📄 ubi_splaytree.c
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ubi_btNodePtr NewNode, ubi_btItemPtr ItemPtr, ubi_btNodePtr *OldNode ) /* ------------------------------------------------------------------------ ** * This function uses a non-recursive algorithm to add a new element to the * splay tree. * * Input: RootPtr - a pointer to the ubi_btRoot structure that indicates * the root of the tree to which NewNode is to be added. * NewNode - a pointer to an ubi_btNode structure that is NOT * part of any tree. * ItemPtr - A pointer to the sort key that is stored within * *NewNode. ItemPtr MUST point to information stored * in *NewNode or an EXACT DUPLICATE. The key data * indicated by ItemPtr is used to place the new node * into the tree. * OldNode - a pointer to an ubi_btNodePtr. When searching * the tree, a duplicate node may be found. If * duplicates are allowed, then the new node will * be simply placed into the tree. If duplicates * are not allowed, however, then one of two things * may happen. * 1) if overwritting *is not* allowed, this * function will return FALSE (indicating that * the new node could not be inserted), and * *OldNode will point to the duplicate that is * still in the tree. * 2) if overwritting *is* allowed, then this * function will swap **OldNode for *NewNode. * In this case, *OldNode will point to the node * that was removed (thus allowing you to free * the node). * ** If you are using overwrite mode, ALWAYS ** * ** check the return value of this parameter! ** * Note: You may pass NULL in this parameter, the * function knows how to cope. If you do this, * however, there will be no way to return a * pointer to an old (ie. replaced) node (which is * a problem if you are using overwrite mode). * * Output: a boolean value indicating success or failure. The function * will return FALSE if the node could not be added to the tree. * Such failure will only occur if duplicates are not allowed, * nodes cannot be overwritten, AND a duplicate key was found * within the tree. * ------------------------------------------------------------------------ ** */ { ubi_btNodePtr OtherP; if( !(OldNode) ) OldNode = &OtherP; if( ubi_btInsert( RootPtr, NewNode, ItemPtr, OldNode ) ) { RootPtr->root = Splay( NewNode ); return( ubi_trTRUE ); } /* Splay the unreplacable, duplicate keyed, unique, old node. */ RootPtr->root = Splay( (*OldNode) ); return( ubi_trFALSE ); } /* ubi_sptInsert */ubi_btNodePtr ubi_sptRemove( ubi_btRootPtr RootPtr, ubi_btNodePtr DeadNode ) /* ------------------------------------------------------------------------ ** * This function removes the indicated node from the tree. * * Input: RootPtr - A pointer to the header of the tree that contains * the node to be removed. * DeadNode - A pointer to the node that will be removed. * * Output: This function returns a pointer to the node that was removed * from the tree (ie. the same as DeadNode). * * Note: The node MUST be in the tree indicated by RootPtr. If not, * strange and evil things will happen to your trees. * ------------------------------------------------------------------------ ** */ { ubi_btNodePtr p; (void)Splay( DeadNode ); /* Move dead node to root. */ if( NULL != (p = DeadNode->Link[ubi_trLEFT]) ) { /* If left subtree exists... */ ubi_btNodePtr q = DeadNode->Link[ubi_trRIGHT]; p->Link[ubi_trPARENT] = NULL; /* Left subtree node becomes root.*/ p->gender = ubi_trPARENT; p = ubi_btLast( p ); /* Find rightmost left node... */ p->Link[ubi_trRIGHT] = q; /* ...attach right tree. */ if( q ) q->Link[ubi_trPARENT] = p; RootPtr->root = Splay( p ); /* Resplay at p. */ } else { if( NULL != (p = DeadNode->Link[ubi_trRIGHT]) ) { /* No left, but right subtree exists... */ p->Link[ubi_trPARENT] = NULL; /* Right subtree root becomes... */ p->gender = ubi_trPARENT; /* ...overall tree root. */ RootPtr->root = p; } else RootPtr->root = NULL; /* No subtrees => empty tree. */ } (RootPtr->count)--; /* Decrement node count. */ return( DeadNode ); /* Return pointer to pruned node. */ } /* ubi_sptRemove */ubi_btNodePtr ubi_sptLocate( ubi_btRootPtr RootPtr, ubi_btItemPtr FindMe, ubi_trCompOps CompOp ) /* ------------------------------------------------------------------------ ** * The purpose of ubi_btLocate() is to find a node or set of nodes given * a target value and a "comparison operator". The Locate() function is * more flexible and (in the case of trees that may contain dupicate keys) * more precise than the ubi_btFind() function. The latter is faster, * but it only searches for exact matches and, if the tree contains * duplicates, Find() may return a pointer to any one of the duplicate- * keyed records. * * Input: * RootPtr - A pointer to the header of the tree to be searched. * FindMe - An ubi_btItemPtr that indicates the key for which to * search. * CompOp - One of the following: * CompOp Return a pointer to the node with * ------ --------------------------------- * ubi_trLT - the last key value that is less * than FindMe. * ubi_trLE - the first key matching FindMe, or * the last key that is less than * FindMe. * ubi_trEQ - the first key matching FindMe. * ubi_trGE - the first key matching FindMe, or the * first key greater than FindMe. * ubi_trGT - the first key greater than FindMe. * Output: * A pointer to the node matching the criteria listed above under * CompOp, or NULL if no node matched the criteria. * * Notes: * In the case of trees with duplicate keys, Locate() will behave as * follows: * * Find: 3 Find: 3 * Keys: 1 2 2 2 3 3 3 3 3 4 4 Keys: 1 1 2 2 2 4 4 5 5 5 6 * ^ ^ ^ ^ ^ * LT EQ GT LE GE * * That is, when returning a pointer to a node with a key that is LESS * THAN the target key (FindMe), Locate() will return a pointer to the * LAST matching node. * When returning a pointer to a node with a key that is GREATER * THAN the target key (FindMe), Locate() will return a pointer to the * FIRST matching node. * * See Also: ubi_btFind(), ubi_btFirstOf(), ubi_btLastOf(). * ------------------------------------------------------------------------ ** */ { ubi_btNodePtr p; p = ubi_btLocate( RootPtr, FindMe, CompOp ); if( p ) RootPtr->root = Splay( p ); return( p ); } /* ubi_sptLocate */ubi_btNodePtr ubi_sptFind( ubi_btRootPtr RootPtr, ubi_btItemPtr FindMe ) /* ------------------------------------------------------------------------ ** * This function performs a non-recursive search of a tree for any node * matching a specific key. * * Input: * RootPtr - a pointer to the header of the tree to be searched. * FindMe - a pointer to the key value for which to search. * * Output: * A pointer to a node with a key that matches the key indicated by * FindMe, or NULL if no such node was found. * * Note: In a tree that allows duplicates, the pointer returned *might * not* point to the (sequentially) first occurance of the * desired key. In such a tree, it may be more useful to use * ubi_sptLocate(). * ------------------------------------------------------------------------ ** */ { ubi_btNodePtr p; p = ubi_btFind( RootPtr, FindMe ); if( p ) RootPtr->root = Splay( p ); return( p ); } /* ubi_sptFind */void ubi_sptSplay( ubi_btRootPtr RootPtr, ubi_btNodePtr SplayMe ) /* ------------------------------------------------------------------------ ** * This function allows you to splay the tree at a given node, thus moving * the node to the top of the tree. * * Input: * RootPtr - a pointer to the header of the tree to be splayed. * SplayMe - a pointer to a node within the tree. This will become * the new root node. * Output: None. * * Notes: This is an uncharacteristic function for this group of modules * in that it provides access to the internal balancing routines, * which would normally be hidden. * Splaying the tree will not damage it (assuming that I've done * *my* job), but there is overhead involved. I don't recommend * that you use this function unless you understand the underlying * Splay Tree principles involved. * ------------------------------------------------------------------------ ** */ { RootPtr->root = Splay( SplayMe ); } /* ubi_sptSplay */int ubi_sptModuleID( int size, char *list[] ) /* ------------------------------------------------------------------------ ** * Returns a set of strings that identify the module. * * Input: size - The number of elements in the array <list>. * list - An array of pointers of type (char *). This array * should, initially, be empty. This function will fill * in the array with pointers to strings. * Output: The number of elements of <list> that were used. If this value * is less than <size>, the values of the remaining elements are * not guaranteed. * * Notes: Please keep in mind that the pointers returned indicate strings * stored in static memory. Don't free() them, don't write over * them, etc. Just read them. * ------------------------------------------------------------------------ ** */ { if( size > 0 ) { list[0] = ModuleID; if( size > 1 ) return( 1 + ubi_btModuleID( --size, &(list[1]) ) ); return( 1 ); } return( 0 ); } /* ubi_sptModuleID *//* ================================ The End ================================= */
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