📄 readme.txt
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//-----------------------------------------------------------------------------
// Name: Basic5 Example
//
// Copyright (c) Wolfgang F. Engel (wolf@direct3d.net) All rights reserved.
//-----------------------------------------------------------------------------
Description
===========
Shows the basic idea on how a vertex structure is used and on how a vertexbuffer
is used. Additionally it shows how the framework font class is used and how a
texture map is applied to a primitive.
Compared to the fourth example Basic4, this example uses an indexed triangle
strip primitive to render the geometry.
Path
====
Source: \Basic5
User's Guide
============
The following keys are implemented. The dropdown menus can be used for the
same controls.
<Enter> Starts and stops the scene
<Space> Advances the scene by a small increment
<F1> Shows help or available commands.
<F2> Prompts user to select a new rendering device or display mode
<Alt+Enter> Toggles between fullscreen and windowed modes
<Esc> Exits the app.
Programming Notes
=================
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