if (elevator2.Top == floor1.Top && destination2[1] > 0)
{
inButton13.Enabled = true;
outButton14.Enabled = true;
elevatorButton22.Enabled = true;
elevatorButton23.Enabled = true;
elevatorButton24.Enabled = true;
upButton1.BackColor = System.Drawing.SystemColors.Control;
elevatorButton21.Enabled = false;
elevatorButton21.BackColor = System.Drawing.SystemColors.Control;
destination2[1]--;
suspendTime2 = 300;
directE2 = (int)Direct.HALT;
}
else if (elevator2.Top == floor2.Top && destination2[2] > 0)
{
if (downButton2.BackColor == System.Drawing.Color.Yellow || upButton2.BackColor == System.Drawing.Color.Yellow)
{
downButton2.BackColor = System.Drawing.SystemColors.Control;
upButton2.BackColor = System.Drawing.SystemColors.Control;
}
else
{
if (directE2 == (int)Direct.DOWN)
downButton2.BackColor = System.Drawing.SystemColors.Control;
else
upButton2.BackColor = System.Drawing.SystemColors.Control;
}
inButton23.Enabled = true;
outButton24.Enabled = true;
elevatorButton21.Enabled = true;
elevatorButton23.Enabled = true;
elevatorButton24.Enabled = true;
elevatorButton22.Enabled = false;
elevatorButton22.BackColor = System.Drawing.SystemColors.Control;
destination2[2]--;
suspendTime2 = 300;
directE2 = (int)Direct.HALT;
}
else if (elevator2.Top == floor3.Top && destination2[3] > 0)
{
if (downButton3.BackColor == System.Drawing.Color.Yellow || upButton3.BackColor == System.Drawing.Color.Yellow)
{
downButton3.BackColor = System.Drawing.SystemColors.Control;
upButton3.BackColor = System.Drawing.SystemColors.Control;
}
else
{
if (directE2 == (int)Direct.DOWN)
downButton3.BackColor = System.Drawing.SystemColors.Control;
else
upButton3.BackColor = System.Drawing.SystemColors.Control;
}
inButton33.Enabled = true;
outButton34.Enabled = true;
elevatorButton21.Enabled = true;
elevatorButton22.Enabled = true;
elevatorButton24.Enabled = true;
elevatorButton23.Enabled = false;
elevatorButton23.BackColor = System.Drawing.SystemColors.Control;
destination2[3]--;
suspendTime2 = 300;
directE2 = (int)Direct.HALT;
}
else if (elevator2.Top == floor4.Top && destination2[4] > 0)
{
inButton43.Enabled = true;
outButton44.Enabled = true;
elevatorButton21.Enabled = true;
elevatorButton22.Enabled = true;
elevatorButton23.Enabled = true;
downButton4.BackColor = System.Drawing.SystemColors.Control;
elevatorButton24.Enabled = false;
elevatorButton24.BackColor = System.Drawing.SystemColors.Control;
destination2[4]--;
suspendTime2 = 300;
directE2 = (int)Direct.HALT;
}
}
}
private void moveUpDown ()
{
if (suspendTime1 > 0)
suspendTime1--;
if (suspendTime2 > 0)
suspendTime2--;
if (suspendTime1 == 0)
elevator1.Top += directE1;
if (suspendTime2 == 0)
elevator2.Top += directE2;
}
private void setDirection()
{
if (suspendTime1 == 0)
{
if (directE1 != (int)Direct.DOWN)
{
for (int i = stateE1 + 1; i < 5; i++)
if (destination1[i] > 0)
directE1 = (int)Direct.UP;
}
if (directE1 != (int)Direct.UP)
{
for (int i = stateE1 - 1; i >= 1; i--)
if (destination1[i] > 0)
directE1 = (int)Direct.DOWN;
}
}
if (suspendTime2 == 0)
{
if (directE2 != (int)Direct.DOWN)
{
for (int i = stateE2 + 1; i < 5; i++)
if (destination2[i] > 0)
directE2 = (int)Direct.UP;
}
if (directE2 != (int)Direct.UP)
{
for (int i = stateE2 - 1; i >= 1; i--)
if (destination2[i] > 0)
directE2 = (int)Direct.DOWN;
}
}
}
private void adjustProperty()
{
if (directE1 != (int)Direct.HALT)
{
if(floor1.Top != elevator1.Top)
{
inButton11.Enabled = false;
