📄 ubi_splaytree.h
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* still in the tree. * 2) if overwritting *is* allowed, then this * function will swap **OldNode for *NewNode. * In this case, *OldNode will point to the node * that was removed (thus allowing you to free * the node). * ** If you are using overwrite mode, ALWAYS ** * ** check the return value of this parameter! ** * Note: You may pass NULL in this parameter, the * function knows how to cope. If you do this, * however, there will be no way to return a * pointer to an old (ie. replaced) node (which is * a problem if you are using overwrite mode). * * Output: a boolean value indicating success or failure. The function * will return FALSE if the node could not be added to the tree. * Such failure will only occur if duplicates are not allowed, * nodes cannot be overwritten, AND a duplicate key was found * within the tree. * ------------------------------------------------------------------------ ** */ubi_btNodePtr ubi_sptRemove( ubi_btRootPtr RootPtr, ubi_btNodePtr DeadNode ); /* ------------------------------------------------------------------------ ** * This function removes the indicated node from the tree. * * Input: RootPtr - A pointer to the header of the tree that contains * the node to be removed. * DeadNode - A pointer to the node that will be removed. * * Output: This function returns a pointer to the node that was removed * from the tree (ie. the same as DeadNode). * * Note: The node MUST be in the tree indicated by RootPtr. If not, * strange and evil things will happen to your trees. * ------------------------------------------------------------------------ ** */ubi_btNodePtr ubi_sptLocate( ubi_btRootPtr RootPtr, ubi_btItemPtr FindMe, ubi_trCompOps CompOp ); /* ------------------------------------------------------------------------ ** * The purpose of ubi_btLocate() is to find a node or set of nodes given * a target value and a "comparison operator". The Locate() function is * more flexible and (in the case of trees that may contain dupicate keys) * more precise than the ubi_btFind() function. The latter is faster, * but it only searches for exact matches and, if the tree contains * duplicates, Find() may return a pointer to any one of the duplicate- * keyed records. * * Input: * RootPtr - A pointer to the header of the tree to be searched. * FindMe - An ubi_btItemPtr that indicates the key for which to * search. * CompOp - One of the following: * CompOp Return a pointer to the node with * ------ --------------------------------- * ubi_trLT - the last key value that is less * than FindMe. * ubi_trLE - the first key matching FindMe, or * the last key that is less than * FindMe. * ubi_trEQ - the first key matching FindMe. * ubi_trGE - the first key matching FindMe, or the * first key greater than FindMe. * ubi_trGT - the first key greater than FindMe. * Output: * A pointer to the node matching the criteria listed above under * CompOp, or NULL if no node matched the criteria. * * Notes: * In the case of trees with duplicate keys, Locate() will behave as * follows: * * Find: 3 Find: 3 * Keys: 1 2 2 2 3 3 3 3 3 4 4 Keys: 1 1 2 2 2 4 4 5 5 5 6 * ^ ^ ^ ^ ^ * LT EQ GT LE GE * * That is, when returning a pointer to a node with a key that is LESS * THAN the target key (FindMe), Locate() will return a pointer to the * LAST matching node. * When returning a pointer to a node with a key that is GREATER * THAN the target key (FindMe), Locate() will return a pointer to the * FIRST matching node. * * See Also: ubi_btFind(), ubi_btFirstOf(), ubi_btLastOf(). * ------------------------------------------------------------------------ ** */ubi_btNodePtr ubi_sptFind( ubi_btRootPtr RootPtr, ubi_btItemPtr FindMe ); /* ------------------------------------------------------------------------ ** * This function performs a non-recursive search of a tree for any node * matching a specific key. * * Input: * RootPtr - a pointer to the header of the tree to be searched. * FindMe - a pointer to the key value for which to search. * * Output: * A pointer to a node with a key that matches the key indicated by * FindMe, or NULL if no such node was found. * * Note: In a tree that allows duplicates, the pointer returned *might * not* point to the (sequentially) first occurance of the * desired key. In such a tree, it may be more useful to use * ubi_sptLocate(). * ------------------------------------------------------------------------ ** */void ubi_sptSplay( ubi_btRootPtr RootPtr, ubi_btNodePtr SplayMe ); /* ------------------------------------------------------------------------ ** * This function allows you to splay the tree at a given node, thus moving * the node to the top of the tree. * * Input: * RootPtr - a pointer to the header of the tree to be splayed. * SplayMe - a pointer to a node within the tree. This will become * the new root node. * Output: None. * * Notes: This is an uncharacteristic function for this group of modules * in that it provides access to the internal balancing routines, * which would normally be hidden. * Splaying the tree will not damage it (assuming that I've done * *my* job), but there is overhead involved. I don't recommend * that you use this function unless you understand the underlying * Splay Tree principles involved. * ------------------------------------------------------------------------ ** */int ubi_sptModuleID( int size, char *list[] ); /* ------------------------------------------------------------------------ ** * Returns a set of strings that identify the module. * * Input: size - The number of elements in the array <list>. * list - An array of pointers of type (char *). This array * should, initially, be empty. This function will fill * in the array with pointers to strings. * Output: The number of elements of <list> that were used. If this value * is less than <size>, the values of the remaining elements are * not guaranteed. * * Notes: Please keep in mind that the pointers returned indicate strings * stored in static memory. Don't free() them, don't write over * them, etc. Just read them. * ------------------------------------------------------------------------ ** *//* -------------------------------------------------------------------------- ** * Masquarade... * * This set of defines allows you to write programs that will use any of the * implemented binary tree modules (currently BinTree, AVLtree, and SplayTree). * Instead of using ubi_bt..., use ubi_tr..., and select the tree type by * including the appropriate module header. */#undef ubi_trInsert#undef ubi_trRemove#undef ubi_trLocate#undef ubi_trFind#undef ubi_trModuleID#define ubi_trInsert( Rp, Nn, Ip, On ) \ ubi_sptInsert( (ubi_btRootPtr)(Rp), (ubi_btNodePtr)(Nn), \ (ubi_btItemPtr)(Ip), (ubi_btNodePtr *)(On) )#define ubi_trRemove( Rp, Dn ) \ ubi_sptRemove( (ubi_btRootPtr)(Rp), (ubi_btNodePtr)(Dn) )#define ubi_trLocate( Rp, Ip, Op ) \ ubi_sptLocate( (ubi_btRootPtr)(Rp), \ (ubi_btItemPtr)(Ip), \ (ubi_trCompOps)(Op) )#define ubi_trFind( Rp, Ip ) \ ubi_sptFind( (ubi_btRootPtr)(Rp), (ubi_btItemPtr)(Ip) )#define ubi_trSplay( Rp, Sm ) \ ubi_sptSplay( (ubi_btRootPtr)(Rp), (ubi_btNodePtr)(Sm) )#define ubi_trModuleID( s, l ) ubi_sptModuleID( s, l )/* ================================ The End ================================= */#endif /* UBI_SPLAYTREE_H */
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