📄 bg16ome.asm
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%if 0
SNEeSe, an Open Source Super NES emulator.
Copyright (c) 1998-2004 Charles Bilyue'.
Portions Copyright (c) 2003-2004 Daniel Horchner.
This is free software. See 'LICENSE' for details.
You must read and accept the license prior to use.
%endif
%define SNEeSe_ppu_bg16ome_asm
%include "misc.inc"
%include "ppu/ppu.inc"
%include "ppu/tiles.inc"
%include "ppu/screen.inc"
%define RO16ME_MAX_LINE_COUNT 8
%define RO16ME_Local_Bytes 72+8+24
%define RO16ME_Countdown esp+68+8+24
%define RO16ME_Current_Line_Mosaic esp+64+8+24
%define RO16ME_Plotter_Table esp+60+8+24
%define RO16ME_Clipped esp+56+8+24
%define RO16ME_BG_Table esp+52+8+24
%define RO16ME_Current_Line esp+48+8+24
%define RO16ME_BaseDestPtr esp+44+8+24
%define RO16ME_Lines esp+40+8+24
; contains bit for determining planes to affect
%define RO16ME_OC_Flag esp+36+8+24
; Same as LineAddress(Y), additional vars for offset change code
%define RO16ME_LineAddressOffset esp+32+8+24
%define RO16ME_LineAddressOffsetY esp+28+8+24
%define RO16ME_FirstTile esp+24+8+24
; Scroll-adjusted tile map address for offset
; change code when tile offset not changed
%define RO16ME_MapAddress_Current esp+20+8+24
; Current render line # for offset change layers
; Used for vertical mosaic effect
%define RO16ME_Current_Line_Offset esp+16+8+24
%define RO16ME_TMapAddress esp+12+8+24
%define RO16ME_BMapAddress esp+8+8+24
%define RO16ME_RMapDifference esp+4+8+24
%define RO16MER_LastRunCount esp+8+24
;Plotter table, adjusted for line count
%define RO16MER_Plotter_Table esp+4+24
;Line count for updating remaining lines and output pointer
%define RO16MER_LineCount esp+24
%define RO16ME_Runs_Left esp+20
%define RO16ME_Output esp+16
%define RO16ME_RunListPtr esp+12
%define RO16MER_VMapOffset esp+8
;VMapOffset can be eliminated by merging its value with VL/VRMapAddress?
%define RO16MER_BG_Table RO16ME_BG_Table
%define RO16MER_Next_Pixel esp+4
%define RO16MER_Pixel_Count esp
%define RO16MER_Inner (4)
%define RO16ME_Inner (8)
;VMapOffset = bg_line_offset (vscroll + current line) / bg tile size *
; 32 words (per line)
;Plotter = background plotting handler, passed:
; ebx = VRAM screen address of first tile
; cl = tile count to plot
; edi = pointer to destination surface, leftmost pixel of first tile
; (even if clipped)
; ebx = tile address offset from first tile on line
; (nextpixel + (hscroll & 7)) / 8 * 2
; esi = offset screen map address of first offset-change capable tile
; to be drawn
; VLMapAddressBG3 + OffsetChangeMap_VOffset +
; HScroll_3 / 8 * 2 - (ebx ? 2 : 0)
; cl = # tiles
; ch = offset-change enable bit
;BG_Table = pointer to background structure
;Next_Pixel = first pixel in run to be plotted
; (local) hscroll-adjusted pixel to be plotted next (not always updated)
;Pixel_Count = count of pixels in run to be plotted
;edx = pointer to background structure (same as passed on stack)
;edi = native pointer to destination surface, start of first line
; to be drawn in output
%if 0
C-pseudo code
void Render_Offset_16M_Even_Run
(BGTABLE *bgtable, UINT8 *output, int vmapoffset, int nextpixel,
int numpixels,
void (**plotter_table)(UINT16 *offset_screen_address, int tile_offset,
UINT8 pixeloffset, UINT8 pixelcount, UINT8 *output))
)
{
UINT16 *offset_screen_address;
int clipped_count = Mosaic_Count[nextpixel];
