📄 bg8o.asm
字号:
mov [RO8x8_RunListPtr],edx
mov edx,[RO8x8_BG_Table]
mov [RO8x8R_Next_Pixel],ebx
mov [RO8x8R_Pixel_Count],ecx
mov al,[RO8x8_Runs_Left]
dec al
jne .not_last_run
.last_run:
call Render_Offset_8x8_Run
.done:
%ifndef LAYERS_PER_LINE
mov edi,[RO8x8_BaseDestPtr]
inc dword [RO8x8_Current_Line]
add edi,GfxBufferLinePitch
dec dword [RO8x8_Lines]
mov [RO8x8_BaseDestPtr],edi ; Point screen to next line
jnz .next_line
%endif
mov edx,[RO8x8_BG_Table]
mov al,[Tile_Priority_Used]
mov [Priority_Used+edx],al
mov ah,[Tile_Priority_Unused]
mov [Priority_Unused+edx],ah
add esp,byte RO8x8_Local_Bytes
ret
;%1 = label, %2 = priority - 0 = none, 1 = low, 2 = high
%macro Plot_Lines_Offset_8x8_C4 2
%if %2 > 0
%%return:
ret
ALIGNC
%1_check:
pop ebx
pop esi
%if %2 == 1 || %2 == 3
mov [Tile_Priority_Unused],cl
%endif
add edi,byte 8
dec cl
jz %%return
%else
ALIGNC
%endif
EXPORT_C %1 ; Define label, entry point
.next_tile:
lea eax,[esi+2]
mov dh,[1+esi] ; Horizontal offset change map
push eax
mov ebp,[RO8x8_FirstTile+RO8x8_Inner+4]
mov eax,[OffsetChangeVMap_VOffset]
test dh,ch ; H-offset enabled?
jz .have_h_offset
mov dl,[esi]
mov ebp,edx
shr ebp,3
add ebp,ebp
.have_h_offset:
mov dh,[1+esi+eax] ; Vertical offset change map
test dh,ch ; V-offset enabled?
jz .No_VChange
mov dl,[esi+eax]
mov eax,[RO8x8_Current_Line+RO8x8_Inner+4]
add eax,edx
.calc_v_offset:
and ah,1
mov esi,[RO8x8_TMapAddress+RO8x8_Inner+4]
jz .line_in_screen_map_top
mov esi,[RO8x8_BMapAddress+RO8x8_Inner+4]
.line_in_screen_map_top:
; al contains real Y offset for next tile
push ecx
mov ecx,0xF8
mov edx,7
and ecx,eax
and eax,byte 7
sub edx,eax
lea esi,[esi+ecx*8] ; Get screen offset
pop ecx
jmp .have_v_offset
.LeftEdge:
push esi
mov ebp,[RO8x8_FirstTile+RO8x8_Inner+4]
.No_VChange:
mov eax,[LineAddress]
mov esi,[RO8x8_MapAddress_Current+RO8x8_Inner+4]
mov edx,[LineAddressY]
.have_v_offset:
add ebp,ebx
add ebx,byte 2 ; Update X offset
mov [RO8x8_LineAddressOffset+RO8x8_Inner+4],eax
push ebx
mov ebx,ebp
and ebp,byte 31*2 ; X offset wrap
mov [RO8x8_LineAddressOffsetY+RO8x8_Inner+8],edx
add esi,ebp ; Combine X and Y offsets into tile map
and ebx,byte 32*2
mov ebx,[RO8x8_RMapDifference+RO8x8_Inner+8]
jz .tile_in_screen_map_left
add esi,ebx
.tile_in_screen_map_left:
mov al,[esi+1]
Check_Tile_Priority %2, %1_check
mov ebp,[RO8x8_LineAddressOffsetY+RO8x8_Inner+8]
test al,al ; Check Y flip
mov si,[esi] ; Get tile #
js .flip_y
mov ebp,[RO8x8_LineAddressOffset+RO8x8_Inner+8]
.flip_y:
shl esi,3
mov edx,eax
add esi,ebp
mov ebp,[TilesetAddress]
and esi,0x3FF * 8 + 7 ; Clip to tileset
and edx,byte 7*4 ; Get palette
add esi,ebp
and esi,0xFFFF * 2 / 8 ; Clip to VRAM
mov ebp,[palette_4bpl+edx]
add al,al ; Get X flip (now in MSB)
js .xflip
Plot_8_Paletted_Lines_Clip_noflip 0,C_LABEL(TileCache4)+esi*8,0,TileClip1
;Plot_8_Paletted_Lines_noflip 0,C_LABEL(TileCache4)+esi*8,0
pop ebx
pop esi
add edi,byte 8
%if %2 == 1 || %2 == 3
mov [Tile_Priority_Used],cl
%endif
dec cl
jnz .next_tile
ret
ALIGNC
.xflip:
Plot_8_Paletted_Lines_Clip_Xflip 0,C_LABEL(TileCache4)+esi*8,0,TileClip1
;Plot_8_Paletted_Lines_Xflip 0,C_LABEL(TileCache4)+esi*8,0
pop ebx
pop esi
add edi,byte 8
%if %2 == 1 || %2 == 3
mov [Tile_Priority_Used],cl
%endif
dec cl
jnz .next_tile
ret
%endmacro
;%1 = label, %2 = priority - 0 = none, 1 = low, 2 = high
%macro Plot_Lines_Offset_8x8_C2 2
%if %2 > 0
%%return:
ret
ALIGNC
%1_check:
pop ebx
pop esi
%if %2 == 1 || %2 == 3
mov [Tile_Priority_Unused],cl
%endif
add edi,byte 8
dec cl
jz %%return
%else
ALIGNC
%endif
EXPORT_C %1 ; Define label, entry point
.next_tile:
lea eax,[esi+2]
mov dh,[1+esi] ; Offset change map
push eax
mov ebp,[RO8x8_FirstTile+RO8x8_Inner+4]
mov eax,[RO8x8_Current_Line+RO8x8_Inner+4]
test dh,ch ; Offset enabled?