outButton12.Enabled = false;
}
if(floor2.Top != elevator1.Top)
{
inButton21.Enabled = false;
outButton22.Enabled = false;
}
if(floor3.Top != elevator1.Top)
{
inButton31.Enabled = false;
outButton32.Enabled = false;
}
if(floor4.Top != elevator1.Top)
{
inButton41.Enabled = false;
outButton42.Enabled = false;
}
inButton11.BackColor = System.Drawing.SystemColors.Control;
outButton12.BackColor = System.Drawing.SystemColors.Control;
inButton21.BackColor = System.Drawing.SystemColors.Control;
outButton22.BackColor = System.Drawing.SystemColors.Control;
inButton31.BackColor = System.Drawing.SystemColors.Control;
outButton32.BackColor = System.Drawing.SystemColors.Control;
inButton41.BackColor = System.Drawing.SystemColors.Control;
outButton42.BackColor = System.Drawing.SystemColors.Control;
}
if (directE2 != (int)Direct.HALT)
{
if(floor1.Top != elevator2.Top)
{
inButton13.Enabled = false;
outButton14.Enabled = false;
}
if(floor2.Top != elevator2.Top)
{
inButton23.Enabled = false;
outButton24.Enabled = false;
}
if(floor3.Top != elevator2.Top)
{
inButton33.Enabled = false;
outButton34.Enabled = false;
}
if(floor4.Top != elevator2.Top)
{
inButton43.Enabled = false;
outButton44.Enabled = false;
}
inButton13.BackColor = System.Drawing.SystemColors.Control;
outButton14.BackColor = System.Drawing.SystemColors.Control;
inButton23.BackColor = System.Drawing.SystemColors.Control;
outButton24.BackColor = System.Drawing.SystemColors.Control;
inButton33.BackColor = System.Drawing.SystemColors.Control;
outButton34.BackColor = System.Drawing.SystemColors.Control;
inButton43.BackColor = System.Drawing.SystemColors.Control;
outButton44.BackColor = System.Drawing.SystemColors.Control;
}
}
private void suspendE1 ()
{
//Now elevator1 is in one of the floors
if (elevator1.Top == floor1.Top)
{
stateE1 = 1;
if (directE2 == (int)Direct.HALT)
{
inButton11.BackColor = System.Drawing.Color.Yellow;
outButton12.BackColor = System.Drawing.Color.Yellow;
}
}
else if (elevator1.Top == floor2.Top)
{
stateE1 = 2;
if (directE2 == (int)Direct.HALT)
{
inButton21.BackColor = System.Drawing.Color.Yellow;
outButton22.BackColor = System.Drawing.Color.Yellow;
}
}
else if (elevator1.Top == floor3.Top)
{
stateE1 = 3;
if (directE2 == (int)Direct.HALT)
{
inButton31.BackColor = System.Drawing.Color.Yellow;
outButton32.BackColor = System.Drawing.Color.Yellow;
}
}
else if (elevator1.Top == floor4.Top)
{
stateE1 = 4;
if (directE2 == (int)Direct.HALT)
{
inButton41.BackColor = System.Drawing.Color.Yellow;
outButton42.BackColor = System.Drawing.Color.Yellow;
}
}
}
private void suspendE2 ()
{
if (elevator2.Top == floor1.Top) //E2
{
stateE2 = 1;
if (directE2 == (int)Direct.HALT)
{
inButton13.BackColor = System.Drawing.Color.Yellow;
outButton14.BackColor = System.Drawing.Color.Yellow;
}
}
else if (elevator2.Top == floor2.Top)
{
stateE2 = 2;
if (directE2 == (int)Direct.HALT)
{
inButton23.BackColor = System.Drawing.Color.Yellow;
outButton24.BackColor = System.Drawing.Color.Yellow;
}
}
else if (elevator2.Top == floor3.Top)
{
stateE2 = 3;
if (directE2 == (int)Direct.HALT)
{
inButton33.BackColor = System.Drawing.Color.Yellow;
outButton34.BackColor = System.Drawing.Color.Yellow;
}
}
else if (elevator2.Top == floor4.Top)
{
stateE2 = 4;
if (directE2 == (int)Direct.HALT)
{
inButton43.BackColor = System.Drawing.Color.Yellow;
outButton44.BackColor = System.Drawing.Color.Yellow;
}
}
}
}
}
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