⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 ubi_splaytree.c

📁 samba-3.0.22.tar.gz 编译smb服务器的源码
💻 C
📖 第 1 页 / 共 2 页
字号:
/* ========================================================================== ** *                              ubi_SplayTree.c * *  Copyright (C) 1993-1998 by Christopher R. Hertel * *  Email: crh@ubiqx.mn.org * -------------------------------------------------------------------------- ** * *  This module implements "splay" trees.  Splay trees are binary trees *  that are rearranged (splayed) whenever a node is accessed.  The *  splaying process *tends* to make the tree bushier (improves balance), *  and the nodes that are accessed most frequently *tend* to be closer to *  the top. * *  References: "Self-Adjusting Binary Search Trees", by Daniel Sleator and *              Robert Tarjan.  Journal of the Association for Computing *              Machinery Vol 32, No. 3, July 1985 pp. 652-686 * *    See also: http://www.cs.cmu.edu/~sleator/ * * -------------------------------------------------------------------------- ** * *  This library is free software; you can redistribute it and/or *  modify it under the terms of the GNU Library General Public *  License as published by the Free Software Foundation; either *  version 2 of the License, or (at your option) any later version. * *  This library is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU *  Library General Public License for more details. * *  You should have received a copy of the GNU Library General Public *  License along with this library; if not, write to the Free *  Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * -------------------------------------------------------------------------- ** * * Log: ubi_SplayTree.c,v  * Revision 4.5  2000/01/08 23:26:49  crh * Added ubi_trSplay() macro, which does a type cast for us. * * Revision 4.4  1998/06/04 21:29:27  crh * Upper-cased defined constants (eg UBI_BINTREE_H) in some header files. * This is more "standard", and is what people expect.  Weird, eh? * * Revision 4.3  1998/06/03 17:45:05  crh * Further fiddling with sys_include.h.  It's now in ubi_BinTree.h which is * included by all of the binary tree files. * * Also fixed some warnings produced by lint on Irix 6.2, which doesn't seem * to like syntax like this: * *   if( (a = b) ) * * The fix was to change lines like the above to: * *   if( 0 != (a=b) ) * * Which means the same thing. * * Reminder: Some of the ubi_tr* macros in ubi_BinTree.h are redefined in *           ubi_AVLtree.h and ubi_SplayTree.h.  This allows easy swapping *           of tree types by simply changing a header.  Unfortunately, the *           macro redefinitions in ubi_AVLtree.h and ubi_SplayTree.h will *           conflict if used together.  You must either choose a single tree *           type, or use the underlying function calls directly.  Compare *           the two header files for more information. * * Revision 4.2  1998/06/02 01:29:14  crh * Changed ubi_null.h to sys_include.h to make it more generic. * * Revision 4.1  1998/05/20 04:37:54  crh * The C file now includes ubi_null.h.  See ubi_null.h for more info. * * Revision 4.0  1998/03/10 03:41:33  crh * Minor comment changes.  The revision number is now 4.0 to match the * BinTree and AVLtree modules. * * Revision 2.7  1998/01/24 06:37:08  crh * Added a URL for more information. * * Revision 2.6  1997/12/23 04:01:12  crh * In this version, all constants & macros defined in the header file have * the ubi_tr prefix.  Also cleaned up anything that gcc complained about * when run with '-pedantic -fsyntax-only -Wall'. * * Revision 2.5  1997/07/26 04:15:42  crh * + Cleaned up a few minor syntax annoyances that gcc discovered for me. * + Changed ubi_TRUE and ubi_FALSE to ubi_trTRUE and ubi_trFALSE. * * Revision 2.4  1997/06/03 04:42:21  crh * Changed TRUE and FALSE to ubi_TRUE and ubi_FALSE to avoid causing * problems. * * Revision 2.3  1995/10/03 22:19:07  CRH * Ubisized! * Also, added the function ubi_sptSplay(). * * Revision 2.1  95/03/09  23:54:42  CRH * Added the ModuleID static string and function.  These modules are now * self-identifying. *  * Revision 2.0  95/02/27  22:34:46  CRH * This module was updated to match the interface changes made to the * ubi_BinTree module.  In particular, the interface to the Locate() function * has changed.  See ubi_BinTree for more information on changes and new * functions. * * The revision number was also upped to match ubi_BinTree. * * Revision 1.1  93/10/18  20:35:16  CRH * I removed the hard-coded logical device names from the include file * specifications.  CRH * * Revision 1.0  93/10/15  23:00:15  CRH * With this revision, I have added a set of #define's that provide a single, * standard API to all existing tree modules.  