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📄 d3dapp.cpp

📁 3d 游戏编程入门教程之例子源码--滚动的色子
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                // If we are windowed, read the desktop mode and use the same format for
                // the back buffer
                if( m_bWindowed )
                {
                    D3DAdapterInfo* pAdapterInfo = m_d3dSettings.PAdapterInfo();
                    m_pD3D->GetAdapterDisplayMode( pAdapterInfo->AdapterOrdinal, &m_d3dSettings.Windowed_DisplayMode );
                    m_d3dpp.BackBufferFormat = m_d3dSettings.Windowed_DisplayMode.Format;
                }

                if( FAILED( hr = Reset3DEnvironment() ) )
                    return hr;
            }
            return hr;
        }
        m_bDeviceLost = false;
    }

    // Get the app's time, in seconds. Skip rendering if no time elapsed
    FLOAT fAppTime        = DXUtil_Timer( TIMER_GETAPPTIME );
    FLOAT fElapsedAppTime = DXUtil_Timer( TIMER_GETELAPSEDTIME );
    if( ( 0.0f == fElapsedAppTime ) && m_bFrameMoving )
        return S_OK;

    // FrameMove (animate) the scene
    if( m_bFrameMoving || m_bSingleStep )
    {
        // Store the time for the app
        m_fTime        = fAppTime;
        m_fElapsedTime = fElapsedAppTime;

        // Frame move the scene
        if( FAILED( hr = FrameMove() ) )
            return hr;

        m_bSingleStep = false;
    }

    // Render the scene as normal
    if( FAILED( hr = Render() ) )
        return hr;

    UpdateStats();

    // Show the frame on the primary surface.
    hr = m_pd3dDevice->Present( NULL, NULL, NULL, NULL );
    if( D3DERR_DEVICELOST == hr )
        m_bDeviceLost = true;

    return S_OK;
}




//-----------------------------------------------------------------------------
// Name: UpdateStats()
// Desc: 
//-----------------------------------------------------------------------------
void CD3DApplication::UpdateStats()
{
    // Keep track of the frame count
    static FLOAT fLastTime = 0.0f;
    static DWORD dwFrames  = 0;
    FLOAT fTime = DXUtil_Timer( TIMER_GETABSOLUTETIME );
    ++dwFrames;

    // Update the scene stats once per second
    if( fTime - fLastTime > 1.0f )
    {
        m_fFPS    = dwFrames / (fTime - fLastTime);
        fLastTime = fTime;
        dwFrames  = 0;

        TCHAR strFmt[100];
        D3DFORMAT fmtAdapter = m_d3dSettings.DisplayMode().Format;
        if( fmtAdapter == m_d3dsdBackBuffer.Format )
        {
            lstrcpyn( strFmt, D3DUtil_D3DFormatToString( fmtAdapter, false ), 100 );
        }
        else
        {
            _sntprintf( strFmt, 100, TEXT("backbuf %s, adapter %s"), 
                D3DUtil_D3DFormatToString( m_d3dsdBackBuffer.Format, false ), 
                D3DUtil_D3DFormatToString( fmtAdapter, false ) );
        }
        strFmt[99] = TEXT('\0');

        TCHAR strDepthFmt[100];
        if( m_d3dEnumeration.AppUsesDepthBuffer )
        {
            _sntprintf( strDepthFmt, 100, TEXT(" (%s)"), 
                D3DUtil_D3DFormatToString( m_d3dSettings.DepthStencilBufferFormat(), false ) );
            strDepthFmt[99] = TEXT('\0');
        }
        else
        {
            // No depth buffer
            strDepthFmt[0] = TEXT('\0');
        }