jz .No_VChange
test dh,dh ; vertical offset?
jnz .calc_v_offset
mov dl,[esi]
mov ebp,edx
shr ebp,3
add ebp,ebp
jmp .No_VChange
.calc_v_offset:
mov dl,[esi]
add eax,edx
and ah,1
mov esi,[RO8x8_TMapAddress+RO8x8_Inner+4]
jz .line_in_screen_map_top
mov esi,[RO8x8_BMapAddress+RO8x8_Inner+4]
.line_in_screen_map_top:
; al contains real Y offset for next tile
push ecx
mov ecx,0xF8
mov edx,7
and ecx,eax
and eax,byte 7
sub edx,eax
lea esi,[esi+ecx*8] ; Get screen offset
pop ecx
jmp .have_v_offset
.LeftEdge:
push esi
mov ebp,[RO8x8_FirstTile+RO8x8_Inner+4]
.No_VChange:
mov eax,[LineAddress]
mov esi,[RO8x8_MapAddress_Current+RO8x8_Inner+4]
mov edx,[LineAddressY]
.have_v_offset:
add ebp,ebx
add ebx,byte 2 ; Update X offset
mov [RO8x8_LineAddressOffset+RO8x8_Inner+4],eax
push ebx
mov ebx,ebp
and ebp,byte 31*2 ; X offset wrap
mov [RO8x8_LineAddressOffsetY+RO8x8_Inner+8],edx
add esi,ebp ; Combine X and Y offsets into tile map
and ebx,byte 32*2
mov ebx,[RO8x8_RMapDifference+RO8x8_Inner+8]
jz .tile_in_screen_map_left
add esi,ebx
.tile_in_screen_map_left:
mov al,[esi+1]
Check_Tile_Priority %2, %1_check
mov ebp,[RO8x8_LineAddressOffsetY+RO8x8_Inner+8]
test al,al ; Check Y flip
mov si,[esi] ; Get tile #
js .flip_y
mov ebp,[RO8x8_LineAddressOffset+RO8x8_Inner+8]
.flip_y:
shl esi,3
mov edx,eax
add esi,ebp
mov ebp,[TilesetAddress]
and esi,0x3FF * 8 + 7 ; Clip to tileset
and edx,byte 7*4 ; Get palette
add esi,ebp
and esi,0xFFFF * 4 / 8 ; Clip to VRAM
mov ebp,[palette_2bpl+edx]
add al,al ; Get X flip (now in MSB)
js .xflip
Plot_8_Paletted_Lines_Clip_noflip 0,C_LABEL(TileCache2)+esi*8,0,TileClip1
;Plot_8_Paletted_Lines_noflip 0,C_LABEL(TileCache2)+esi*8,0
pop ebx
pop esi
add edi,byte 8
%if %2 == 1 || %2 == 3
mov [Tile_Priority_Used],cl
%endif
dec cl
jnz .next_tile
ret
ALIGNC
.xflip:
Plot_8_Paletted_Lines_Clip_Xflip 0,C_LABEL(TileCache2)+esi*8,0,TileClip1
;Plot_8_Paletted_Lines_Xflip 0,C_LABEL(TileCache2)+esi*8,0
pop ebx
pop esi
add edi,byte 8
%if %2 == 1 || %2 == 3
mov [Tile_Priority_Used],cl
%endif
dec cl
jnz .next_tile
ret
%endmacro
;%1 = label, %2 = priority - 0 = none, 1 = low, 2 = high
%macro Plot_Lines_Offset_8x8_C8 2
%if %2 > 0
%%return:
ret
ALIGNC
%1_check:
pop ebx
pop esi
%if %2 == 1 || %2 == 3
mov [Tile_Priority_Unused],cl
%endif
add edi,byte 8
dec cl
jz %%return
%else
ALIGNC
%endif
EXPORT_C %1 ; Define label, entry point
.next_tile:
lea eax,[esi+2]
mov dh,[1+esi] ; Offset change map
push eax
mov ebp,[RO8x8_FirstTile+RO8x8_Inner+4]
mov eax,[RO8x8_Current_Line+RO8x8_Inner+4]
test dh,ch ; Offset enabled?