Until now, each of the three * existing modules had a different function and typedef prefix, as follows: * *       Module        Prefix *     ubi_BinTree     ubi_bt *     ubi_AVLtree     ubi_avl *     ubi_SplayTree   ubi_spt * * To further complicate matters, only those portions of the base module * (ubi_BinTree) that were superceeded in the new module had the new names. * For example, if you were using ubi_SplayTree, the locate function was * called "ubi_sptLocate", but the next and previous functions remained * "ubi_btNext" and "ubi_btPrev". * * This was not too terrible if you were familiar with the modules and knew * exactly which tree model you wanted to use.  If you wanted to be able to * change modules (for speed comparisons, etc), things could get messy very * quickly. * * So, I have added a set of defined names that get redefined in any of the * descendant modules.  To use this standardized interface in your code, * simply replace all occurances of "ubi_bt", "ubi_avl", and "ubi_spt" with * "ubi_tr".  The "ubi_tr" names will resolve to the correct function or * datatype names for the module that you are using.  Just remember to * include the header for that module in your program file.  Because these * names are handled by the preprocessor, there is no added run-time * overhead. * * Note that the original names do still exist, and can be used if you wish * to write code directly to a specific module.  This should probably only be * done if you are planning to implement a new descendant type, such as * red/black trees.  CRH * * Revision 0.1  93/04/25  22:03:32  CRH * Simply changed the <exec/types.h> #include reference the .c file to * use <stdlib.h> instead.  The latter is portable, the former is not. * * Revision 0.0  93/04/21  23:05:52  CRH * Initial version, written by Christopher R. Hertel. * This module implements Splay Trees using the ubi_BinTree module as a basis. * * ========================================================================== ** */#include "ubi_SplayTree.h"  /* Header for THIS module.   *//* ========================================================================== ** * Static data. */static char ModuleID[] = "ubi_SplayTree\n\\tRevision: 4.5 \n\\tDate: 2000/01/08 23:26:49 \n\\tAuthor: crh \n";/* ========================================================================== ** * Private functions... */static void Rotate( ubi_btNodePtr p )  /* ------------------------------------------------------------------------ **   * This function performs a single rotation, moving node *p up one level   * in the tree.   *   *  Input:    p - a pointer to an ubi_btNode in a tree.   *   *  Output:   None.   *   *  Notes:    This implements a single rotation in either direction (left   *            or right).  This is the basic building block of all splay   *            tree rotations.   * ------------------------------------------------------------------------ **   */  {  ubi_btNodePtr parentp;  ubi_btNodePtr tmp;  char          way;  char          revway;  parentp = p->Link[ubi_trPARENT];    /* Find parent. */  if( parentp )                 /* If no parent, then we're already the root. */    {    way    = p->gender;    revway = ubi_trRevWay(way);    tmp    = p->Link[(int)revway];    parentp->Link[(int)way] = tmp;    if( tmp )      {      tmp->Link[ubi_trPARENT] = parentp;      tmp->gender             = way;      }    tmp                   = parentp->Link[ubi_trPARENT];    p->Link[ubi_trPARENT] = tmp;    p->gender             = parentp->gender;    if( tmp )      tmp->Link[(int)(p->gender)] = p;    parentp->Link[ubi_trPARENT] = p;    parentp->gender             = revway;    p->Link[(int)revway]        = parentp;    }  } /* Rotate */static ubi_btNodePtr Splay( ubi_btNodePtr SplayWithMe )  /* ------------------------------------------------------------------------ **   * Move the node indicated by SplayWithMe to the root of the tree by   * splaying the tree.   *   *  Input:  SplayWithMe - A pointer to an ubi_btNode within a tree.   *   *  Output: A pointer to the root of the splay tree (i.e., the same as   *          SplayWithMe).   * ------------------------------------------------------------------------ **   */  {  ubi_btNodePtr parent;  while( NULL != (parent = SplayWithMe->Link[ubi_trPARENT]) )    {    if( parent->gender == SplayWithMe->gender )       /* Zig-Zig */      Rotate( parent );    else      {      if( ubi_trEQUAL != parent->gender )             /* Zig-Zag */        Rotate( SplayWithMe );      }    Rotate( SplayWithMe );                            /* Zig */    } /* while */  return( SplayWithMe );  } /* Splay *//* ========================================================================== ** * Exported utilities. */ubi_trBool ubi_sptInsert( ubi_btRootPtr  RootPtr,

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -