📄 csoundplayer.cpp
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/*
* ============================================================================
* Name : CSoundPlayer from SoundPlayer.cpp
* Part of : Sound1
* Created : 03/03/2003 by Eric
* Implementation notes:
*
* Version :
* Copyright: (c) 2003 - NewLC (http://www.newlc.com)
* ============================================================================
*/
#include "CSoundPlayer.h"
CSoundPlayer* CSoundPlayer::NewL(const TDesC& aFile)
{
CSoundPlayer* self = NewLC(aFile);
CleanupStack::Pop(self);
return self;
}
CSoundPlayer* CSoundPlayer::NewLC(const TDesC& aFile)
{
CSoundPlayer* self = new (ELeave) CSoundPlayer();
CleanupStack::PushL(self);
self->ConstructL(aFile);
return self;
}
CSoundPlayer::CSoundPlayer()
{
}
CSoundPlayer::~CSoundPlayer()
{
delete iMdaPlayer;
iMdaPlayer = NULL;
}
void CSoundPlayer::ConstructL(const TDesC& aFile)
{
//
// Create a file audio player utility instance
//
iMdaPlayer=CMdaAudioPlayerUtility::NewFilePlayerL(aFile,*this);
}
void CSoundPlayer::Play()
{
if(iState==EReady)
{
iState=EPlaying;
iMdaPlayer->Play();
}
}
void CSoundPlayer::Stop()
{
if(iState==EPlaying)
{
iMdaPlayer->Stop();
iState = EReady;
}
}
// from MMdaAudioPlayerCallback
void CSoundPlayer::MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds& /*aDuration*/)
{
iState = aError ? ENotReady : EReady;
Play();
}
void CSoundPlayer::MapcPlayComplete(TInt aError)
{
iState = aError ? ENotReady : EReady;
Play();
}
void CSoundPlayer::ToggleMusic()
{
if (iState == EPlaying)
{
Stop();
}
else
{
Play();
}
}
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