int tile_offset;
output += nextpixel;
nextpixel = Mosaic_Line[nextpixel];
tile_offset = (nextpixel + (bgtable->hscroll & 7)) / 8;
nextpixel += (bgtable->hscroll & 7) + bg3table.hscroll & 0xF8;
if (nextpixel < 0x108)
{
offset_screen_address = (UINT16 *) (bg3table.vlmapaddress + vmapoffset +
nextpixel / 8 * 2 - (tile_offset ? 2 : 0));
}
else
{
nextpixel -= 0x100;
offset_screen_address = (UINT16 *) (bg3table.vrmapaddress + vmapoffset +
nextpixel / 8 * 2 - (tile_offset ? 2 : 0));
}
nextpixel -= 8;
if (clipped_count != Mosaic_Size)
{
; left clipped
plotter_table[(tile_offset ? 1 : 0](offset_screen_address, tile_offset,
nextpixel & 7, min(numpixels, clipped_count), output);
if (numpixels <= clipped_count) return;
offset_screen_address += ((nextpixel & 7) + Mosaic_Size) >> 3;
tile_offset += ((nextpixel & 7) + Mosaic_Size) >> 3;
output += clipped_count;
numpixels -= clipped_count;
nextpixel += Mosaic_Size;
}
if (nextpixel <= 0xFF)
{
int count = min(numpixels, 255 - nextpixel + Mosaic_Count[255 - nextpixel];
plotter (screen_address, nextpixel & 7, count, output);
plotter_table[(tile_offset ? 1 : 0](offset_screen_address, tile_offset,
nextpixel & 7, count, output);
if (numpixels <= count) return;
tile_offset += ((nextpixel & 7) + count) >> 3;
output += count;
numpixels -= count;
nextpixel += count;
}
offset_screen_address = (UINT16 *) (bg3table.vrmapaddress + vmapoffset) +
(nextpixel - 0x100) / 8;
plotter_table[1](offset_screen_address, tile_offset,
nextpixel & 7, numpixels, output);
}
%endif
ALIGNC
Render_Offset_16M_Even_Run:
mov ecx,[RO16MER_Next_Pixel+RO16MER_Inner]
mov esi,[Mosaic_Size_Select]
xor eax,eax
add edi,ecx ;first pixel
mov al,[C_LABEL(MosaicCount)+ecx+esi]
mov [RO16MER_LastRunCount+RO16MER_Inner],eax
mov al,[C_LABEL(MosaicLine)+ecx+esi]
mov ecx,[HScroll_3]
mov ebx,[HScroll+edx]
and ecx,0xF8
and ebx,byte 7
add ebx,eax
add ecx,ebx
mov eax,[VLMapAddressBG3]
mov edx,[RO16MER_VMapOffset+RO16MER_Inner]
cmp ecx,0x108
jb .do_before_wrap
sub ecx,0x100
mov eax,[VRMapAddressBG3]
.do_before_wrap:
shr ebx,3
mov ebp,ecx
add eax,edx
shr ecx,3 ;(nextpixel / 8)
add ebx,byte -1
;hscroll + first pixel, relative to screen of first tile to be plotted
sbb edx,edx
sub ebp,byte 8
inc ebx
and edx,byte 2
add ebx,ebx
lea esi,[eax+ecx*2]
sub esi,edx
mov ecx,[Mosaic_Size]
add edx,edx
mov eax,[RO16MER_LastRunCount+RO16MER_Inner]
mov [RO16MER_Next_Pixel+RO16MER_Inner],ebp
cmp eax,ecx
jz .do_unclipped_before_wrap
mov ecx,[RO16MER_Pixel_Count+RO16MER_Inner]
and ebp,byte 7
cmp ecx,eax
; left clipped
jle .last_run
sub ecx,eax
mov [RO16MER_LastRunCount+RO16MER_Inner],ebp
mov [RO16MER_Pixel_Count+RO16MER_Inner],ecx ;count -= Mosaic_Count[nextpixel]
mov ecx,eax
mov eax,[RO16MER_Plotter_Table+RO16MER_Inner]
call [eax+edx]
mov eax,[Mosaic_Size]
add [RO16MER_Next_Pixel+RO16MER_Inner],eax
mov ebp,[RO16MER_LastRunCount+RO16MER_Inner]
add eax,ebp
shr eax,3
add eax,eax
add ebx,eax
lea esi,[esi+eax-2]
mov edx,4
.do_unclipped_before_wrap:
mov eax,0xFF
mov ebp,[RO16MER_Next_Pixel+RO16MER_Inner]
sub eax,ebp
jl .do_after_wrap
jb .no_fixup
; int count = min(numpixels, 255 - nextpixel + Mosaic_Count[255 - nextpixel];
; plotter (screen_address, nextpixel & 7, count, output);
mov ebp,[Mosaic_Size_Select]
xor ecx,ecx
mov cl,[C_LABEL(MosaicCount)+eax+ebp]
mov ebp,[RO16MER_Next_Pixel+RO16MER_Inner]
add eax,ecx
.no_fixup:
mov ecx,[RO16MER_Pixel_Count+RO16MER_Inner]
and ebp,byte 7
cmp ecx,eax
jle .last_run
add [RO16MER_Next_Pixel+RO16MER_Inner],eax ;nextpixel += count
sub ecx,eax
mov [RO16MER_Pixel_Count+RO16MER_Inner],ecx ;numpixels -= count
mov ecx,eax
; if (numpixels <= 0) return;
; output += count;
mov eax,[RO16MER_Plotter_Table+RO16MER_Inner]
call [eax+edx]
shr ebp,3
add ebp,ebp
add ebx,ebp
mov ebp,[RO16MER_Next_Pixel+RO16MER_Inner]
.do_after_wrap:
mov edx,0xFF
and edx,ebp
mov esi,[RO16MER_VMapOffset+RO16MER_Inner]
shr edx,3
and ebp,byte 7
add edx,edx
mov ecx,[RO16MER_Pixel_Count+RO16MER_Inner]
add esi,edx
mov edx,[VRMapAddressBG3]
add esi,edx
mov edx,4
.last_run:
mov eax,[RO16MER_Plotter_Table+RO16MER_Inner]
call [eax+edx]
ret
; -Tile on left edge of screen not affected by V-offset change
; -Offset change map is scrollable - always 8x8
;depth, tile height
%macro Render_Offset_16M_Even 2
ALIGNC
EXPORT_C Render_Offset_16x%2M_Even_C%1
%ifndef NO_NP_RENDER
mov ecx,C_LABEL(Plot_Lines_NP_Offset_16x%2M_Even_Table_C%1)
test al,al
jnz .have_plotter
%endif
mov ecx,C_LABEL(Plot_Lines_V_Offset_16x%2M_Even_Table_C%1)
.have_plotter:
push dword [MosaicCountdown]
push dword [LineCounter+edx]
push ecx
push esi
push edx ;BG_Table
push ebx ;Current_Line
push edi ;BaseDestPtr
push ebp ;Lines
sub esp,byte RO16ME_Local_Bytes-32
; ch contains bit for determining planes to affect
mov ch,[OC_Flag+edx]
mov eax,[SetAddress+edx]
mov [RO16ME_OC_Flag],ch
mov [TilesetAddress],eax
.next_line:
mov edx,[RO16ME_BG_Table]
mov eax,[RO16ME_Current_Line_Mosaic]
;mov eax,[RO16ME_Current_Line]
;mov ebx,[Mosaic_Size_Select]
;xor ecx,ecx
;mov cl,[C_LABEL(MosaicCount)+eax+ebx]
;mov al,[C_LABEL(MosaicLine)+eax+ebx]
;mov [RO16ME_Current_Line_Offset],eax
;mov [RO16MER_LineCount],ecx
call Sort_Screen_Height
mov eax,[RO16ME_Current_Line_Mosaic]
SORT_TILES_%2_TALL [RO16ME_MapAddress_Current]
; Corrupts eax,ecx,ebp
mov eax,[TLMapAddress+edx]
mov ecx,[RO16ME_Current_Line_Offset]
mov edi,[BLMapAddress+edx]
mov ebp,[VScroll+edx]
mov [RO16ME_TMapAddress],eax
add ecx,ebp
mov [RO16ME_BMapAddress],edi
mov ebp,[RO16ME_MapAddress_Current]
and ch,(%2) / 8
;global Tile_Height
;Tile_Height equ $-1 ; 1 = 8x8, 16x8, 2 = 16x16
jz .current_line_in_screen_map_top
mov eax,edi
.current_line_in_screen_map_top:
add eax,ebp
mov ebp,[HScroll+edx]
mov [RO16ME_MapAddress_Current],eax
shr ebp,3
mov eax,[TRMapAddress+edx]
add ebp,ebp
mov ecx,[TLMapAddress+edx]
mov [RO16ME_FirstTile],ebp ;FirstTile = (HScroll / 8) * 2
sub eax,ecx
mov [RO16ME_RMapDifference],eax
mov ecx,[RO16ME_Countdown]
test ecx,ecx
jnz .no_reload
mov ecx,[Mosaic_Size]
mov [RO16ME_Countdown],ecx
.no_reload:
mov ebp,[RO16ME_Lines]
cmp ecx,ebp
ja .no_multi
mov ebp,ecx
.no_multi:
cmp ebp,byte RO16ME_MAX_LINE_COUNT
jb .not_too_many
mov ebp,RO16ME_MAX_LINE_COUNT
.not_too_many:
mov [RO16MER_LineCount],ebp
mov ecx,[RO16ME_Plotter_Table]
lea eax,[ecx+ebp*8-8]
mov [RO16MER_Plotter_Table],eax ;renderer
mov eax,[C_LABEL(SNES_Screen8)]
mov edi,[RO16ME_BaseDestPtr]
add edi,eax
mov esi,[RO16ME_Clipped]
mov al,[Win_Count+edx+esi]
test al,al
jz .done
mov ebx,[OffsetChangeMap_VOffset]
mov [RO16ME_Runs_Left],eax
lea edx,[Win_Bands+edx+esi]
mov [RO16ME_Output],edi
mov [RO16ME_RunListPtr],edx
mov [RO16MER_VMapOffset],ebx ;vertical screen map address
xor ebx,ebx
mov bl,[edx]
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