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📄 ntlmssp.h

📁 samba-3.0.22.tar.gz 编译smb服务器的源码
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/*    Unix SMB/CIFS implementation.   SMB parameters and setup   Copyright (C) Andrew Tridgell 1992-1997   Copyright (C) Luke Kenneth Casson Leighton 1996-1997   Copyright (C) Paul Ashton 1997      This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; either version 2 of the License, or   (at your option) any later version.      This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.      You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*//* NTLMSSP mode */enum NTLMSSP_ROLE{	NTLMSSP_SERVER,	NTLMSSP_CLIENT};/* NTLMSSP message types */enum NTLM_MESSAGE_TYPE{	NTLMSSP_INITIAL = 0 /* samba internal state */,	NTLMSSP_NEGOTIATE = 1,	NTLMSSP_CHALLENGE = 2,	NTLMSSP_AUTH      = 3,	NTLMSSP_UNKNOWN   = 4,	NTLMSSP_DONE      = 5 /* samba final state */};/* NTLMSSP negotiation flags */#define NTLMSSP_NEGOTIATE_UNICODE          0x00000001#define NTLMSSP_NEGOTIATE_OEM              0x00000002#define NTLMSSP_REQUEST_TARGET             0x00000004#define NTLMSSP_NEGOTIATE_SIGN             0x00000010 /* Message integrity */#define NTLMSSP_NEGOTIATE_SEAL             0x00000020 /* Message confidentiality */#define NTLMSSP_NEGOTIATE_DATAGRAM_STYLE   0x00000040#define NTLMSSP_NEGOTIATE_LM_KEY           0x00000080#define NTLMSSP_NEGOTIATE_NETWARE          0x00000100#define NTLMSSP_NEGOTIATE_NTLM             0x00000200#define NTLMSSP_NEGOTIATE_DOMAIN_SUPPLIED  0x00001000#define NTLMSSP_NEGOTIATE_WORKSTATION_SUPPLIED 0x00002000#define NTLMSSP_NEGOTIATE_THIS_IS_LOCAL_CALL  0x00004000#define NTLMSSP_NEGOTIATE_ALWAYS_SIGN      0x00008000#define NTLMSSP_TARGET_TYPE_DOMAIN            0x10000#define NTLMSSP_TARGET_TYPE_SERVER            0x20000#define NTLMSSP_CHAL_INIT_RESPONSE         0x00010000#define NTLMSSP_CHAL_ACCEPT_RESPONSE       0x00020000#define NTLMSSP_CHAL_NON_NT_SESSION_KEY    0x00040000#define NTLMSSP_NEGOTIATE_NTLM2            0x00080000#define NTLMSSP_CHAL_TARGET_INFO           0x00800000#define NTLMSSP_NEGOTIATE_128              0x20000000 /* 128-bit encryption */#define NTLMSSP_NEGOTIATE_KEY_EXCH         0x40000000#define NTLMSSP_NEGOTIATE_56               0x80000000#define NTLMSSP_NAME_TYPE_SERVER      0x01#define NTLMSSP_NAME_TYPE_DOMAIN      0x02#define NTLMSSP_NAME_TYPE_SERVER_DNS  0x03#define NTLMSSP_NAME_TYPE_DOMAIN_DNS  0x04#define NTLMSSP_SIG_SIZE 16typedef struct ntlmssp_state {	TALLOC_CTX *mem_ctx;	unsigned int ref_count;	enum NTLMSSP_ROLE role;	enum server_types server_role;	uint32 expected_state;	BOOL unicode;	BOOL use_ntlmv2;	char *user;	char *domain;	char *workstation;	char *password;	char *server_domain;	DATA_BLOB internal_chal; /* Random challenge as supplied to the client for NTLM authentication */	DATA_BLOB chal; /* Random challenge as input into the actual NTLM (or NTLM2) authentication */ 	DATA_BLOB lm_resp;	DATA_BLOB nt_resp;	DATA_BLOB session_key;		uint32 neg_flags; /* the current state of negotiation with the NTLMSSP partner */		void *auth_context;	/**	 * Callback to get the 'challenge' used for NTLM authentication.  	 *	 * @param ntlmssp_state This structure	 * @return 8 bytes of challnege data, determined by the server to be the challenge for NTLM authentication	 *	 */	const uint8 *(*get_challenge)(const struct ntlmssp_state *ntlmssp_state);	/**	 * Callback to find if the challenge used by NTLM authentication may be modified 	 *	 * The NTLM2 authentication scheme modifies the effective challenge, but this is not compatiable with the	 * current 'security=server' implementation..  	 *	 * @param ntlmssp_state This structure	 * @return Can the challenge be set to arbitary values?	 *	 */	BOOL (*may_set_challenge)(const struct ntlmssp_state *ntlmssp_state);	/**	 * Callback to set the 'challenge' used for NTLM authentication.  	 *	 * The callback may use the void *auth_context to store state information, but the same value is always available	 * from the DATA_BLOB chal on this structure.	 *	 * @param ntlmssp_state This structure	 * @param challenge 8 bytes of data, agreed by the client and server to be the effective challenge for NTLM2 authentication	 *	 */	NTSTATUS (*set_challenge)(struct ntlmssp_state *ntlmssp_state, DATA_BLOB *challenge);	/**	 * Callback to check the user's password.  	 *	 * The callback must reads the feilds of this structure for the information it needs on the user 	 * @param ntlmssp_state This structure	 * @param nt_session_key If an NT session key is returned by the authentication process, return it here	 * @param lm_session_key If an LM session key is returned by the authentication process, return it here	 *	 */	NTSTATUS (*check_password)(struct ntlmssp_state *ntlmssp_state, DATA_BLOB *nt_session_key, DATA_BLOB *lm_session_key);	const char *(*get_global_myname)(void);	const char *(*get_domain)(void);	/* ntlmv2 */	unsigned char send_sign_key[16];	unsigned char send_seal_key[16];	unsigned char recv_sign_key[16];	unsigned char recv_seal_key[16];	unsigned char send_seal_arc4_state[258];	unsigned char recv_seal_arc4_state[258];	uint32 ntlm2_send_seq_num;	uint32 ntlm2_recv_seq_num;	/* ntlmv1 */	unsigned char ntlmv1_arc4_state[258];	uint32 ntlmv1_seq_num;	/* it turns out that we don't always get the	   response in at the time we want to process it.	   Store it here, until we need it */	DATA_BLOB stored_response; 	} NTLMSSP_STATE;

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