📄 bitmap.c
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/* Unix SMB/CIFS implementation. simple bitmap functions Copyright (C) Andrew Tridgell 1992-1998 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "includes.h"/* these functions provide a simple way to allocate integers from a pool without repetition *//****************************************************************************allocate a bitmap of the specified size****************************************************************************/struct bitmap *bitmap_allocate(int n){ struct bitmap *bm; bm = SMB_MALLOC_P(struct bitmap); if (!bm) return NULL; bm->n = n; bm->b = SMB_MALLOC_ARRAY(uint32, (n+31)/32); if (!bm->b) { SAFE_FREE(bm); return NULL; } memset(bm->b, 0, sizeof(uint32)*((n+31)/32)); return bm;}/****************************************************************************free a bitmap.****************************************************************************/void bitmap_free(struct bitmap *bm){ if (!bm) return; SAFE_FREE(bm->b); SAFE_FREE(bm);}/****************************************************************************talloc a bitmap****************************************************************************/struct bitmap *bitmap_talloc(TALLOC_CTX *mem_ctx, int n){ struct bitmap *bm; if (!mem_ctx) return NULL; bm = TALLOC_P(mem_ctx, struct bitmap); if (!bm) return NULL; bm->n = n; bm->b = TALLOC_ARRAY(mem_ctx, uint32, (n+31)/32); if (!bm->b) { return NULL; } memset(bm->b, 0, sizeof(uint32)*((n+31)/32)); return bm;}/****************************************************************************copy as much of the source bitmap as will fit in the destination bitmap.****************************************************************************/int bitmap_copy(struct bitmap * const dst, const struct bitmap * const src){ int count = MIN(dst->n, src->n); SMB_ASSERT(dst->b != src->b); memcpy(dst->b, src->b, sizeof(uint32)*((count+31)/32)); return count;}/****************************************************************************set a bit in a bitmap****************************************************************************/BOOL bitmap_set(struct bitmap *bm, unsigned i){ if (i >= bm->n) { DEBUG(0,("Setting invalid bitmap entry %d (of %d)\n", i, bm->n)); return False; } bm->b[i/32] |= (1<<(i%32)); return True;}/****************************************************************************clear a bit in a bitmap****************************************************************************/BOOL bitmap_clear(struct bitmap *bm, unsigned i){ if (i >= bm->n) { DEBUG(0,("clearing invalid bitmap entry %d (of %d)\n", i, bm->n)); return False; } bm->b[i/32] &= ~(1<<(i%32)); return True;}/****************************************************************************query a bit in a bitmap****************************************************************************/BOOL bitmap_query(struct bitmap *bm, unsigned i){ if (i >= bm->n) return False; if (bm->b[i/32] & (1<<(i%32))) { return True; } return False;}/****************************************************************************find a zero bit in a bitmap starting at the specified offset, withwraparound****************************************************************************/int bitmap_find(struct bitmap *bm, unsigned ofs){ unsigned int i, j; if (ofs > bm->n) ofs = 0; i = ofs; while (i < bm->n) { if (~(bm->b[i/32])) { j = i; do { if (!bitmap_query(bm, j)) return j; j++; } while (j & 31 && j < bm->n); } i += 32; i &= ~31; } i = 0; while (i < ofs) { if (~(bm->b[i/32])) { j = i; do { if (!bitmap_query(bm, j)) return j; j++; } while (j & 31 && j < bm->n); } i += 32; i &= ~31; } return -1;}
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