        TCHAR* pstrMultiSample;
        switch( m_d3dSettings.MultisampleType() )
        {
        case D3DMULTISAMPLE_NONMASKABLE:  pstrMultiSample = TEXT(" (Nonmaskable Multisample)"); break;
        case D3DMULTISAMPLE_2_SAMPLES:  pstrMultiSample = TEXT(" (2x Multisample)"); break;
        case D3DMULTISAMPLE_3_SAMPLES:  pstrMultiSample = TEXT(" (3x Multisample)"); break;
        case D3DMULTISAMPLE_4_SAMPLES:  pstrMultiSample = TEXT(" (4x Multisample)"); break;
        case D3DMULTISAMPLE_5_SAMPLES:  pstrMultiSample = TEXT(" (5x Multisample)"); break;
        case D3DMULTISAMPLE_6_SAMPLES:  pstrMultiSample = TEXT(" (6x Multisample)"); break;
        case D3DMULTISAMPLE_7_SAMPLES:  pstrMultiSample = TEXT(" (7x Multisample)"); break;
        case D3DMULTISAMPLE_8_SAMPLES:  pstrMultiSample = TEXT(" (8x Multisample)"); break;
        case D3DMULTISAMPLE_9_SAMPLES:  pstrMultiSample = TEXT(" (9x Multisample)"); break;
        case D3DMULTISAMPLE_10_SAMPLES: pstrMultiSample = TEXT(" (10x Multisample)"); break;
        case D3DMULTISAMPLE_11_SAMPLES: pstrMultiSample = TEXT(" (11x Multisample)"); break;
        case D3DMULTISAMPLE_12_SAMPLES: pstrMultiSample = TEXT(" (12x Multisample)"); break;
        case D3DMULTISAMPLE_13_SAMPLES: pstrMultiSample = TEXT(" (13x Multisample)"); break;
        case D3DMULTISAMPLE_14_SAMPLES: pstrMultiSample = TEXT(" (14x Multisample)"); break;
        case D3DMULTISAMPLE_15_SAMPLES: pstrMultiSample = TEXT(" (15x Multisample)"); break;
        case D3DMULTISAMPLE_16_SAMPLES: pstrMultiSample = TEXT(" (16x Multisample)"); break;
        default:                        pstrMultiSample = TEXT(""); break;
        }

        const int cchMaxFrameStats = sizeof(m_strFrameStats) / sizeof(TCHAR);
        _sntprintf( m_strFrameStats, cchMaxFrameStats, _T("%.02f fps (%dx%d), %s%s%s"), m_fFPS,
                    m_d3dsdBackBuffer.Width, m_d3dsdBackBuffer.Height,
                    strFmt, strDepthFmt, pstrMultiSample );
        m_strFrameStats[cchMaxFrameStats - 1] = TEXT('\0');
    }
}




//-----------------------------------------------------------------------------
// Name: Pause()
// Desc: Called in to toggle the pause state of the app.
//-----------------------------------------------------------------------------
void CD3DApplication::Pause( bool bPause )
{
    static DWORD dwAppPausedCount = 0;

    dwAppPausedCount += ( bPause ? +1 : -1 );
    m_bActive         = ( dwAppPausedCount ? false : true );

    // Handle the first pause request (of many, nestable pause requests)
    if( bPause && ( 1 == dwAppPausedCount ) )
    {
        // Stop the scene from animating
        if( m_bFrameMoving )
            DXUtil_Timer( TIMER_STOP );
    }

    if( 0 == dwAppPausedCount )
    {
        // Restart the timers
        if( m_bFrameMoving )
            DXUtil_Timer( TIMER_START );
    }
}




//-----------------------------------------------------------------------------
// Name: Cleanup3DEnvironment()
// Desc: Cleanup scene objects
//-----------------------------------------------------------------------------
void CD3DApplication::Cleanup3DEnvironment()
{
    if( m_pd3dDevice != NULL )
    {
        if( m_bDeviceObjectsRestored )
        {
            m_bDeviceObjectsRestored = false;
            InvalidateDeviceObjects();
        }
        if( m_bDeviceObjectsInited )
        {
            m_bDeviceObjectsInited = false;
            DeleteDeviceObjects();
        }

        if( m_pd3dDevice->Release() > 0 )
            DisplayErrorMsg( D3DAPPERR_NONZEROREFCOUNT, MSGERR_APPMUSTEXIT );
        m_pd3dDevice = NULL;
    }
}




//-----------------------------------------------------------------------------
// Name: DisplayErrorMsg()
// Desc: Displays error messages in a message box
//-----------------------------------------------------------------------------
HRESULT CD3DApplication::DisplayErrorMsg( HRESULT hr, DWORD dwType )
{
    static bool s_bFatalErrorReported = false;
    TCHAR strMsg[512];

    // If a fatal error message has already been reported, the app
    // is already shutting down, so don't show more error messages.
    if( s_bFatalErrorReported )
        return hr;

    switch( hr )
    {
        case D3DAPPERR_NODIRECT3D:
            _tcscpy( strMsg, _T("Could not initialize Direct3D. You may\n")
                             _T("want to check that the latest version of\n")
                             _T("DirectX is correctly installed on your\n")
                             _T("system.  Also make sure that this program\n")
                             _T("was compiled with header files that match\n")
                             _T("the installed DirectX DLLs.") );
            break;

        case D3DAPPERR_NOCOMPATIBLEDEVICES:
            _tcscpy( strMsg, _T("Could not find any compatible Direct3D\n")
                             _T("devices.") );
            break;

        case D3DAPPERR_NOWINDOWABLEDEVICES:
            _tcscpy( strMsg, _T("This sample cannot run in a desktop\n")
                             _T("window with the current display settings.\n")
                             _T("Please change your desktop settings to a\n")
                             _T("16- or 32-bit display mode and re-run this\n")
                             _T("sample.") );
            break;

        case D3DAPPERR_NOHARDWAREDEVICE:
            _tcscpy( strMsg, _T("No hardware-accelerated Direct3D devices\n")
                             _T("were found.") );
            break;

        case D3DAPPERR_HALNOTCOMPATIBLE:
            _tcscpy( strMsg, _T("This sample requires functionality that is\n")
                             _T("not available on your Direct3D hardware\n")
                             _T("accelerator.") );
            break;

        case D3DAPPERR_NOWINDOWEDHAL:
            _tcscpy( strMsg, _T("Your Direct3D hardware accelerator cannot\n")
                             _T("render into a window.\n")
                             _T("Press F2 while the app is running to see a\n")
                             _T("list of available devices and modes.") );
            break;

        case D3DAPPERR_NODESKTOPHAL:
            _tcscpy( strMsg, _T("Your Direct3D hardware accelerator cannot\n")
                             _T("render into a window with the current\n")
                             _T("desktop display settings.\n")
                             _T("Press F2 while the app is running to see a\n")
                             _T("list of available devices and modes.") );
            break;

        case D3DAPPERR_NOHALTHISMODE:
            _tcscpy( strMsg, _T("This sample requires functionality that is\n")
                             _T("not available on your Direct3D hardware\n")
                             _T("accelerator with the current desktop display\n")
                             _T("settings.\n")
                             _T("Press F2 while the app is running to see a\n")
                             _T("list of available devices and modes.") );
            break;

        case D3DAPPERR_MEDIANOTFOUND:
        case HRESULT_FROM_WIN32( ERROR_FILE_NOT_FOUND ):
            _tcscpy( strMsg, _T("Could not load required media." ) );
            break;

        case D3DAPPERR_RESETFAILED:
            _tcscpy( strMsg, _T("Could not reset the Direct3D device." ) );
            break;

        case D3DAPPERR_NONZEROREFCOUNT:
            _tcscpy( strMsg, _T("A D3D object has a non-zero reference\n")
                             _T("count (meaning things were not properly\n")
                             _T("cleaned up).") );
            break;

        case D3DAPPERR_NULLREFDEVICE:
            _tcscpy( strMsg, _T("Warning: Nothing will be rendered.\n")
                             _T("The reference rendering device was selected, but your\n")
                             _T("computer only has a reduced-functionality reference device\n")
                             _T("installed.  Install the DirectX SDK to get the full\n")
                             _T("reference device.\n") );
            break;

        case E_OUTOFMEMORY:
            _tcscpy( strMsg, _T("Not enough memory.") );
            break;

        case D3DERR_OUTOFVIDEOMEMORY:
            _tcscpy( strMsg, _T("Not enough video memory.") );
            break;

        case D3DERR_DRIVERINTERNALERROR:
            _tcscpy( strMsg, _T("A serious problem occured inside the display driver.") );
            dwType = MSGERR_APPMUSTEXIT;
            break;

        default:
            _tcscpy( strMsg, _T("Generic application error. Enable\n")
                             _T("debug output for detailed information.") );
    }

    if( MSGERR_APPMUSTEXIT == dwType )
    {
        s_bFatalErrorReported = true;
        _tcscat( strMsg, _T("\n\nThis sample will now exit.") );
        MessageBox( NULL, strMsg, m_strWindowTitle, MB_ICONERROR|MB_OK );

        // Close the window, which shuts down the app
        if( m_hWnd )
            SendMessage( m_hWnd, WM_CLOSE, 0, 0 );
    }
    else
    {
        if( MSGWARN_SWITCHEDTOREF == dwType )
            _tcscat( strMsg, _T("\n\nSwitching to the reference rasterizer,\n")
                             _T("a software device that implements the entire\n")
                             _T("Direct3D feature set, but runs very slowly.") );
        MessageBox( NULL, strMsg, m_strWindowTitle, MB_ICONWARNING|MB_OK );
    }

    return hr;
}

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