📄 helper.h
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/*
SNEeSe, an Open Source Super NES emulator.
Copyright (c) 1998-2004 Charles Bilyue'.
Portions Copyright (c) 2003-2004 Daniel Horchner.
This is free software. See 'LICENSE' for details.
You must read and accept the license prior to use.
*/
#ifndef SNEeSe_helper_h
#define SNEeSe_helper_h
#include "wrapaleg.h"
#include "platform.h"
#include "misc.h"
EXTERN unsigned char WRAM[131072]; /* Buffer for Work RAM */
EXTERN unsigned char VRAM[65536]; /* Buffer for Video RAM */
EXTERN unsigned SaveRamLength; /* Size of Save RAM */
EXTERN unsigned char *SRAM; /* Buffer for Save RAM */
EXTERN unsigned char SPCRAM[65536]; /* Buffer for SPC RAM/ROM */
EXTERN unsigned char Blank[65536]; /* Blank ROM buffer */
EXTERN unsigned char OAM[512+32]; /* Buffer for OAM */
EXTERN unsigned short ScreenX,ScreenY;
typedef struct {
unsigned short blue :5;
unsigned short green :6;
unsigned short red :5;
} colorRGB565;
typedef struct {
unsigned short red :5;
unsigned short green :5;
unsigned short blue :5;
unsigned short fill :1;
} colorBGR555;
EXTERN unsigned char MosaicLine[16][256]; /* Used for mosaic effect */
EXTERN unsigned char MosaicCount[16][256]; /* Used for mosaic effect */
EXTERN unsigned char BrightnessAdjust[16][256];/* Used for brightness effect */
EXTERN RGB SNES_Palette[256]; /* So I can access from cc modules! */
EXTERN colorBGR555 Real_SNES_Palette[256]; /* Updated by palette write */
EXTERN colorRGB565 HICOLOUR_Palette[256]; /* values in here are plotted direct to PC! */
EXTERN void SetupTables(void);
EXTERN void Reset_CGRAM(void);
#ifdef DEBUG
EXTERN unsigned Frames;
EXTERN unsigned FrameLimit;
#endif
EXTERN unsigned M7X,M7Y,M7A,M7B,M7C,M7D;
EXTERN unsigned char SCREEN_MODE;
/* Display processing methods, such as interpolation/EAGLE, would go here */
typedef enum {
SDP_NONE, NUM_DISPLAY_PROCESSES
} DISPLAY_PROCESS;
EXTERN DISPLAY_PROCESS display_process;
EXTERN signed char stretch_x, stretch_y;
/* This flag is set when palette recomputation is necessary */
EXTERN signed char PaletteChanged;
EXTERN SNEESE_GFX_BUFFER gbSNES_Screen8;
EXTERN SNEESE_GFX_BUFFER gbSNES_Screen16;
EXTERN unsigned char *SNES_Screen8;
EXTERN unsigned short *SNES_Screen16;
EXTERN BITMAP *Allegro_Bitmap; /* Renamed (I'm using mostly allegro now so what the hell!) */
EXTERN BITMAP *Internal_Bitmap;
EXTERN BITMAP *Internal_Bitmap_blitsrc;
EXTERN unsigned FRAME_SKIP_MIN; /* Min frames waited until refresh */
EXTERN unsigned FRAME_SKIP_MAX; /* Max frames waited until refresh */
EXTERN unsigned char SNES_COUNTRY; /* Used for PAL/NTSC protection checks */
EXTERN unsigned char SPC_ENABLED;
EXTERN unsigned char use_mmx;
EXTERN unsigned char use_fpu_copies;
EXTERN unsigned char preload_cache, preload_cache_2;
EXTERN void OutputScreen();
EXTERN unsigned char BrightnessLevel; /* SNES Brightness level, set up in PPU.asm */
EXTERN char fixedpalettecheck;
EXTERN void SetPalette(void);
EXTERN void Copy_Screen(void);
#endif /* !defined(SNEeSe_helper_h) */
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