jz .No_VChange
test dh,dh ; vertical offset?
jnz .calc_v_offset
mov dl,[esi]
mov ebp,edx
shr ebp,3
add ebp,ebp
jmp .No_VChange
.calc_v_offset:
mov dl,[esi]
add eax,edx
and ah,1
mov esi,[RO8x8_TMapAddress+RO8x8_Inner+4]
jz .line_in_screen_map_top
mov esi,[RO8x8_BMapAddress+RO8x8_Inner+4]
.line_in_screen_map_top:
; al contains real Y offset for next tile
push ecx
mov ecx,0xF8
mov edx,7
and ecx,eax
and eax,byte 7
sub edx,eax
lea esi,[esi+ecx*8] ; Get screen offset
pop ecx
jmp .have_v_offset
.LeftEdge:
push esi
mov ebp,[RO8x8_FirstTile+RO8x8_Inner+4]
.No_VChange:
mov eax,[LineAddress]
mov esi,[RO8x8_MapAddress_Current+RO8x8_Inner+4]
mov edx,[LineAddressY]
.have_v_offset:
add ebp,ebx
add ebx,byte 2 ; Update X offset
mov [RO8x8_LineAddressOffset+RO8x8_Inner+4],eax
push ebx
mov ebx,ebp
and ebp,byte 31*2 ; X offset wrap
mov [RO8x8_LineAddressOffsetY+RO8x8_Inner+8],edx
add esi,ebp ; Combine X and Y offsets into tile map
and ebx,byte 32*2
mov ebx,[RO8x8_RMapDifference+RO8x8_Inner+8]
jz .tile_in_screen_map_left
add esi,ebx
.tile_in_screen_map_left:
mov al,[esi+1]
Check_Tile_Priority %2, %1_check
mov ebp,[RO8x8_LineAddressOffsetY+RO8x8_Inner+8]
test al,al ; Check Y flip
mov si,[esi] ; Get tile #
js .flip_y
mov ebp,[RO8x8_LineAddressOffset+RO8x8_Inner+8]
.flip_y:
shl esi,3
add esi,ebp
mov ebp,[TilesetAddress]
and esi,0x3FF * 8 + 7 ; Clip to tileset
add esi,ebp
and esi,0xFFFF / 8 ; Clip to VRAM
add al,al ; Get X flip (now in MSB)
js .xflip
Plot_8_Lines_Clip_noflip 0,C_LABEL(TileCache8)+esi*8,0,TileClip1
;Plot_8_Lines_noflip 0,C_LABEL(TileCache8)+esi*8,0
pop ebx
pop esi
add edi,byte 8
%if %2 == 1 || %2 == 3
mov [Tile_Priority_Used],cl
%endif
dec cl
jnz .next_tile
ret
ALIGNC
.xflip:
Plot_8_Lines_Clip_noflip 0,C_LABEL(TileCache8)+esi*8,0,TileClip1
;Plot_8_Lines_Xflip 0,C_LABEL(TileCache8)+esi*8,0
pop ebx
pop esi
add edi,byte 8
%if %2 == 1 || %2 == 3
mov [Tile_Priority_Used],cl
%endif
dec cl
jnz .next_tile
ret
%endmacro
;%1 = depth
%macro Generate_Line_Plotters_Offset_8x8 1
%ifndef NO_NP_RENDER
Plot_Lines_Offset_8x8_C%1 Plot_Lines_NP_Offset_8x8_C%1,0
%endif
Plot_Lines_Offset_8x8_C%1 Plot_Lines_V_Offset_8x8_C%1,3
%endmacro
Generate_Line_Plotters_Offset_8x8 4
Generate_Line_Plotters_Offset_8x8 2
Generate_Line_Plotters_Offset_8x8 8
section .data
%macro Generate_Line_Plotter_Table_Offset_8x8 2
EXPORT_C Plot_Lines_%1_Offset_8x8_Table_C%2
dd C_LABEL(Plot_Lines_%1_Offset_8x8_C%2).LeftEdge
dd C_LABEL(Plot_Lines_%1_Offset_8x8_C%2)
%endmacro
%ifndef NO_NP_RENDER
Generate_Line_Plotter_Table_Offset_8x8 NP,4
Generate_Line_Plotter_Table_Offset_8x8 NP,2
Generate_Line_Plotter_Table_Offset_8x8 NP,8
%endif
Generate_Line_Plotter_Table_Offset_8x8 V,4
Generate_Line_Plotter_Table_Offset_8x8 V,2
Generate_Line_Plotter_Table_Offset_8x8 V,8
section .text
ALIGNC
section .data
ALIGND
section .bss
ALIGNB
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -